MiniMax H3 on OpenArt Prompt: Use the attached character... reference (Image1) and audio track as the timing guide. Create a spaghetti-western pulp anime title sequence where every cut lands precisely on the beat. Style the character as a flat black silhouette against solid desert-inspired colors (burnt orange, ochre, rust, adobe tan), using bold pop-art compositions, vintage bounty-poster framing, split panels, extreme close-ups, and wide horizon shots. Alternate fast action bursts with full-beat freeze frames (draw, stride, turn, match strike, etc.), using hard cuts only. Add worn woodblock/stencil title typography that slams into frame on the beat. Finish with the character frozen in silhouette on a burnt-orange background as the title stamps in on the final hit. Apply heavy 35mm film grain, scratches, dust, gate weave, cigarette burns, and sun-faded print wear throughout for an authentic 1960s spaghetti-western look.show more

WasifAI
15,525 görüntüleme • 1 ay önce
What would you do if a monster charged at... you in the middle of the street? Made with Nano Banana 2 + Seedance 2.0 4k on TapNow prompt Beat 1 - The Calm Opening The reference image character is a Western woman with long wavy blonde hair casually drinking a Coke in the middle of a chaotic urban street. Her outfit and cap match Image 1 exactly. Energy is calm, unfazed, and confident. Camera: grounded, cinematic, medium shot. Beat 2 - The Monster Charges A terrifying monster bull charges toward her at full speed. It smashes through debris and scatters people in panic. The street erupts into chaos around the character. Camera: dynamic tracking, wide angle to capture scale of monster and chaos. Beat 3 - The Transformation The young woman stays calm and completely unfazed. She lowers the Coke. She raises one hand. Her arm begins transforming into solid ice from the fingertips upward. Frost spreads across her skin, glowing with cold blue-white energy. Vapor rolls off the arm as the ice transformation builds. Camera: close-up on the arm transformation, slow and deliberate. Beat 4 - The Touch - Slow Motion As the monster lunges, she calmly reaches forward. She touches the monster with her frozen hand. DRAMATIC SLOW MOTION at the moment of contact. Ice rapidly spreads from the point of contact across the monster's body. The monster panics - thrashing and roaring as frost crawls over its claws, chest, face, and eyes. The monster's movement slows as the freezing effect takes over. Camera: extreme close-up on contact point, then pulls out to reveal the spreading ice. Beat 5 - Full Freeze The creature becomes completely encased in crystal-clear ice, frozen mid-attack. A tense pause holds on the frozen monster. Deep cracks spread through the frozen monster. Cracks split across its icy body with sharp crystalline sounds. Detailed cracking ice - realistic frost and crystal texture throughout. Camera: wide shot of the frozen monster, locked and still for the pause beat. Beat 6 - The Walk-Off The young woman casually takes another sip of Coke. She turns away without looking back. She walks off calmly as the frozen monster cracks behind her. Confident calm hero energy. No celebration. No reaction. Just casual. Camera: low angle tracking shot as she walks away, monster in background. Visual Effects Realistic ice transformation - frost spreading from fingertips upward. Frost vapor rolling off the arm during transformation. Cold blue-white glowing energy across frozen skin. Ice rapidly spreading across monster body from point of contact. Detailed cracking ice with sharp crystalline fracture lines. Crystal-clear ice encasing the entire monster mid-attack. Realistic freeze physics - movement slowing as ice covers the creature. Camera Style Dynamic cinematic camera movement throughout. High-action monster attack framing during the charge. Dramatic slow motion at the exact moment of hand contact. Close-up on ice transformation - fingertips to shoulder. Pull-back reveal as ice spreads across the monster's full body. Low angle walk-off shot to close the scene. One continuous take. No cuts. Camera never stops. Character appearance: a beautiful Western woman with long wavy blonde hair flowing naturally beneath the cap, maintaining the same calm, confident, and unfazed presence throughout the entire sequence.show more

Sharon Riley
58,578 görüntüleme • 2 ay önce
I created an energy drink ad by using this... GPT Image 2 + Seedance 2.0 on Ima Studio Prompt Visual style & vibe: early 2000s skate video meets retro milkshake commercial energy. Raw, gritty, fast-paced. Fish-eye lenses, motion blur, high contrast, slightly faded nostalgic colors with warm pink-red strawberry tones. Use product image as the exact strawberry shake bottle/cup reference throughout every frame for perfect consistency. Create a 12-frame storyboard ad. Each frame should vary in shot type and together tell one cohesive story starring stylish western young adults. Frame ideas and energy: Fast skateboard push through a sunny suburban street while holding the strawberry shake. Close-up of condensation dripping from the cold shake in someone’s hand. Group of western friends laughing outside a diner parking lot at golden hour. Fish-eye low angle of a girl jumping off a skate ramp with the shake in frame. Messy whipped cream mustache moment inside a retro car. Slow-motion strawberry shake splash transition. Extreme close-up of strawberries blending into the shake. Friends passing the shake around at a late-night gas station stop. Motion blur running shot through a basketball court. Retro camcorder-style cheers shot with multiple shakes clinking together. Hero shot on asphalt with sunlight reflections and crushed ice around the product. Final cinematic freeze-frame of the main character drinking the strawberry shake while the group skates away in the background. Cinematic details: authentic western fashion, oversized hoodies, denim, skate shoes, crop tops, baggy jeans, silver jewelry, messy natural movement, candid expressions, imperfect camera framing, energetic youth culture atmosphere, commercial-quality realism.show more

Sharon Riley
44,283 görüntüleme • 3 ay önce
You don't understand... Higgsfield MCP + Claude just automated... AI film making. Every single step you used to grind through to make an AI movie, you can now do 10x faster. Drop the script into Claude Opus 4.8 and say: "Here's my script. Break it into a full shotlist. Shot number, scene, shot type, camera move and the action in each frame." Now the whole film is mapped, shot by shot. - Pull your assets. Ask Claude: "From this shotlist, list every character, every location and every prop across the whole film." That's your build list. The stuff you would need to generate and give as references in next steps. - Build the character sheets. Higgsfield MCP is connected, so Claude has hands now to do stuff directly. It generates the images itself. Have the full body, back view and close up in the character sheet. One per character. Each sheet becomes the locked reference for that face. Same move for locations, generate the empty plate for each one before anyone steps into it. - Generate the frames. Feed Claude the references plus the shot and have it write and fire the Seedance 2.0 prompt. "Using the lead's character sheet and the alley plate, generate shot 4 in Seedance 2.0. Low angle, slow push-in, rain." Claude builds the prompt, calls Seedance 2.0 and the frame lands back in chat. Use a Seedance 2.0 skill to teach Claude how to prompt it properly. Now, there are 3 ways to make the shots. Pick one per scene. - Pure prompting. Fastest one. You describe the action in words and let Seedance interpret it. For consistency across a sequence, feed it a frame from the previous shot so the look carries. - Storyboarding. You hand it a panel and it matches that composition exactly. Way more control over how the shot is framed. The tradeoff is that it can introduce more cuts than you actually want. - Path Control System This is the latest technique Seedance 2.0 technique. Generate a still base plate of the scene. Draw a red line across it to mark the exact path of the movement, then describe what's happening. Seedance follows that line for the action. Also ask Claude to remove the red line when animating. This is the one for anything where motion has to land precisely. The output reads like real live action. - Lastly, generate every clip you need, then cut them together. Get it to Capcut for editing and audio design. And that's it. The pipeline that used to need a full crew and a studio can now run from one Claude chat. 2026 is gonna be wildshow more

