📢MoRight: Motion Control Done Right "What if your video... model actually understood cause and effect?" Existing motion-controlled video models entangle camera and object motion, and treat everything as kinematic displacement. MoRight changes both. 🔥 Motion Causality — MoRight decomposes motion into actions & consequences. Give an action → MoRight predicts consequences (aka motion simulation) . Give a desired outcome → MoRight recovers the driving action (aka motion planning). Not merely displacing pixels. 🎬 Disentangled Control — MoRight separates camera and object motion, allowing users to independently control each of them. No entanglement. Project Page: Paper:show more

Shaowei Liu
31,853 просмотров • 3 месяцев назад
🎬 Motion Control has arrived! Take full control of... your AI videos with 12 dynamic camera shots — from smooth Dolly moves to dramatic Cranes and VFX like Explosions and Disintegration. Perfect for adding cinematic flare, stock footage, product ads, or just experimenting with storytelling. ✨ How it works: 1️⃣ Head to the new Video creation tool 2️⃣ Enter your prompt 3️⃣ Pick your camera shot from the Motion Control panel 4️⃣ (Optional) Add a Style or inspiration image as a start frame 💡Want extra consistency? Train an Element, generate your key stills, and animate them for a fully guided scene. More features are coming soon — including End Frames 👀 So stay tuned, and let us know what you create! 🎥 Lights, camera... Motion! Try it now on the Video page 👉🏻show more

Leonardo.Ai
984,421 просмотров • 1 год назад
Kling 2.6 Motion Control is absolutely insane 🤯 Take... any reference video and transfer the exact motion onto an AI character: full-body sync, facial expressions, hand gestures, everything. All with just a few clicks. Perfect for e-comm brands and agencies creating AI video ads that don't look like AI. Here's the problem: AI-generated video ads still look robotic. The movements are stiff, the expressions are flat. Your audience clocks it as AI instantly and keeps scrolling. Kling 2.6 Motion Control fixes it: → Start with any reference clip (stock footage, existing UGC, motion reference) → Upload to Kling → Map the exact movement onto any AI character → Full-body motion, hand gestures, facial expressions—all transferred → Generate up to 30 seconds of video No stiff AI movements, no uncanny valley, no instant "skip this ad" reaction. What this unlocks: - Use one winning UGC motion → swap in different AI creators - Pull reference clips from anywhere → generate branded variations - Create dynamic AI video ads with real human movement - Test multiple "creators" without filming anyone new I recorded a quick walkthrough showing how to do this step-by-step. Want access? > Comment "KLING" > Like this post And I'll send it over (must be following so I can DM)show more

Mike Futia
25,145 просмотров • 5 месяцев назад
🚀New paper out - We present Video-MSG (Multimodal Sketch... Guidance), a novel planning-based training-free guidance method for T2V models, improving control of spatial layout and object trajectories. 🔧 Key idea: • Generate a Video Sketch — a spatio-temporal plan with background, foreground, and motion in the pixel space. • Encode this structure directly into the latent space of the diffusion model during generation, which does not require fine-tuning or additional memory during inference. 🧵show more

Jialu Li
35,060 просмотров • 1 год назад
OSAKA If you want to turn these into a... video you can use this Seedance 2.0 prompt: Use the provided image board @[image1]. Do not treat the full grid as a single image. Treat each panel as a separate shot or cut, and animate them as a short nostalgic cinematic sequence. Bring each panel to life with smooth motion, subtle camera movement, soft transitions, and consistent subject, mood, lighting and style across all shots. No textshow more

Kōda
86,916 просмотров • 2 месяцев назад
Here are more results from #RigidFormer: predicting physical dynamics... with purely neural simulators — an attempt to learn physical dynamics in a scalable manner. 🤖 1) Controllable Articulated Body Simulation — More Results Additional Unitree G1 humanoid rollouts under controlled motion. Each sample uses a different initial state and control signal (direction and velocity). 🏺 2) Object Fragmentation Simulating the cracking and fragmentation process of objects. Thanks Žiga Kovačič for suggesting this experiment! 🎬 3) Combining Rigidformer with Diffusion-as-Shader for controllable video generation. Note: the meshes shown here are only for visualization — the network takes point clouds as input and predicts the updated state of each point.show more

