PROTO ANIMATIONS REVEALED! [ Animation - PACEDTIME ] [... Rig - Bug ] [ Modeler - Slushy_Anime ] [ Textures - Rabbit X ]show more

mailman
15,617 次观看 • 6 个月前
Coloboracion con Adriano Delfino | 3D Character Modeler |... Rigger de Un #fanart de #chapolincolorado en #blender. Modelador: Adriano Delfino. Rigger: Edward Ureña #animation #rig #b3dshow more

Edward Ureña
24,936 次观看 • 2 年前
VALORANT X Arcane | BREAKDOWN Animation & Rig by:... Seibert* Closed Comms original artwork: #jinx #jett #valorant #riot #Arcaneshow more

Seibert* Closed Comms
90,341 次观看 • 1 年前
Back in 2012 I did these little animations for... a short film development at The SPA Studios, I enjoyed a lot testing this awesome rig by Sergi Caballer! #animationshow more

Pedro Daniel GP
39,356 次观看 • 3 年前
Spider-woman FREE rig for Lupin House I added many... controls for tweak shape also menu for ikfk and space switching, picker and many sweet things. Looking forward to see animations with this spider-woman rig 🤩#animation #3danimation #maya #rigging #freerig #spiderverseshow more

Artem Dubyna
55,936 次观看 • 1 年前
I don’t post animations here, but I wanted to... share this one. #SmilingCritters #SmilingCrittersAU #Hoppyhopscotch x #Bobbybearhug #animationshow more

Jun | Comms Open
55,205 次观看 • 1 年前
Stumbled on a bug (or a feature?👀) for #EmoteLab... If you export an emote and then click on another animation while it's still saving, it will export both animations together in the same clip Even if it's a bug, it can make for some interesting outcomes!show more

Zekoz 🐦🪽ENVTuber🇮🇪
15,439 次观看 • 7 个月前
⚽ Day 44 of building my soccer/football game solo... in Unreal Engine. Tonight, we solved an animation bug that was occuring when blending animations together. Can you spot the difference between the two animation clips (right drag back versus left drag back? 🐛BUG: All animations rotated the player mesh (character body), but the capsule underneath (invisible box) never turned at all. 🎞️At the end of the animation, you'd see the player facing the direction where the animation begun on frame 0, then flick to where I was moving the left analog stick. This was resolved with a tool I built which moves the rotation to the invisible box instead. The same animations play, but now the game knows that the character's capsule has turned with an animation. #indiedev #gamedev #soccer #football #unrealengineshow more

Josh
19,988 次观看 • 1 个月前
🔥New character rig available for free on #P2design .... Go grab it! Game ready version available too. 🔥 👉 You can use it for your portfolio so don't hesitate to make great animations and share them using #P2design #B3D #animation #rigging #blendershow more

Pierrick Picaut
27,342 次观看 • 2 年前
Our recent datamining efforts have revealed the fusion and... unfusion animations for Necrozma and Lunala in Pokémon GO. 🌙 We're working on the animation for Necrozma and Solgaleo and will post it soon. ☀️ #Datamine #PokemonGOshow more

The Pokemod Group
253,471 次观看 • 2 年前
Explore the latest updates to the Game Animation Sample... Project in UE 5.7—now available on Fab, featuring: 🎥 400 new animations 🚶♂️ New Movement Modes 🧠 Smart Objects & NPC setups ⛷ Slide mechanic 🦿Foot Placement Control Rig. Get more familiar with the sample project:show more

Unreal Engine
66,319 次观看 • 6 个月前
And another new animation, I'm calling this one "Excaliburll"... As with the previous ones, the rig was created by Pierrick Picaut , to whom I am very grateful; his rigs are very comfortable and useful for unleashing the imagination Hope to get a job soon with these animations :)show more

Juan Martin (Commissions open 😎)
12,946 次观看 • 4 个月前
Solo Raid is still bugged since Shift Up fixes... one bug and creates 50 new ones lmao People are using macros to quick switch between animation delay Rocket Launchers (SBS, A2, Raven) to get a lot of extra damage since you can cancel attack animations Video by Rroaar on discordshow more

El Shafto 🌺 922/928
101,199 次观看 • 1 年前
"60Hz iPhone FEELS smoother than 120Hz Android", this statment... is right and the main reason is - Nonlinear Animation. Apple PERFECTED Animations 7 years ago with iPhone X but All Androids are still struggling.show more