Rez Karim
10,951 görüntüleme • 3 ay önce
Would you underestimate her just because she wears a... school uniform? GPT Image 2 + Seedance 2.0 on Sjolt Try Canvas: prompt Character Identity Lock (Highest Priority): Use the exact same young East Asian woman from the provided reference character sheet. Preserve 100% identical facial features, face shape, eye shape, nose, lips, skin tone, hairstyle, hair color, proportions, and overall identity throughout the entire video. Do not redesign, reinterpret, or substitute the character. She must remain instantly recognizable as the same person from the reference image. She has shoulder-length wavy silver-gray hair with subtle blue undertones, bright expressive eyes, fair skin, and a confident slight smile that naturally transitions into a focused, determined combat expression. She wears the identical navy blue Korean high school uniform blazer over a gray sweater vest, white collared shirt, striped tie, and matching school skirt from the reference character sheet. Video Prompt: A cinematic, hyper-realistic action sequence inside a chaotic South Korean high school classroom. The classroom is filled with overturned desks, scattered chairs, flying notebooks, broken pencils, and papers drifting through the air. Bright natural daylight streams through large classroom windows, creating realistic highlights, soft shadows, and cinematic contrast. The young female student moves with incredible speed, confidence, and precision as she expertly defends herself against multiple aggressive male students wearing matching Korean school uniforms. Every movement is fluid, athletic, and grounded in realistic martial arts choreography. The camera remains highly dynamic, featuring cinematic handheld tracking shots, fast push-ins, orbit shots, dramatic slow-motion moments, whip pans, low-angle hero shots, and close-up impact shots. Capture rapid combinations of punches, clean high kicks, evasive footwork, parries, elbow strikes, blocks, and throws. Desks slide across the floor, chairs topple over, and dust particles catch the sunlight, emphasizing the intensity of the action. Maintain a high shutter-speed action-photography aesthetic with crisp motion detail, subtle motion blur only during extremely fast movements, physically accurate body mechanics, realistic cloth simulation, natural hair physics, authentic facial expressions, and believable impact reactions. Keep the camera frequently returning to sharp close-ups of her face to reinforce character continuity and emotional intensity. Her silver-gray hair flows naturally with every movement while her determined eyes remain locked on her opponents. Photorealistic cinematic quality, 4K HDR, ultra-detailed skin textures, realistic lighting, volumetric daylight, physically based rendering, shallow depth of field during close-ups, blockbuster Korean action film aesthetic, empowering heroine energy, consistent facial identity throughout every frame, no face drift, no character variation, no animation-style exaggeration.show more

Sharon Riley
26,184 görüntüleme • 1 ay önce
How cinematic can pure motorcycle speed actually become on-screen?... GPT Image 2 + Seedance 2.0 on Fish Creative prompt Create an explosive, high-speed motorcycle action sequence in 16:9, 24fps, exactly 16 distinct cuts, total runtime ≈ 16–17 seconds. A lone rider in a light green helmet and dark riding gear pilots a babypink sportbike along a narrow, winding paved mountain road that cuts through rolling green hills under a brilliant sunny sky with scattered white clouds and distant blue mountain ranges and water visible on the horizon. Preserve the exact bike color, rider silhouette, road markings, green landscape, fencing and lighting throughout — never redesign them. This film is 90 % pure kinetic camera motion and 10 % environmental beauty: aggressive low-to-high tracking shots, continuous forward motion with heavy speed blur, whip pans, snap zooms, sun flares and impact shakes. No text, no graphics, no logos — pure cinematic speed. ### CUT LIST CUT 01 | 0.00–1.00s Dynamic low-side tracking shot: red motorcycle accelerates away from a small parking area onto the winding asphalt road; lush green grass and fence posts streak past with heavy motion blur; bright sun flares at the top of the frame. **CUT 02 | 1.00–2.00s** Camera rises and locks behind the rider as the bike climbs the first gentle incline; green hills roll on both sides, a lone tree appears ahead, distant mountains and water visible on the right. **CUT 03 | 2.00–3.00s** Tight rear tracking; rider leans into a smooth left curve; the road surface and white dashed lines blur heavily; sun remains high and intense. **CUT 04 | 3.00–4.00s** Bike powers up a steeper section of road; camera stays low and centered, grass and fence posts racing past on both sides; distant valley opens on the right. **CUT 05 | 4.00–5.00s** High-speed straight section; camera drops even lower, almost road-level, capturing the red bike centered against the climbing green hillside and bright blue sky. **CUT 06 | 5.00–6.00s** Rider continues the climb; camera rises slightly and banks with the road; lush green slopes fill the left and right frame edges with strong motion blur. **CUT 07 | 6.00–7.00s** Bike approaches a crest; camera pulls back a fraction to reveal more of the endless green hills and the road stretching ahead under the bright sun. **CUT 08 | 7.00–8.00s** Rider leans into the next curve; camera swings wide then snaps back, capturing the red bike against the steep green embankment and metal guardrail. **CUT 09 | 8.00–9.00s** Tight following shot as the motorcycle accelerates past the guardrail; heavy speed blur on the grass and road surface; sun flare intensifies. **CUT 10 | 9.00–10.00s** Camera tilts upward dramatically, almost looking straight up the road; the red bike becomes smaller against the vast blue sky and white clouds while still racing forward. **CUT 11 | 10.00–11.00s** Sweeping aerial-style arc as the bike enters a wide left-hand hairpin; camera orbits slightly, revealing the full curve of the road, green slopes and distant mountains. **CUT 12 | 11.00–12.00s** High-angle tracking shot looking down on the red motorcycle as it carves the long sweeping curve; the road and guardrail form a perfect arc against the green hillside. **CUT 13 | 12.00–13.00s** Camera pulls higher still, showing the bike as a small red shape on the winding road that snakes across the vast green landscape toward distant valleys and peaks. **CUT 14 | 13.00–14.00s** Rider continues through the open hillside section; camera descends slightly and tracks from a higher three-quarter rear angle, capturing the bike, road and rolling green terrain. **CUT 15 | 14.00–15.00s** Wide high-angle shot of the motorcycle navigating the next gentle S-curve; a second distant vehicle appears briefly on the road ahead; lush green fields and scattered trees fill the frame. **CUT 16 | 15.00–16.65s Final high-speed tracking shot as the red bike continues along the open mountain road; camera gradually rises and the frame fills with bright green hills, blue sky and soft sun flare; the sequence ends on a sense of endless forward motion. ### Editing & Sound Extremely aggressive rhythm — continuous forward tracking with occasional whip pans, snap zooms and speed ramps, heavy motion blur on every surface, strong sun flares and subtle impact shakes on every crest or curve. No text, no graphics, no slow-motion. BGM / Audio: electronic / indie-pop beat with driving drums, bright synths and rising energy that matches the speed of the bike. Engine roar, wind whooshes and tire sound on asphalt are locked to the picture as rhythmic elements. Peak energy in the middle curves and end with a bright, open sonic release. Premium AAA quality, photorealistic cinematic rendering, pure speed and freedom aesthetic, consistent red sportbike and rider design, exactly 16 cuts.show more