Zhiyang (Frank) Dou
19,951 просмотров • 2 месяцев назад
Seedance 2.0 is officially LIVE on Pollo AI:)🚀 I... tried Seedance 2.0 on Pollo AI, and honestly—it’s a big upgrade. The motion feels much smoother, and generating audio + visuals together makes everything more polished and in sync. What stood out most is the control—you can tweak performance, lighting, and camera angles to level up your storytelling. 🔥 Plus, get 60% OFF for a limited time—perfect for anyone getting into AI video creation.show more

Shoaib AI
18,591 просмотров • 3 месяцев назад
I believe that StoryDiffusion has the potential to be... Animatediff's complex motion sister-model! While AD is amazing for granular control, micro-motion and all kinds of abstract motion, it fails at complex realistic motion - walking, human movements, cars, etc. StoryDiffusion seems very promising for this + also has characteristics that will likely make the community very receptive to it and likely to extend its capabilities: 2) Appealing base-model results - likely to get the community excited - feels like significantly better realistic motion than AD 2) Modular - their approach is built with a number of components that can be combined and taken apart - it works by generating consistent images, then animating them together - each of these stages can likely be upgraded, used and influenced in different ways. 3) Flexible - they demonstrate a bunch of different conditioning options 4) Likely easy on RAM - it's based on SD 1.5 + authors mention precautions to reduce RAM consumption 5) Built to plug into the existing ecosystem - e.g. the fact that it works with the SD1.5 ecosystem will give it a huge advantage! While it's very early to say - e.g. the video model hasn't even been released yet! - it does seem very promising. With 9 months of SD1.5/Animatediff-esque progress improving every element of it, I can see an an extremely extended version of this beating Sora + running for a fraction of the compute resources on a consumer GPU. Together with Animatediff to drive the micro-motions and abstract stuff, it could produce be extraordinary/otherworldly/insane/beautiful stuff. This is the first open video model I've been excited about since Animatediff - though cautiously optimistic! Link here:show more

POM
22,141 просмотров • 2 лет назад
Seedance 2.0 is now LIVE on the Pollo AI... App (iOS & Android) I’ve actually tried Seedance 2.0 on Pollo AI, and I can say it’s a solid upgrade. The motion feels more natural, and having audio and visuals generated together makes the whole output more cohesive. What stood out for me most is the level of control — being able to adjust performance, lighting, and camera really changes how you approach storytelling. 🔥 Plus, grab 60% OFF for a limited time on Pollo AI! Perfect for anyone diving into AI video creation.show more

Leonardo
31,641 просмотров • 3 месяцев назад
Rita AI now supports Seedance 2.0. If you're looking... for a platform that combines AI image generation, AI video generation, and workflow orchestration, this one is worth checking out. In addition to Seedance 2.0, it also supports Kling 3.0 and Motion Control, making dynamic camera moves, controllable motion, and video generation much easier. Link: I tested it with the following prompt, and the result felt very cinematic: A fearless young woman rides a skateboard at high speed through the crowded streets of New York City, weaving through pedestrians, darting past street vendors, yellow taxis, and cyclists with breathtaking agility. She rockets through intersections, skims past towering skyscrapers and iconic storefronts, and launches over curbs, street cracks, and scattered obstacles with stylish precision. Every movement feels bold, controlled, and exhilarating. Shot like a cinematic action sequence, the scene features fast-paced tracking shots, dramatic low-angle close-ups of the skateboard wheels scraping the asphalt, sweeping side-follow shots, and occasional slow-motion hero moments as she lands tricks and cuts through traffic. Dynamic motion blur heightens the sensation of speed, while golden hour sunlight bathes the city in a warm glow, reflecting off glass facades, metal surfaces, and the street below. Steam drifts from subway vents, traffic lights flicker, and the soundless visual energy of New York creates a pulsing urban backdrop. Ultra-realistic, intense, stylish, and immersive, with the visual tone of a high-end action film, capturing speed, confidence, danger, and freedom in the heart of the city.show more