Apple Design
339,097 次观看 • 1 年前
🔥 We just shipped a full end-to-end character animation... platform 🔥 Here's the full rundown: AI Auto-Rig your character meshes. Text-Generate new characters from your brain with our Luma Genie integration. Store your characters for easy access. Apply 1,000+ animations from our library to your characters. Upload and visualize your own motion data from any motion capture source Use your MoCap data on any character in any 3D program All on HEAT More below 👇show more

HEAT
24,960 次观看 • 2 年前
While PixelUI is literally the smoothest and the best... animated UI I've personally ever used, it has the weirdest bug ever? 😭 And yes, that's right. Only ONE bug that I've faced so far. But it's a huge one. Navigation gestures have been set as default on Pixels for years now, and I personally thought Google had completely perfected them (if they are so confident in them). But apparently not. It's not even a consistent bug. Sometimes it's there, and sometimes it just disappears entirely on its own. When you open an app and then immediately close it, the animation can break ENTIRELY. And this started happening with Android 17 on my 10a. Android 16 was perfect. It just looks so bad, and I'm not even sure how or why it happens. It's very random. Personally, I'm fine dealing with linear and non-parallel animations which PixelUI still uses (meaning that animations can't be interrupted while in progress), but this is just unacceptable imo... I often open apps accidentally, so I immediately close them and almost every single time I face this thing. Please Google, your UI already is almost entirely bug-free (wink wink iOS). How could you let this slide 💔💔show more

Out of Galaxy
28,201 次观看 • 9 天前
When creating this cut for SCP:GALLIONIC's trailer we started... out with a 3D layout, where the general movement and camera placements are decided. Then animation and Backgrounds are worked on in tandem. Creating the background was fairly straightforward (just define the structure, textures and lighting) [done by Brando Leon Rustici - (So So Animations) ] Animation however, was definitely a bit trickier, but Jag アニメーター really knocked it out of the park: especially with such complicated designs and number of individual objects, it's always good (as he's done) to break it down first to just "blobs", to get the movement down and after that actually drawing the characters properly. Mikey Nowack, other than being being responsible for SCP-1762's design, also took care of the colour script for this cut, and together with Wing (in charge of compositing) brought the final scene to life! Go check out the full trailer if you have not already! #scp #indie_animeshow more

soem studios
23,295 次观看 • 6 个月前
THIS FREE BROWSER TOOL LETS YOU BUILD REAL-TIME DITHER... ANIMATIONS AND EXPORT THEM AS VIDEO dither is everywhere right now (Spotify, websites, album covers) but every tool for making it is either a Photoshop plugin or some after effects rabbit hole. this one runs in your browser and gives you full control over the motion. what you can do: > choose from Bayer 4x4, 8x8, halftone, blue noise, crosshatch, diamond, spiral, and ASCII patterns > animate with speed, intensity, scale, and FPS controls > add text or 3D rotation with auto-spin and flatten > tune foreground, background, and accent colors or pick from palettes > post-processing effects layered on top > export as PNG, WebM, MP4, or embed HTML to drop on a site > save presets to reuse your favorite looks resolution presets go up to 1920x1080 for landscape and 1080x1920 for portrait, plus custom sizes. most generative art tools online are single-style gimmicks. this is a full-blown animation studio for one specific aesthetic, and it looks like a real product. link in replies 👇show more