Sharon Riley
38,048 görüntüleme • 15 gün önce
Made this cinematic AI video in minutes using Getvivix... Prompt used below 👇 STORYBOARD 1 "THE KNIGHT" PROJECT TYPE: 10-second cinematic fantasy storyboard CHARACTER LOCK: single consistent knight — original fictional STYLIZED fantasy warrior (not a real person). Full ornate plate armor, VISOR DOWN the entire sequence (face never visible — safe by design), tattered surcoat + banner, mounted on an armored warhorse. Identical armor/horse across all frames. STYLE: epic dark-fantasy, cinematic, painterly film stills PACING & FLOW: slow, weighty, EPIC — no rush. One continuous charge → clash → melee → hero arc. Gradual camera moves; the action carries unbroken from frame to frame (each beat is the next instant of the last). Transitions are match-on-motion — the horse's stride and the sword's arc bridge every cut, never a hard jump. FRAMES (8 shots, 0–10s) — angle | lens | motion | lighting | environment | → into next: 1 (0–1.5s): wide establishing | 24mm | knight reined at a hill crest, banner snapping, slow push-in | cold dawn backlight, mist | battlefield below → camera drifts down as the horse shifts weight 2 (1.5–3s): 3/4-rear tracking | 35mm | horse breaks into a canter down the slope | low sun raking | churned mud, distant ranks → match-on-stride into the gallop 3 (3–4.5s): side tracking | 50mm | full gallop toward the enemy line, dust plume | side rim light, haze | spears + banners ahead → he lowers the lance, carrying the motion 4 (4.5–6s): low-angle hero | 35mm | lance leveled mid-gallop, visor catching light | backlit dust glow | closing on the line → impact begins 5 (6–7s): impact wide | 50mm | lance strikes, enemy hurled back, splinters | harsh flash + sparks | clash of the lines → horse rears from the hit 6 (7–8s): low 3/4 | 35mm | warhorse rears amid the melee, sword drawn | embers, torchlight | swirling battle → the blade sweeps down 7 (8–9s): tracking the blade | 50mm | sweeping arc through foes, motion-blur trail | sparks on steel | bodies + banners → camera settles, pulls back 8 (9–10s): hero hold | 24mm | horse reared, sword raised, banner behind, silhouette | dramatic backlight, battle haze | the field beyond → freeze LAYOUT: film sheet — left: 3 dynamic mounted poses (charging 3/4, rearing, mid-swing — in-scene, visor down); center: 8-frame grid; right: director notes; bottom: 0–10s. VISUAL STYLE: cinematic dark-fantasy, painterly, volumetric dawn light, dust + embers + mist, shallow DOF, motion blur, anamorphic; stylized — NOT photorealistic, not real human skin; FACE NEVER SHOWN (visor down). Seedance on Getvivix lets you generate high-end cinematic visuals for around 1000 credits (~$1), making pro-level video creation cheap and scalable. Try it here:show more

Zoraiz Ai
10,748 görüntüleme • 3 ay önce
nijiJourneyV6 & seedance2.0でkawaii系MV🎵 みんなで踊るプロンプトを共有。15秒で5枚のリファレンスを使用💕 ✳️seedance2.0プロンプト Use the uploaded images... as the primary visual references for character design, facial style, color palette, graphic motifs, and overall kawaii-chaotic tone. 15-second music-video style animation, ultra cute and hyper pop, fast-paced, candy-colored, chaotic but readable, anime-inspired graphic motion. Main direction: The characters dance in a cute, playful, slightly chaotic “mob dance” / “idol crowd dance” feeling. The motion should feel inferred naturally from the reference images, not rigid choreography. Emphasize fast switching expressions, group-like energy, rapid cut transitions, and a dense pop visual atmosphere. Visual style: Pastel neon palette, pink, cyan, lemon yellow, mint, lavender. Bold clean outlines, flat shading, sticker-like icons, bows, flowers, sparkles, spirals, abstract shapes, pop symbols, glitchy accents, halftone dots, split panels, manga-like framing, layered collage feeling. Cute and stylish chaos, not horror, not grotesque. Character motion: Generate adorable dance movement with small bouncy steps, side-to-side body sway, quick hand poses, synchronized hops, idol-style gestures, playful pointing, little spins, shoulder pops, head tilts, wink poses, cheerful bouncing, cute rhythmic stepping.The dance should feel like a spontaneous cute flash-mob or idol crowd routine, with repeated shared gestures, group energy, and playful synchronized timing. Include moments that feel like a crowd dance or mob dance, even if only one or a few characters are visible at a time. The dance should feel energetic, spontaneous, and rhythm-driven. Expression direction: Rapid expression changes: smile, wink, surprised face, excited open-mouth face, mischievous grin, hypnotic stare, sparkling eyes, dizzy spiral-eye mood, overjoyed face, playful chaos. Expressions should switch quickly with the cuts, giving a hyperactive kawaii feeling. Editing / camera: Very fast-cut visual rhythm. Use rapid cut-ins, jump cuts, smash zooms, push-ins, pull-backs, diagonal framing, split-screen panels, close-ups of faces, occasional medium shots for dance, and layered pop composition. Cuts can change every 0.2 to 0.8 seconds. Alternate between close-up face shots, upper-body dancing, and brief group/crowd-energy compositions. The camera should feel lively and music-synced. Scene flow: 0–3s: Introduce the character(s) with fast close-ups, blinking, cute smile, eye highlights, bows/flowers/icons popping in, fast panel cuts. 3–6s: Start the dance with small synchronized idol-like motions, side steps, hand poses, bouncing shoulders, quick expression switches. 6–9s: Increase the chaos. More split panels, more characters or crowd-energy feeling, fast alternating expressions, quick hops, spins, and rhythmic pose changes. 9–12s: Peak energy. Cute mob-dance vibe, dense visual layering, multiple rapid cut-ins, close-up reaction faces, synchronized bounce and gesture-heavy movement. 12–15s: Final climax. Maximum kawaii chaos with energetic dancing, smiling faces, wink, big pose finish, layered pop symbols exploding around the frame, ending on a strong cute final pose. Important priorities: Keep the characters cute and appealing at all times. Preserve readability of faces and silhouette. Let the dance and expressions feel naturally inferred from the references. The chaos should come from editing, framing, layered motifs, and rapid expression changes, not from broken anatomy or visual confusion. Negative prompt: horror, dark tone, realistic style, grotesque face, body deformation, extra limbs, broken hands, scary expressions, dull colors, muddy palette, slow motion, empty background, overly realistic physics, unreadable face, low energy, depressing mood.Make the choreography feel partially AI-inferred from the visual mood of the references: cute, chaotic, rhythmic, slightly unpredictable, but always charming and musically coherent.show more