underwood
61,800 просмотров • 2 месяцев назад
You are not ready for how quickly the content... pipelines will change in 2026. This post isn't a gimmick. It's a heads up. This n8n automation alone can make you $50k/mo, and it's not a theory anymore. Arcads now lets you make any static image move like it was shot on camera. Subtle head turns, body sway, eye motion, emotion. Everything looks production-grade. Using Kling 2.6 motion control inside Arcads, you can turn any image into: → Influencer-style video clips → Smooth B-roll for ads → Emotional, lifelike portraits → High-end motion visuals in minutes Static creatives are about to feel very outdated. Here's the exact workflow: → Go to Arcads → Select Composer → Choose 'Animate Actor' → Upload a reference video → Upload a character image → Generate If you want to be a beast at content, media, attention, and distribution, this n8n should be worth thousands of dollars for you. But we're in the era of abundance, so I am giving it away for free. RT + comment "n8n" and I'll send it to you for free 📥show more

Kritarth Mittal | Soshals
52,857 просмотров • 6 месяцев назад
The video smooth zoom on the Samsung Galaxy S26... Ultra is still the closest thing to a professional camcorder experience in the smartphone industry today. In fact, it’s even easier to control than the iPhone. On many other phones, video zooming requires constant finger movement and very precise control. The zoom speed can easily become inconsistent, suddenly speeding up or slowing down. Samsung works differently. You simply hold your finger at a certain position, and the phone continues zooming at a constant speed. The entire process feels extremely stable and linear. It genuinely resembles the powered zoom control of a professional video camera. This logic is fundamentally related to Samsung’s AI slow motion technology. They share the same core foundation: real time control over motion trajectories, speed transitions, and frame interpolation. What you’re seeing here was shot in very windy conditions using Samsung’s Pro Video mode, continuously zooming from 5x to 25x. Aside from some slight stutter during optical lens switching points, the continuous zoom transition within digital zoom ranges is arguably the closest thing to a professional camera currently available on a smartphone. So if the future Samsung Galaxy S27 Ultra really removes the 3x telephoto camera, it could actually improve the video zoom experience further. Fewer optical switching points would theoretically reduce transition jumps and stutters, making the entire zoom range feel even more natural and continuous.show more

Ice Universe
25,951 просмотров • 2 месяцев назад
Two flames rise. Neither will yield. Midjourney + GPT... Image 2 + Seedance 2.0 Instead of treating each storyboard panel as an individual shot, grouped them into consecutive motion phrases. This allows the video to flow through the key poses rather than stopping at every panel, with cuts occurring only at the boundaries between phrases. The camera preserves the physical direction and momentum of the action as it moves through the panel compositions, making the sequence feel like a continuous sakuga choreography rather than a slideshow of storyboard frames. You can check the prompts in the replies.show more

Kōda
17,609 просмотров • 2 дней назад
📖THE STEP MOST CREATORS SKIP IS WHY THEIR AI... ANIMATION LOOKS INCONSISTENT Consistency across clips doesn't come from prompting — it comes from the reference image. The pipeline, step by step: ▪ Start with ChatGPT Image 2 — generate a full character design sheet first, not just a single frame. Multiple angles, expressions, and outfit variations in one image keeps the character consistent across every scene ▪ Build a storyboard inside ChatGPT Image 2 as well — define each shot, camera angle, action, and mood before touching Seedance at all. This is the step most people skip and it's the reason clips look disconnected ▪ Define a color palette and lighting mood early — golden afternoon light, soft warm tones, dramatic shadows. Lock those values and repeat them across every prompt ▪ Take each storyboard frame into Seedance 2.0 as the reference image — one frame becomes one clip ▪ Write the Seedance prompt around the character action, not the scene description. The scene is already in the image. The prompt handles motion, camera behavior, and timing ▪ Keep clip duration between 4-6 seconds per shot — shorter clips give more control over pacing and reduce motion drift on character faces ▪ Match camera movement type across consecutive clips — if one shot dollies in, the next should hold or pull back, not dolly again The consistency across these frames comes from the character design sheet, not from luck. Seedance reads the reference image and the prompt together — if the reference is detailed enough, the output stays on-model. This video was created by ALOKXMEHTA 📥 tomorrow: the exact ChatGPT Image 2 prompt structure used to generate a multi-angle character design sheet like this one 🔖One article covers the entire workflow — it is pinned below, do not scroll past it.show more