Creators Toolbox
28,982 次观看 • 4 个月前
MiniMax H3 on MiniMax Design (H3) feels like a... major step forward for AI video creation. From cinematic storytelling and product commercials to UI mockups, game-inspired scenes, and branded content, it handles a wide range of creative workflows with impressive consistency. POV Modern Warfare FPS Gameplay Prompt Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly detailed assault rifle with realistic animations, visible hands, tactical gloves, dynamic reload mechanics, and weapon sway. **Opening Action:** The video immediately begins with the player already aiming down a roadway inside a modern military base. Multiple enemy soldiers are visible in the distance near sandbags, barricades, and military vehicles. The player carefully tracks one target, making small aim corrections while maintaining ADS (aim down sights). Fire several controlled bursts immediately at the visible enemies, producing realistic muzzle flashes, shell casings ejecting, smoke, recoil, hit reactions, and dust impacts around the targets. Continue firing in multiple short bursts while adjusting aim between enemies, simulating authentic FPS gameplay rather than scripted animation. **Movement:** After the opening firefight, lower slightly from ADS and begin advancing cautiously along the road beside concrete barriers, Hesco walls, and parked military vehicles. Frequently check left and right corners, briefly stop to reacquire targets, then raise the weapon and fire additional controlled bursts whenever enemies appear ahead. Continue pushing forward with deliberate player-controlled movement, using cover naturally and maintaining believable tactical pacing. **Environment:** Large modern military base with guard towers, armored vehicles, shipping containers, blast barriers, damaged buildings, smoke plumes, burning debris, scattered shell casings, dust clouds, and atmospheric battlefield haze. Cool natural daylight mixed with smoke and orange firelight creates a cinematic battlefield atmosphere. **Camera Motion:** Authentic player-controlled movement with subtle head bob, weapon sway, natural mouse-look adjustments, small left-right corrections while aiming, realistic recoil, smooth tracking of moving targets, brief pauses before shooting, and fluid forward progression. Avoid cinematic camera moves—everything should feel like genuine live gameplay captured by a skilled player. **Visual Quality:** Ultra-photorealistic, AAA game graphics with realistic PBR materials, detailed weapon models, physically accurate lighting, volumetric smoke, dynamic particle effects, crisp textures, realistic bullet impacts, muzzle flash illumination, motion blur only during rapid movement, and high-end military shooter presentation. **Gameplay UI:** Display a realistic modern FPS HUD inspired by games like PUBG, Battlefield, or Call of Duty (without copying exact copyrighted assets). Include: * Central dynamic crosshair or reticle * Ammo counter with magazine and reserve ammunition * Fire mode indicator * Compass at the top * Squad/team status panel * Mini-map in the upper corner * Health bar * Tactical equipment icons (grenades, medkit) * Hit markers when bullets connect * Directional damage indicators * Kill notification feed * Objective marker in the distance * Subtle interaction prompts and realistic HUD animations The HUD should feel polished, modern, and fully integrated into the gameplay, enhancing the illusion of authentic recorded footage from a contemporary military FPS. #MiniMaxH3show more

Sharon Riley
32,414 次观看 • 1 个月前
🔥🐉 $KDR Token Generation Event 🐉🔥 📝TGE: December 18th,... 2024 - 8:00 am PST / 5:00 pm UTC $KDR Token Details: 🪙Total Supply: 100,000,000 $KDR 🔥FDV: 55 ✔️Initial Circulating Supply: ~17M+ ✅CEX Listing: Bitmart BitMart ✅DEX Listing: Ronin Katana Ronin The $KDR token is the cornerstone of the Kaidro universe, fostering an unparalleled community spirit. It cross integrates anime, manga, ARPG gaming, and NFTs, with $KDR serving as the unifying element, bridging Web2 and Web3 to bring the story and its world to millions. Packed with talent involved in Call of Duty, Attack on Titan, Pokemon, Game of Thrones, Evangelion, and more. Kaidro Universe Overview: 🧢Creators: Background in AAA games and blockbuster films like Call of Duty, Valorant, The Last of Us, Transformers, and Pacific Rim and more. Peggy Chung | $KDR 🐉 Robert Simons | $KDR 🐉 🎵 Music Partners: Partnered with Odesza for the Kaidro animation cinematics 🎥Anime: In development with Tim Hedrick (writer and executive producer known for Avatar: The Last Airbender and The Legend of Korra) 🎙️Audiobooks: Voiced by actors known as Ash Ketchum from Pokemon, Veronica Taylor, GOT: House of Dragon actor, Kieran Biew, Attack on Titan / Evangelion actor Trina Nishimura, Dragon Ball / Attack on Titan actor Robert McCollum, Jason Marsden of Spirited Away and more from the Kaidro community. 🎮Gaming: "Kaidro: Clan Battles" on Steam, amassing tens of thousands of wishlists. 📙Manga: Over 2 million views on Webtoons series. 🖼️NFTs: Four collections deeply integrated into the game, manga, animations, and beyond. $KDR Utilities: ✅Opportunity to become a producer on the Kaidro anime series. (more details coming soon via the Kaidro X page) ✅Chance to voice act in the anime series ✅Capability to get Kaidro NFT integrated into the anime or manga series ✅Engage in Play-to-Airdrop (P2A) on ✅Access exclusive in-game items and battle passes. ✅Purchase NFTs on the Mavis Marketplace. ✅ Utilize the Liquidity Pool ✅Purchase merchandise. ⏱️More upcoming 🐉Kaidro HQ: For detailed tokenomics and more:show more

Kaidro 🐉
89,679 次观看 • 1 年前