Toshi@ニャルオAI
13,761 görüntüleme • 2 ay önce
A FULL ANIME FIGHT SCENE GENERATED WITH AI. AND... THE PROMPT IS PUBLIC. Higgsfield just open-sourced its Originals: their flagship in-house productions are now fully transparent. For every video you can see: → the full prompt → every reference (image and audio) → the exact generation settings: model, quality, resolution This clip has a creature transformation, two-character fight choreography, slow motion, even pink blood to dodge the gore. All described in a single prompt you can copy, reproduce or remix as is. Full prompt: "Girll with blue hair and guy with black hair enters empty classroom at dusk, red-orange sky bleeding through tall windows, desks and chairs overturned and scattered with loose papers on the floor; the black-bob girl in a white sailor uniform with blue collar sits collapsed against the wall beneath the blackboard, knees drawn up, sweat soaking her bangs, shoulders convulsing in short spasms, one hand pressed to her stomach, breath ragged and wet. Blue-haired girl in a navy school blazer and pleated skirt enters first through the sliding door, kusarigama scythe held low at her side, blade catching the red window-light; black-haired boy in an open-collar white shirt and loosened tie follows a beat behind, war hammer resting on his shoulder, smirk fading as he sees the sick girl. Camera pushes in low and fast toward the collapsed girl, handheld micro-shake, then whip-pans to the two arrivals freezing in the doorway. The sick girl's spine arches unnaturally, a wet tearing sound as her skin splits along the shoulder blades, bone spurs punching outward, extra eyelids blistering open across her collarbone and cheeks — camera holds in a static wide as the transformation escalates, cutting to tight inserts of individual eyes opening one by one along her growing arms, her school uniform shredding as the body doubles then triples in mass, clawed feet cracking the floorboards, her head deforming into a horned, skull-white cranium ringed with curved fangs, one massive central eye where her face used to be, remnants of the blue collar-ribbon still hanging from a warped throat. She rises to full monster height, towering over the desks, guttural roar rattling the windows. Blue-haired girl plants her feet and swings the scythe up into guard as the boy drops the hammer off his shoulder into a two-handed grip; camera does a fast 180-degree orbit around both of them as they charge. Dutch-angle low shot as the boy closes distance first, hammer swinging in a wide horizontal arc into the monster's leg — impact throws him sideways through a row of desks, wood splintering, into the side wall, plaster cracking around his body, hard cut to his grunt and a slow recovery push off the wall. Blue-haired girl vaults over the wreckage, scythe trailing a whip of motion blur, camera speed-ramping into slow motion as the curved blade connects across the monster's forearm — hot pink ichor sprays in thick arcing ribbons instead of red blood, droplets suspended mid-air in the slowed frame, blade sound a wet metallic tear. Monster backhands her mid-recovery, camera whip-pans to follow her body slamming into the blackboard, chalk dust exploding outward, board cracking down the middle. Rapid cross-cutting: low hero-angle on the boy re-entering with a rising hammer strike into the monster's exposed ribcage-like plating, close slow-mo insert on the point of impact as bone-white shards and pink fluid burst outward; over-the-shoulder shot from the monster's height looking down as both fighters flank it from opposite sides. Girl's scythe hooks into the monster's shoulder joint, camera locked tight on her straining grip and gritted teeth as she wrenches it downward, boy's hammer following through into the same joint a half-second later — impact sound layered, thick and final, monster's roar breaking into a low collapsing groan as its mass folds inward and it drops to its knees then face-first into the floor in a slow, weighty fall, camera pulling back and up into a wide static shot of the wrecked classroom settling into stillness. Both fighters stand over the fallen mass, weapons lowering, chests heaving, camera slowly circling them at floor level; blue-haired girl wipes pink fluid off her cheek with the back of her wrist and starts laughing between breaths, boy lets the hammer head drop to the floor with a thud and laughs too, leaning against a desk, both grinning, exhausted, shoulder-checking each other, red dusk light still pouring through the cracked windows. Ambient sound throughout: creaking wood, scattering papers, cracking plaster, wet impact foley, labored breathing, the monster's guttural vocalizations, ending on genuine breathless laughter. Render risk: full-body transformation sequence may render as a static morph or skip frames — fallback to hard-cutting between three discrete transformation stages rather than one continuous morph if the engine smooths it into mush. Risk: pink blood may drift toward red under default color grading — reinforce with explicit magenta-pink hue callouts at each blood beat. Risk: multi-character wide fight choreography may merge the two fighters' silhouettes in wide shots — favor alternating single-subject framing over simultaneous two-shot action if clarity fails." Made with Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below👇show more

gus
100,376 görüntüleme • 1 ay önce
Weekly Outfit Showcase📺 prompt 👇 Referencing the face, hair,... and body proportions of image_1 Standalone_pink_dress_woman_img — a young Asian woman with long dark brown-black hair worn loose, delicate facial features, slim figure — as the consistent lead character throughout all 5 segments. Fixed camera, vertical 9:16 mid-long shot facing a European-style building entrance: dark green vintage double wooden doors, grey stone wall facade, two stone steps leading to a sidewalk, warm golden afternoon sunlight raking diagonally across the scene, golden-hour color grading, photorealistic handheld smartphone aesthetic. Shot 1 [00:00–00:02.5] — Monday: Hard cut open. The woman walks out through the green double doors wearing a white bandeau tube top and low-rise ripped denim micro shorts, white strappy heeled sandals, a chain mini bag on one shoulder. She descends the two stone steps and takes two to three confident strides toward camera along the sunlit sidewalk, waistline fully exposed in warm light, glancing sideways with a relaxed smile. White sans-serif caption "Monday" centered on screen. Shot 2 [00:02.5–00:05] — Tuesday: Hard cut. Same woman, same face and black hair, now wearing a black deep-V satin slip mini dress with thin spaghetti straps and strappy heeled sandals. Satin fabric catches flowing highlights in the afternoon sun. She steps out from the doorway, descends the steps, raises one hand to sweep her long hair back as she walks toward camera, hemline swaying with each stride. Caption hard-cuts to white sans-serif "Tuesday". Shot 3 [00:05–00:07] — Wednesday: Hard cut. Same woman now in a white halter-neck tie-front crop top (fully open bare back) and black high-waist micro pleated mini skirt with thigh-high socks. She exits the door talking on a phone held to her ear, walks down the steps, then pivots to reveal her entire bare back to camera before continuing forward. Caption hard-cuts to "Wednesday". Shot 4 [00:07–00:09.5] — Thursday: Hard cut. Same woman in a beige open-knit crochet halter maxi dress with diamond-shaped side cutouts at the waist and a high thigh slit on both sides, Roman lace-up flat sandals. She strolls out the door, glances back over her shoulder toward the building, the slit opening and closing rhythmically with each stride as she walks toward camera. Caption hard-cuts to "Thursday". Shot 5 [00:09.5–00:12] — Friday: Hard cut. Same woman in a red structured strapless tube mini dress with side waist cutout and a small side slit, red pointed-toe stiletto heels, dark sunglasses perched on nose, holding an iced Americano cup in her right hand. She walks confidently out the door and directly toward the lens, getting closer until she fills the lower frame, then raises her free hand to remove the sunglasses, looks straight into camera, raises one eyebrow and breaks into a bright smile. Caption hard-cuts to "Friday". Frame freezes on her smiling face. Audio: upbeat syncopated background BGM at low volume throughout; sharp high-heel clicks on stone pavement synced to footsteps; a crisp single "click" sound effect on each hard cut between outfits. No dialogue.show more

John
35,174 görüntüleme • 1 ay önce
That first sip of unstoppable energy. What’s fueling your... grind today? Created with Vidu AI Prompt: A dynamic 30fps commercial with high energy and seamless jump-cuts. Shot 1 (Close-up): A charismatic young man with curly brown hair from my character sheet, in a cozy coffee shop leans into the camera with an engaging smile, speaking directly to the viewer, winking, and pointing. Warm natural window lighting, shallow depth of field. Shot 2 (Macro / High-Speed): Slow-motion, rich, dark coffee pouring into a ceramic mug, swirling with golden-brown crema and splashing slightly over the rim. Shot 3 (Action / Match Cut): Fast whip-pan to a hand aggressively slamming down a takeaway coffee cup on a wooden counter with liquid droplets flying out in slow motion. Shot 4 (Tracking Shot): Low-angle dolly shot tracking in front of the same man striding confidently down a bright, modern corporate office glass hallway with colleagues walking behind him. Shot 5 (Insert Detail): Close-up of a hand placing tortoise-shell glasses neatly onto a vintage leather notebook on a table. Shot 6 (Final Hook): Back in the cafe, the man takes a smooth sip from his ceramic cup, lowers it with a genuine, confident smile, ending on a fast freeze-frame framed with bold comic/pop-art speed lines. Style & Grade: Cinematic commercial grade, warm amber and coffee-brown tones, snappy motion blur transitions, sharp focus, 4K commercial aesthetic.show more