Zentrix⌚️
12,846 просмотров • 17 дней назад
Pencak Silat Choreography Made with GPT Image 2 and... Seedance 2.0 by Yapper Prompt: { "model": "gpt-image-2", "size": "1024x1024", "prompt": "A clean instructional poster in a 4x4 grid (16 panels) showing a male martial artist demonstrating Pencak Silat choreography. The subject is a fit man with medium-length dark hair and a beard, wearing a red button-up shirt, beige pants, and white sneakers. Style is semi-realistic illustration mixed with hand-drawn sketch lines, soft shadows, and a light textured paper background. Each panel includes subtle motion arrows and small captions. Minimalist, balanced layout. शीर्ष title at top: 'Pencak Silat Choreography – 16 Counts – 10 Seconds – Smooth Flowy Chill'.\n\nPanel 1: wide ready stance, knees bent, one hand guarding forward, focused expression.\nPanel 2: step forward with outward block, arm extended defensively.\nPanel 3: inside block sweeping upward diagonally, torso rotating.\nPanel 4: strong straight punch forward, aligned hips.\nPanel 5: side step into low stance, both hands pushing outward.\nPanel 6: knee lifted high in chamber position, balanced posture.\nPanel 7: front kick extended forward, opposite arm guarding.\nPanel 8: step backward into defensive cover, arms crossing.\nPanel 9: low block, sweeping arm downward in deep stance.\nPanel 10: hook punch across body with hip rotation.\nPanel 11: turning body with pivoting feet, circular motion.\nPanel 12: forward palm strike, stable stance.\nPanel 13: low sweeping motion near ground in squat stance.\nPanel 14: rising smoothly from low stance, upward motion.\nPanel 15: controlled locking pose, one arm raised defensively.\nPanel 16: closing salute, feet together, hands pressed at chest, calm posture.\n\nInclude hand-drawn arrows (blue and purple accents), clean infographic layout, evenly spaced panels, consistent character design across all frames." } Video prompt for Seedance 2.0 Prompt: A focused male martial artist performs a smooth, flowing Pencak Silat sequence in a minimalist studio. He is in his late 20s, athletic build, medium height, warm tan skin, with thick wavy dark hair and a short, well-groomed beard. He wears a fitted deep red button-up shirt with sleeves rolled to the forearms, beige slim-fit pants with slight wear at the knees, and clean white sneakers. His expression is calm, controlled, and intent. The setting is a softly lit neutral studio with an off-white textured backdrop and a slightly worn wooden floor. Lighting is diffused and cinematic, creating gentle shadows and emphasizing fluid motion. The choreography is continuous and rhythmic, with no abrupt cuts: 0–2s: يبدأ in a grounded ready stance, knees bent, one palm forward in guard, eyes locked ahead 2–4s: steps forward into an outward block, transitioning into an inside sweeping block upward 4–6s: rotates hips into a straight punch, then shifts weight into a side step with a pushing motion 6–8s: lifts knee smoothly and extends into a controlled front kick, maintaining balance 8–10s: steps back into a guarded cover, drops into a low block, then rises into a hook punch 10–12s: pivots the body with a clean turn, transitioning into a forward palm strike 12–14s: lowers into a sweeping motion, then rises fluidly into a locking control pose 14–15s: finishes upright with a respectful closing salute, hands together at chest level Movement style is soft, flowing, controlled, with precise martial intention rather than aggression. Emphasis on balance, breath, and continuity. Camera is a steady medium-wide shot with subtle slow tracking, no cuts.show more

Zar⭕on
12,813 просмотров • 2 месяцев назад
recreated this exact hook with AI in 3 minutes... generated first frame with nano banana -> uploaded it along with reference video to Kling motion control, done when the quality is actually there, AI UGC beats real creators every time we built the best system for this right now: - realistic visuals - realistic voice - realistic movement - all optimized for virality and conversions way cheaper than a real creator and built for scale across thousands of posts and multiple accounts this isn't generic AI slop, these are high quality systems built with real effort and ready to scale your business it works across ecom,apps, saas, coaching, DTC... everything yet people are still paying $300-500 per UGC video from creators who ghost halfway through the projectshow more

MAX
171,662 просмотров • 4 месяцев назад
this effect is all over tiktok right now and... nobody's explaining how to actually do it properly... the 3d balloon character thing. where someone turns into a shiny inflatable version of themselves that still moves and talks. looks pretty smooth in feeds. the workflow is stupid simple once you see it. step 1: take any photo. drop it into an image gen tool (nano banana pro). prompt it with something like "make the person in the photo a plastic blow up balloon character with a shiny surface. keep the face details as 3d balloon details including the person in the background. don't change background" that's it for the image. don't overcomplicate the prompt. shorter = more consistent results. (learned this after wasting like 2 hours trying to get "perfect" prompts that kept giving me garbage) step 2: take that balloon image + your original video and drop both into kling motion control. prompt: "turn the motion and detailed mouth movement of the video to the setting of the image" that's literally it. kling maps the motion from the real video onto the balloon character. mouth moves. head turns. expressions transfer. the whole thing renders in a few minutes. the result looks like a $500 custom animation and costs you maybe $0.30 in kling credits. people are getting 500k+ views with these because the scroll-stop factor is insane. nobody expects to see a shiny inflatable version of someone giving a real speech or doing a product review. the play here is obvious btw. run this for client content (mix with the hook and real body, check the results yourself) or use it on your own faceless channels as a hook pattern before the algo catches up...show more

KNOX
25,773 просмотров • 5 месяцев назад
THE FALL OF THE FORTRESS 💥 where war ends... and a new king rises from the ashes of silence. I generate this through Seedance 2.0 on Yapper Prompt : “THE FALL OF THE FORTRESS” — 15s Ultra-Cinematic Hollywood AI Video Prompt Style: Hyper-realistic Hollywood action • IMAX scale • Unreal Engine 5 quality • cinematic VFX • realistic physics • ultra-detailed facial animation • volumetric smoke • dynamic lighting • smooth motion control • practical explosions mixed with CGI • grounded realism • no cartoon feeling • intense cinematic sound design --- 0:00 – 0:03 | THE ARRIVAL Extreme wide aerial shot above a gigantic ancient stone fortress built on a mountain cliff during a stormy sunset. Massive black military helicopters emerge from thick clouds while searchlights cut through the rain and smoke. The main hero stands at the open helicopter door wearing a dark tactical royal armor mixed with modern military gear — long black coat flowing violently in the wind, metallic shoulder armor, glowing insignia on chest, battle scars on face. Camera: cinematic drone orbit + stabilized helicopter tracking shot. Atmosphere: realistic wind physics, rotor wash moving dust and flags naturally, thunder flashes illuminating the fort. Audio: deep cinematic braams, helicopter blades, distant explosions. --- 0:03 – 0:07 | THE ATTACK The helicopters begin aggressive tactical assault on the fortress walls. Heavy machine guns fire realistic tracer rounds toward enemy towers while explosions erupt across stone barricades. The hero jumps from the helicopter using a tactical rope while explosions burst behind him in slow motion. Enemy soldiers fire desperately but the hero walks forward fearlessly through smoke and sparks. Camera transitions: slow-motion close-up of bullet casings falling handheld battlefield tracking shots cinematic whip-pans during explosions realistic motion blur and debris simulation VFX: ultra-realistic fire, smoke simulation, particle destruction, cinematic sparks, physically accurate lighting reflections on armor. --- 0:07 – 0:10 | THE SURRENDER The hero lands inside the fort courtyard. Enemy soldiers slowly stop firing. One by one, they kneel and throw down their weapons. Rain falls softly through burning smoke while the hero walks through the defeated army with absolute dominance. His boots echo on wet stone ground. Camera: low-angle hero shot with subtle shake for realism. Lighting: orange fire glow mixed with cold blue storm light creating dramatic contrast. Facial animation must feel emotionally real and photorealistic. --- 0:10 – 0:15 | THE NEW KING Massive throne room inside the fortress. Ancient royal hall with burning torches, shattered banners, cinematic dust particles floating through light beams. The hero slowly sits on the gigantic king’s throne. A royal crown is placed on his head while defeated enemies bow before him. Silence fills the hall. Extreme cinematic close-up on his eyes. Camera slowly pushes inward. He says in a deep powerful voice: “A new era begins from here.” Final shot: The throne hall darkens while golden light rises behind him like a rebirth. His cape moves slowly in the wind as the camera pulls back to reveal the conquered kingdom. --- Cinematic Technical Details Unreal Engine 5 photorealism IMAX cinematic framing realistic skin texture and micro-expressions perfect lip-sync smooth cinematic motion control practical war cinematography volumetric fog and smoke ray-traced lighting and reflections Hollywood-grade color grading physically accurate explosions and destruction zero fake animation feeling realistic crowd behavior and enemy reactions ultra-detailed environmental destruction epic Hans Zimmer–style cinematic soundtrack 24fps cinematic motion with natural shutter blur seamless transitions between scenes emotional realism + blockbuster scaleshow more