AntonioAI
19,692 görüntüleme • 7 gün önce
One girl. One sword. One unstoppable dinosaur. ⚔️🦖 When... courage meets the ultimate battle, legends are born. Created with MiniMax H3 Prompt: Create a 14-second ultra-realistic Hollywood-style action fantasy film scene featuring a brave young female warrior battling a massive realistic Tyrannosaurus Rex inside an ancient jungle filled with ruined temples, giant trees, mist, mud, rain, smoke, and dramatic sunlight. Visual Style: Premium Hollywood blockbuster, photorealistic, cinematic, epic scale, realistic human anatomy, realistic dinosaur skin and movement, dramatic lighting, detailed environment, natural physics, intense facial expressions, high-end VFX, ARRI Alexa 35 look, anamorphic lens, shallow depth of field, HDR, subtle film grain, 4K cinematic quality, dynamic camera movement, realistic motion blur. 0–2 seconds — Establishing Shot: Wide cinematic shot of an ancient jungle temple in the middle of a mysterious rainforest. The female warrior stands alone in the ruins, holding a large sword in one hand. Her clothes are rugged fantasy-warrior clothing, slightly wet from the rain. Mist moves through the trees while birds fly in the distant sky. Slow camera push-in toward her. 2–3 seconds — Hero Close-Up: Cut to a dramatic close-up of the girl's face. Her hair is slightly wet and moving in the wind. She looks determined and fearless. Small scratches and dirt are visible on her face. She slowly raises her sword and prepares for battle. 3–4 seconds — Dinosaur Reveal: Suddenly, a massive realistic T-Rex emerges from behind the jungle trees and roars aggressively. Its enormous jaws open, sharp teeth visible, water and mud splashing around its feet. Low-angle camera makes the dinosaur look huge and terrifying. 4–6 seconds — First Attack: The dinosaur charges toward the girl at full speed. She runs toward the side and performs a fast dodge at the last second. The dinosaur crashes through trees and debris behind her. Use handheld camera movement, fast tracking, realistic impact and flying dust. 6–8 seconds — Sword Counterattack: The girl quickly turns around and attacks with her sword. Show a dramatic slow-motion moment as she swings the sword toward the dinosaur. The dinosaur moves its head aggressively while roaring. Strong cinematic camera movement follows the sword. 8–10 seconds — Epic Jump: The dinosaur attacks again. The girl jumps onto a large fallen tree and then leaps into the air above the dinosaur. Her hair and clothing move naturally in slow motion. Camera rotates around her as she raises the sword for the final strike. 10–12 seconds — Final Strike: She lands a powerful cinematic sword strike against the dinosaur's armored hide. Create a dramatic impact with dust, rainwater, debris and strong camera shake. Keep the action non-gory and suitable for a blockbuster fantasy film. 12–13.5 seconds — Dinosaur Falls Back: The dinosaur loses balance and falls backward into the muddy ground with a huge impact. Water, dust and leaves fly into the air. The girl lands safely and stands ready, breathing heavily. 13.5–14 seconds — Hero Ending: Slow cinematic push-in toward the girl. She lowers the sword slightly and looks directly toward the camera with a powerful, fearless expression. Behind her, the defeated dinosaur lies in the misty jungle. Golden sunlight breaks through the clouds, creating an epic silhouette and emotional Hollywood-style ending. Camera & Cinematography: Wide establishing shots, low-angle dinosaur shots, close-up facial shots, handheld action camera, tracking shots, 360-degree movement during the jump, dramatic slow motion during key action moments, shallow depth of field for close-ups, realistic motion blur, cinematic composition. Lighting & Atmosphere: Dark stormy jungle atmosphere mixed with warm golden sunlight, volumetric light rays, wet surfaces, realistic rain, mist, smoke, flying leaves, dust and water particles.show more

liana
11,360 görüntüleme • 1 ay önce
TIMED DIALOGUE IN A NIGHTCLUB. THREE WALLS FALL AT... ONCE. Nightclub sketch, cut in two halves. Black-and-white first - a couple making out on a couch, someone laughing off-camera. Then color reveals the setup: guy walks up with a drink, delivers a line, she gives him a one-sentence answer that changes the picture, he pauses, then kisses her anyway. None of them exist. It's fully generated, both halves. - What used to be four problems is now one clip Character consistency across a cut - same two faces in B&W and in color. Two-person dialogue with alternating lip sync - three separate English lines, all on time, all matching mouth shapes. Nightclub lighting - low light, saturated color wash, moving sources - was the last hard lighting environment for AI video to render without collapsing into noise. And a kiss - two faces contacting without merging into each other, which has been one of the persistent tells. Any one of these has been solvable for maybe six months. All four in one sketch was still a demo-reel problem in early 2026. - The B&W cut is doing two jobs The editing choice isn't style. It's engineering. Splitting a 15-second sketch into two 5-7 second clips means the model only has to hold consistency inside each segment, not across the whole thing. Monochrome also hides small differences between the two generations - if the girl's face is 3% off between the halves, B&W flattens the delta. Color grading in the second half does the reverse job. Two seams, both hidden by the aesthetic. - The comic beat is the actual craft Generating a kiss is one problem. Generating a kiss that lands as a punchline is a different one. The half-second where he pauses, processes, and decides not to care - that timing has to be prompted specifically. The default output of every current model is a rushed sequence with no beats. Deadpan comic delivery out of AI video means the operator wrote the prompt the way a screenwriter would - pauses, reactions, holds, all specified frame by frame. - What it costs Two 5-7 second clips at $3-5 each with in-model audio. Locked character references for both actors so the faces match across the cut. Prompt structured as a mini-script with beat notation. Realistically 40-60 rerolls to land the timing on all three spoken lines and the kiss. Under $200 in compute. A weekend from concept to publish-ready. - What this actually opens Short-form comedy has been the one segment of content nobody was making with AI video yet, because you can't fake comic timing when your output has drift and glitches. That barrier just came down. Which means every sketch account, every meme page, every stand-up clip factory now has a pipeline that doesn't require booking actors, renting a location, or getting a laugh out of a live crew. That's a real shift in a market that produces billions of views a month.show more

capONE 💎
82,533 görüntüleme • 23 gün önce
Created with Gemini Nano Banana Pro Prompt: A breathtaking... cinematic skydiving sequence begins inside a military-style helicopter flying at 15,000 feet above a sea of clouds during golden hour. The camera slowly moves through the helicopter cabin, revealing a fearless young woman skydiver wearing a sleek black wingsuit-inspired jumpsuit, professional parachute harness, tactical gloves, and aerodynamic goggles. Her long dark hair moves gently in the wind coming through the open side door. The helicopter's powerful rotor blades spin overhead, creating realistic motion blur and dynamic vibrations. Sunlight streams through the cabin, casting dramatic rays and cinematic shadows across her determined face. The camera captures an intense close-up of her eyes as she looks toward the endless horizon. As epic orchestral music builds, she steps to the edge of the helicopter. The camera switches to a dramatic low-angle shot showing the vast sky and breathtaking world below. In slow motion, she leaps into the open air. Time seems to freeze as she exits the aircraft, with tiny particles of dust and sunlight sparkling around her. The camera follows her from multiple cinematic angles: front-facing tracking shots, side-profile action shots, over-the-shoulder aerial perspectives, and wide drone-style views. Her body glides smoothly through the atmosphere as clouds rush past. Her hair flows dynamically in the wind while realistic fabric physics animate her suit and parachute straps. Below her lies an incredible landscape of towering mountain ranges, turquoise lakes, winding rivers, deep valleys, dense forests, and snow-capped peaks stretching endlessly to the horizon. Volumetric clouds cast moving shadows across the terrain. The sun creates golden highlights on the mountains and sparkling reflections on the water. The camera circles around her at high speed while she performs controlled aerial maneuvers and graceful spins. Tiny water droplets and cloud mist pass the lens, creating immersive realism. Lens flares, atmospheric haze, HDR lighting, and cinematic depth of field enhance the visual impact. As the music reaches its climax, she bursts through a layer of clouds into brilliant sunlight. The camera captures a stunning 360-degree orbit around her, revealing the entire world beneath. She smiles confidently while freefalling at high speed. Near the end, she reaches for the parachute cord. Time slows dramatically. A close-up shot shows her hand pulling the release handle. Instantly, the parachute deploys with a powerful burst of motion. The colorful canopy opens above her against a vivid blue sky. The final scene shows her peacefully gliding through the sky as the sun sets on the horizon, painting the clouds with orange, pink, and gold colors. The camera pulls back farther and farther until she becomes a tiny silhouette floating above the majestic landscape. Epic cinematic ending, ultra-realistic visuals, Hollywood blockbuster quality, National Geographic aerial cinematography, 8K HDR, hyper-realistic lighting, realistic wind simulation, volumetric clouds, smooth camera movements, masterpiece, viral social media quality.show more

Yashal Ai
17,581 görüntüleme • 2 ay önce
Created with Seedance 2.0 prompt: Use @[storyboard ref] as... the exact visual blueprint. Follow panel order, camera placement, framing, action continuity, character staging, and screen direction precisely. Karma: young tomboy hacker, short messy black hair, round glasses, oversized dark hoodie, cargo pants, worn sneakers. Maintain identical appearance throughout. Setting: cramped hacker room at night, multiple monitors, laptop, security screen, wall alarm, fire escape window, rain-soaked neon city outside. Style: photorealistic cyber-thriller, live-action realism, extreme fisheye opening, handheld urgency, practical lighting, monitor glow, red alarm lighting, realistic physics. Sequence: Extreme fisheye close-up on Karma typing. Code reflects in glasses. Red alarm activates. She checks security monitor and sees three armed intruders entering below. She shuts the laptop, grabs her phone, opens the window, and escapes onto the fire escape. Handheld chase as she descends. Reaching street level, she moves through an alley toward a parked vehicle. She opens the driver door, presses a trigger command on her phone. Moments later, the distant hacker room explodes in a massive fireball with debris, glass, sparks, smoke, and shockwaves. Karma calmly enters the vehicle and drives away. Final wide shot: smoke rising over the city as the vehicle disappears into the night. Audio only: keyboard clicks, computer hum, alarm, footsteps, metal stairs, breathing, rain, city ambience, trigger click, explosion, debris, sirens, wind. Negative: no superheroes, no spy poses, no martial arts, no anime motion, no slow motion, no holograms, no sci-fi weapons, no comedy, no duplicate characters, no extra intruders, no identity drift.show more

Noor
14,248 görüntüleme • 3 ay önce
john wick seedance text to video prompt: [STYLE /... CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps create a high-contrast mixed-light environment, with reflections across wet floors and pavement. Shoot with a 35mm spherical lens, shallow-to-moderate depth of field and cinematic motion blur appropriate to the actual speed of movement. Use close shoulder-mounted and handheld coverage, connecting seven short close-combat shots with fast hard cuts. The camera instinctively pans, retreats or drops with each block, takedown and collision while keeping the action and contact points readable. No dialogue, no subtitles and no BGM. Generate only synchronized rain, appliance hum, urgent footsteps, fabric movement, body impacts, gunshots, metal contact and breaking glass. [IMAGE REFERENCES] No external still-image reference. Follow the written character and environment descriptions consistently. If the platform supports reference video, use the supplied video only as a reference for editing rhythm, camera distance, action direction and lighting atmosphere, not for copying a specific actor’s identity. The protagonist remains the same lean, agile man in his early forties throughout the sequence: neck-length black hair swept back, a short beard, a tired but focused face, a slightly wrinkled black suit, white shirt and narrow black tie, all carrying faint rain and wear marks. Preserve his face, hairstyle, body proportions, clothing and screen direction across all seven shots. Keep every opponent visually distinct: a man in a blue work uniform, a bald man in a navy jacket, a heavy man in a black jacket, a bald counter attacker, a red-headband attacker, a red-jacketed armed attacker and a heavy man in a dark green coat outside. [TIMELINE SECOND BY SECOND] 0–1.9s: [Shoulder-height medium close-up, tight lateral handheld tracking, real-time speed] The protagonist stands on screen left, pinning the blue-uniformed attacker against a glass refrigerator with his left forearm and palm. He delivers two compact, weighted elbow and palm-heel strikes. Each impact drives the attacker’s head into the refrigerator door, loosening his white headband and leaving a small blood trace on the glass; the attacker finishes sliding down the door while the protagonist remains standing. 1.9–4.3s: [Medium shot transitioning into a high-angle overhead, shoulder-mounted drop, real-time speed] Hard cut near the restaurant’s rear entrance. The bald attacker in a navy jacket locks the protagonist from behind. The protagonist lowers his center of gravity, traps the attacker’s arm and rotates his hips, throwing him heavily over the shoulder onto the wet floor. The camera drops with them into an overhead view. Kneeling across the attacker’s torso, the protagonist draws a compact black pistol and fires one downward shot; recoil travels through his wrist and the attacker jolts once before becoming still. 4.3–5.9s: [Tight medium shot, lateral handheld follow, real-time speed] Hard cut with both men already upright. A heavy attacker in a black jacket swings from screen right. The protagonist slips outside the punch, allowing it to pass close to his face, circles behind the attacker and locks his shoulder and neck off balance. He presses the pistol close to the side of the attacker’s head and fires. The muzzle flash briefly illuminates both faces; the attacker’s head and shoulders snap backward and his body begins to collapse. 5.9–7.9s: [Counter-height medium close-up, subtle handheld push-in, real-time speed] Hard cut to the restaurant counter. Another bald attacker bends forward and clamps around the protagonist’s waist. The protagonist pins the attacker’s head and neck under his left arm while grabbing a short, rigid pointed utensil from the counter. He drives two compact downward thrusts into the upper shoulder and side of the neck. Each contact bends the attacker’s knees further; a restrained amount of blood marks the shirt and counter edge before the attacker hangs helplessly beneath the protagonist’s controlling arm. 7.9–9.0s: [Two-person medium close-up, fast pan with a short retreat, real-time speed] Hard cut as the red-headband attacker rushes into close range. He throws a wide hook from screen right. The protagonist raises his forearm to block, catches the wrist and pulls it outward, then drives a palm heel and forearm into the attacker’s face. The camera retreats with the impact as the attacker loses his balance and staggers toward the rear right of the frame. 9.0–9.9s: [Low-angle wide shot, slight arc around the action, real-time speed] Hard cut to a wider section of the restaurant. The red-jacketed armed attacker advances from screen left. Holding a long black firearm with both hands, the protagonist uses it as a blunt weapon and swings horizontally from right to left. The weapon strikes the attacker’s upper chest and shoulder, rotating his torso, crossing his feet and sending him off balance toward screen left. 9.9–10.5s: [Exterior rainy-street medium shot, fast parallel tracking, real-time speed] Hard cut outside the restaurant. The protagonist already controls a heavy attacker in a dark green coat and uses his forward momentum to drive the man’s head and upper body into the side window of a parked black station wagon. The glass bursts inward at the contact point, scattering both large and fine fragments. The attacker folds through the broken window while the protagonist regains stable footing beside the car, ending with glass fragments still falling. [STYLE & QUALITY BOOSTERS] Maintain the protagonist’s face, black suit, white shirt, tie, hairstyle and body proportions through every hard cut. The pistol, pointed utensil, injuries and blood marks must appear only in their designated shots and must never morph or change ownership. Throws, recoil, strike reactions, loss of balance and window breakage must show believable weight, inertia and precise contact. Apply motion blur only to rapidly moving arms, weapons, glass fragments and camera-relative backgrounds. No sudden face or costume changes; no extra fingers, fused limbs or inverted joints; no morphing weapons, utensils or vehicles; no foot sliding or rubber-like collision reactions; no blood, bullet damage or glass fragments appearing before physical contact.show more