Ai Arainz
13,777 просмотров • 2 месяцев назад
Seedance V2 This used to take people month of... study and practice on Adobe Flash, now it can be done with Seedance V2, not perfect but this is the worst it will be. 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.show more

Emily
35,023 просмотров • 3 месяцев назад
15-Second Cinematic Product Ad Modern Hair Dryer Woman Styling... Hair & Salon Finish Created with seedance 2.0 Prompt: Create a 15-second high-end cinematic advertisement featuring a modern hairdryer. The video opens in a softly lit bathroom with a woman standing in front of a mirror after a shower, her hair slightly damp. The camera captures a close-up of her calm expression as she picks up a sleek, lightweight hairdryer. Her hands must look natural, feminine, and realistic (not masculine, not oversized, and not rough) with proper skin texture and believable proportions as she holds and operates the hairdryer. She turns it on—soft airflow sound—and the scene transitions into smooth slow-motion shots of her styling her hair effortlessly. Show close-ups of the powerful airflow smoothing frizz, adding shine, and shaping volume. Highlight different heat settings with subtle visual cues (cool air, medium, hot). Cut to quick beauty shots: her hair becoming silky, shiny, and salon-smooth within seconds. The woman smiles confidently as she runs her fingers naturally through her styled hair. Final 3 seconds: Hero shot of the hairdryer on a clean, minimal background with glowing highlights, paired with text-style messaging: “Fast Drying. Frizz Control. Salon Finish at Home.” Style: Premium beauty commercial, soft natural lighting, smooth transitions, slow motion, shallow depth of field, elegant and aspirational tone. No dialogue, only soft ambient music and refined sound design.show more

Noor
14,322 просмотров • 21 дней назад
Sora 2, “ family guy dark humor” My personal... thoughts: This is clearly the best AI video model for replicating animated shows. This truly gives credence to the fact that within the decade AI generated short films/shows is looking like a real possibility. My important caveats. Model trained only on video can get visually indistinguishable for most viewers most of the time. It can match texture, lighting, motion, and camera language so well that only careful inspection gives it away. However For sustained quality at the level of a full scene or an episode, video alone hits a ceiling IMO. Pure video likelihood drives the model toward what is frequent, not toward the rare timing and payoff choices that make the best jokes land. It has weak grasp of long arc causality, character memory, and joke structure. It also does not see intent, off screen context, or prosody unless you give it those signals. So you get something that looks right but drifts on beats that matter. I don’t know what the potential solution would be other than to have an AGI just animate the show for me. Any others ? Credit for the sora clip: figureshow more

Chris
150,286 просмотров • 9 месяцев назад