underwood
12,588 görüntüleme • 29 gün önce
🎧SUNO PROMPTING SYSTEM My tips on Suno is to... use the Lyrics field to describe chronologically all elements of the music using [ and ] Prompt Style of Music (Tags) : Lo-fi acoustic guitar, sad cloud trap transitioning to chaotic breakcore, extremely deep raspy male vocal, damaged gritty voice, heavy 808 bass, 200 BPM distorted Amen breaks, glitchcore, cozy melancholic. Prompt Lyrics (Structure de Production) : [AUDIO ENGINEER SPEC: Track starts as slow Cloud Trap with a looped lo-fi acoustic guitar. Vocals are an extremely deep, raspy, damaged male voice. Mid-song, the track glitches and drops into ultra-fast, chaotic 200 BPM Breakcore with heavily distorted Amen drum breaks. Ends back in Lo-fi.] [Intro: The Cozy Room] [AUDIO ENGINEER SPEC: Short track. Start with a looped lo-fi acoustic guitar and heavy vinyl crackle. Vocals must be an extremely deep, raspy, damaged masculine voice (gritty baritone). Emotional but broken. Heavy Trap 808s and fast hi-hats drop in the middle.] [Intro: The Cozy Room] [Lofi acoustic guitar loop playing a sad but warm chord progression] [Heavy vinyl crackle and room ambiance] [Very deep, rough male voice clearing his throat, humming low] (Mmm... yeah... mmm...) [Chorus: The Broken Lullaby (Acoustic Only)] [Deep, raspy male voice, sounding tired and damaged] You don't do much, you just sleep and eat... Stretching out your little paws, right by my feet... The world is so loud, but you're fast asleep... Yeah, you just sleep and eat... [MASSIVE DROP: XXX Cloud Trap] [A heavy, distorted 808 sub-bass drops in] [Fast trap hi-hats and a crisp rimshot] [The acoustic guitar loop continues underneath] [Verse: The Purr (Trap Beat)] [Voice stays extremely deep and gravelly, sliding over the heavy beat] Wake up for a snack, then you walk away... Finding the sunbeam where you wanna lay... My mind is a mess, but you make it okay... When you purr in my face... Yeah, you wash it away... [Chorus: The Broken Lullaby (Full Beat)] [Heavy 808s bouncing with the sad guitar] [Voice cracking slightly with emotion] You don't do much, you just sleep and eat... Stretching out your little paws, right by my feet... You're my little peace... [Outro: Fading Out] [The trap beat cuts out instantly] [Just the sad acoustic guitar and the vinyl crackle] [Soft sound of a cat purring blending with the guitar] [Deep sigh from the singer] (Mmm... sleep and eat...) [Fade to silence]show more

INK
17,134 görüntüleme • 2 ay önce
Simply use CapCut to recreate this. Head to capcut... and go to Capcut Studio and paste this prompt: [Style] Live-action + 2D Anime Sticker Composite Funny Short Video, First-Person Beach Grilling POV (POV Cooking Vlog), Realistic Beach Environment Mixed with Flat Cartoon Sticker Style for Strong Contrast, 8K Ultra HD, Handheld with Slight Shake, Vertical Screen [Duration] 10 seconds [Scene] Realistic beach first-person view: A small portable charcoal grill with several hotdogs cooking on the grates. Real person's hand holding metal tongs, flipping and moving the hotdogs. Background shows bright beach environment with sand, ocean waves, blue sky, and some distant palm trees. Natural sunlight with realistic lighting and shadows. A small wooden stool is placed beside the grill. [Character] Q-version Anime Sticker Character (flat 2D sticker texture, cartoon outlines, paper-cut feel): Golden long hair with straight bangs, big purple round eyes, pink blush, wearing a cute beach outfit (light blue bikini top with white frills, matching beach skirt, small sun hat, and yellow sunglasses resting on her head). She is sitting on the small wooden stool beside the grill, height about half the size of the grill, maintaining pure 2D flat quality throughout, not affected by real lighting. Real person's hand (photorealistic, skin texture visible) entering from the right side of the frame. [00:00-00:03] Shot 1: Sauce Sabotage (Overpouring) First-person POV: Real person's hand using tongs to flip hotdogs on the grill. The sticker character has a mischievous grin, raises both hands holding a big squeeze bottle of ketchup, and sneakily pours a huge amount of ketchup all over the hotdogs in one go — thick red sauce dramatically covers the hotdogs like a waterfall. Real physics on the sauce. Sound Effects: Sizzling hotdogs + thick ketchup squirting sound. [00:03-00:05] Shot 2: Bottle Snatch & Tongs Bonk Real person's hand quickly snatches the ketchup bottle away from her. The other hand raises the metal tongs and lightly bonks her head with the flat side — cartoon "Duang" effect, a red cartoon bump appears on her head, her whole body jolts from the impact. Sound Effects: Metallic "bonk" + cartoon spring sound. [00:05-00:08] Shot 3: Cry & Force Feed Sticker character holds the bump on her head, eyes turn into spirals (swirl eyes), mouth wide open crying with blue cartoon tears spraying out. Real person's hand immediately uses the tongs to pick up one overly sauced hotdog and stuffs it into her mouth mid-cry. Sound Effects: Exaggerated cartoon crying + mouth stuffing sound. [00:08-00:10] Shot 4: Overload KO Her cheeks puff up, she is forced to swallow, face turns pale, body stiffens and twitches. Eyes turn into "X"s as she dramatically falls backward off the small wooden stool and lands flat on the sand with legs up. Spinning dizzy stars appear above her head and a small wisp of white smoke comes out of her mouth. Frame freezes. Sound Effects: Thud + cartoon dizzy sound + faint ascension tone. Negative Prompt: blurry, low quality, deformed hands, extra limbs, text, watermark, logo, realistic 3D character, overexposed, underexposed, dark lightingshow more

MrDejie
161,569 görüntüleme • 2 ay önce
1. Open Gemini / Grok / GPT Image 2.0... 2. Upload your photo 3. Copy the prompt 4. Generate 5. Prompt ⤵️ POV: One night, three looks… but only ONE can steal the spotlight. 👗✨ Which one would you choose? 👀💃 Created with MiniMax H3 🎬 Prompt Format: 15s | 16:9 | 4K HDR | 24fps | Photorealistic cinematic fashion vlog Character: Use the uploaded reference girl as the exact character. Preserve her facial identity, skin tone, eyes, hairstyle, body proportions, and appearance consistently. No face changes or identity drift. Story: 0–3s: In a cozy warm-lit bedroom, she enters with a stylish garment bag, places it on the bed, and looks playfully at the camera: “Okay… I have no idea what to wear tonight!” 3–6s: She steps behind a room divider. A quick whip-pan reveals Look 1 — chic fitted top, tailored trousers, and elegant heels. She checks the mirror and smiles: “Wait… I actually love this!” 6–9s: She throws a jacket toward the camera. As it covers the lens, seamlessly transform into Look 2 — a trendy mini dress with statement shoes and accessories. She looks surprised and laughs. 9–12s: She spins gracefully toward the mirror, smoothly transforming into Look 3 — a glamorous evening outfit with elegant heels and refined accessories. 12–15s: She walks confidently toward the camera, gestures toward all three looks and says with a playful smile: “Your turn… which one wins?” End with a cinematic push-in as she laughs. Visual Style: Ultra-realistic fashion vlog, natural expressions, handheld camera, cinematic depth of field, warm bedroom lighting, realistic skin, hair and fabric movement, smooth seamless transformations, premium fashion-film aesthetic. Audio: Natural bedroom ambience, footsteps, fabric sounds, upbeat fashion-vlog music, natural dialogue and subtle whoosh effects. Negative: No jump cuts, face changes, identity drift, duplicated character, distorted hands, warped clothing, inconsistent background, subtitles, logos, or watermark.show more

Arina Ai
18,466 görüntüleme • 7 gün önce
POV: You have 15 seconds to decide what to... wear… and somehow end up with THREE completely different looks 😂✨ From casual to party-ready. which outfit would you choose? 👀💃 Created in Minimax H3 Prompt: Format: 15 seconds | 16:9 | 4K HDR | 24fps | photorealistic cinematic vlog Character: Use the girl from the uploaded reference image as the exact character reference. Preserve her facial identity, eye color, skin tone, hairstyle, body proportions, and overall appearance consistently throughout every shot. No face changes or identity drift. Scene & Story: 0–3 sec — The Mystery Package The video opens with a handheld creator-vlog shot in her cozy bedroom during late afternoon. She walks into frame holding a stylish garment bag, looking genuinely curious. She places it on the bed and looks directly into the camera with a playful expression. She says naturally: “Okay… I found something for tonight, but I have absolutely no clue if I can pull it off.” She unzips the garment bag, revealing only a glimpse of the outfit. 3–6 sec — First Reveal She quickly steps behind a nearby room divider. The camera follows with a fast handheld whip-pan. She emerges wearing a chic fitted top, tailored trousers, and elegant heels. She looks at herself in the mirror, slightly surprised by how good it looks. She turns toward the camera and says: “Wait… this might actually work.” She gives a small confident pose. 6–9 sec — The Unexpected Switch Instead of snapping her fingers, she grabs a jacket hanging beside her and dramatically throws it toward the camera. As the jacket briefly covers the lens, the outfit seamlessly transforms underneath it. When she pulls the jacket away, she is wearing a completely different fashion-forward look: a stylish mini dress with statement shoes and subtle accessories. She looks down, raises one eyebrow, then laughs. 9–12 sec — The Wild Card She walks toward the mirror while the camera circles around her. She notices a third outfit hanging on the wardrobe door. Suddenly, she steps backward and spins. During the spin, her outfit naturally morphs into a glamorous evening look with a sophisticated silhouette, elegant heels, and refined accessories. The transformation happens continuously during the movement with realistic fabric motion — no jump cut. 12–15 sec — Final Decision She walks toward the camera with confident energy, then stops very close to the lens. She looks at the camera, points toward herself, then gestures toward the three outfits visible behind her. With a playful smile, she says: “Okay… you’re choosing. Which one?” The camera quickly pushes in toward her face as she laughs, ending on a natural freeze-like moment. Visual Direction: Ultra-realistic fashion creator vlog, authentic handheld camera movement, natural body language, expressive facial reactions, realistic fabric physics, seamless outfit transitions, natural hair movement, subtle mirror reflections, cinematic depth of field, realistic skin texture, soft late-afternoon daylight mixed with warm practical bedroom lighting, detailed wardrobe and bedroom environment, premium fashion-film aesthetic while maintaining casual YouTube-vlog energy. Camera: Handheld selfie framing, medium shots, quick whip-pans, subtle camera shake, smooth tracking movements, one controlled orbit around the character, final slow push-in. Audio: Natural bedroom ambience, fabric and wardrobe sounds, footsteps, garment movement, subtle mirror-room reverb, upbeat modern fashion-vlog background music, natural spoken dialogue, soft whoosh effects during the outfit transitions. No subtitles, no logos, no watermark. Consistency & Quality: No jump cuts during transformations. No duplicated character. No distorted hands or fingers. No warped clothing. No inconsistent room layout. No facial identity changes. No unnatural skin smoothing. Keep the same character, bedroom, lighting logic, and visual realism throughout.show more

H A J R A
26,802 görüntüleme • 18 gün önce
Generated with MiniMax Design (H3) Prompt: Duration: 15 seconds... | Aspect Ratio: 16:9 | Style: Authentic UGC / iPhone selfie-vlog, handheld, natural light, TikTok/Reels aesthetic. Product Reference: Use the uploaded gourmet burger image as the only product reference. Preserve the bun shape, patty thickness, cheese melt, lettuce, tomato, sauces, and proportions exactly in every shot. Character Description Name: Hana A young Japanese woman Image 1 in her early 20s with natural beauty, long dark hair in a loose ponytail, oversized cream sweatshirt, minimal makeup, bright smile, friendly lifestyle-vlogger personality. Shot Breakdown SHOT 1 (0–2s) — Selfie showing the burger box. Dialogue: "Burger night!" SHOT 2 (2–4s) — Opens the box. SHOT 3 (4–6s) — Quick zoom on the burger. SHOT 4 (6–8s) — Hands lifting the burger with cheese stretching naturally. SHOT 5 (8–10s) — Bite reaction. Dialogue: "Okay... that's incredible." SHOT 6 (10–12s) — Casual close-up b-roll while reaching for fries. SHOT 7 (12–14s) — Toasting the burger toward the camera. Dialogue: "You need this." SHOT 8 (14–15s) — Freeze frame with overlay: "burger cravings = solved 🍔" Look & Feel Warm apartment lighting, genuine phone footage, slight grain, natural autofocus breathing, handheld imperfections, fast jump cuts. Negative Prompt cinematic grading, commercial production, CGI burger, fake cheese, distorted hands, warped food, perfect stabilization, studio lighting, text glitches, logo distortion.show more

Sairah
13,072 görüntüleme • 1 ay önce