Reference vs Final anim comparison of Compsognathus Idle I... did back then for Instinction. #vfx #cgi #games #animation #dinosaur #animals #birds #art #movies #rendering #UnrealEngineshow more

Mrinal Soni
173,990 views • 1 year ago
Deinotherium Idle animation I made for the upcoming game... Instinction, Prehistoric Action-Adventure . This is just a test render I made using Unreal Engine. Keep an eye out for more updates here : #vfx #cgi #gaming #dinosaur #prehistoric #elephant #animation #UnrealEngine5show more

Mrinal Soni
21,635 views • 1 year ago
Some other views of the Smilodon Walk Cycle I... did for Instinction, Prehistoric Action-Adventure #VFX #animation #gaming #CGI #dinosaurus #3Danimation #creatureanimation #characteranimation #smilodonshow more

Mrinal Soni
19,965 views • 2 years ago
Breakdown of Snarl expression I made for the Smilodon... walk cycle presentation for Instinction, Prehistoric Action-Adventure . #VFX #animation #gaming #CGI #dinosaurus #3Danimation #creatureanimation #characteranimationshow more

Mrinal Soni
26,033 views • 1 year ago
See the side-by-side comparison of reference footage and final... animation of Deinonychus eating and looking around by Mrinal Soni for Instinction, Prehistoric Action-Adventure. More prehistoric creature animation and real-life references:show more

80 LEVEL
94,043 views • 10 months ago
Breakdown of the WhiteSpike walk cycle I did few... months back. I was responsible for Rigging and Animation of this creature #VFX #animation #gaming #CGI #elephant #3Danimationshow more

Mrinal Soni
63,257 views • 2 years ago
White Spike Run Cycle I did recently for a... larger anim shot I am working on. I believe I have never broken any rig as much as I did with this one. Didn't focus much on polishing things. #vfx #animation #creatureanimation #cgi #3danimation #characteranimationshow more

Mrinal Soni
28,424 views • 2 years ago
No AI used. Happy to share this Blind Bird... Idle Loop I made a while back for Simulon I was responsible for Rig+Animation in Maya. Camera animation and Render was done in Unreal engine. Blind Bird model by Uandi Turner #animation #3danimation #creaturenaimation #cgi #vfx #noAIshow more

Mrinal Soni
104,861 views • 16 days ago
Here comes the Magical GUUUN !!! 💖💥 I wanted... to learn VFX, Animation and character modeling for FPS games. There was a lot of constraint to manage but it was a really cool and fun exercise 👀 Artstation : #UnrealEngine #VFX #gamedev #gameartshow more

Julien Delaunay
112,918 views • 3 years ago
A quick animation render of my dude from CC5... to Blender. Base animation from CC5. Then I added a layer on top of it in Blender. For Speed and quality, this is a great workflow #b3d #charactercreator #vfx #CGIshow more

Aaron Sorensen
13,597 views • 10 months ago
Is there such a thing as delving too deep…?... I don’t think there is. I mean, what could go wrong!? I know I don’t post much. I’m not great on social media, and deciding what to post, and then actually posting it, is the hardest part of game dev for me. But, I know it’s important, and today, I did it, so huzzah! Here’s a sneak peak of something coming for you. It’s killing me to hold back most of the content back, I just don’t want to spoil anything. =-=The Secret of Weepstone=-= Enemy art by Kennon James, animated by Vitor Salvi.show more

Talesworth Game Studio
26,781 views • 16 days ago
I was 11 years old when I got this... PSP 3000 for Christmas back in 2008, and it absolutely blew my mind. FIFA, FlatOut, Iron Man, GTA, and many other games… so many hours, so many great memories. Back then I didn’t even have a modern phone, so the PSP was more than just a gaming handheld for me. I used it to browse the internet, watch movies, and I even remember how awkward it was trying to chat with friends on social media using it. 😄 18 years later, I still have it. It still works. And every time I hold it, it instantly takes me back to those carefree days. The PSP will always be one of the most nostalgic handhelds ever made. ❤️show more

Ben Geskin
51,628 views • 1 month ago
“The Last Meatball” Animation: jboogx.creative & enigmatic_e Movement: jboogx.creative... & enigmatic_e Reference Imagery: FLUX on Civitai Jboogx and I have known each other for the better part of the last 12 months. I think we've both been inspired by each other's work and dedication to exploring all the ways we can push these tools to their limits for VFX and animation. We didn't want to force a collaboration, but recently, Jboogx was inspired by the work I've been doing and how I incorporate myself into my animations. This idea is a playful take on 'Atlas carrying the boulder,' but with a twist—let's make Atlas out of spaghetti and the boulder a meatball, to fit more with what Jboogx has been doing on the food side of things lately (shoutout to our good friend James Gerde -@gerdegotit @gerdedoesit @gerdemadeit, who did the first spaghetti animation). Since I was going to record myself, it wouldn't have been right if Jboogx didn't as well! This is just a taste of what’s possible. I'm located in Germany, and Jboogx is in Hawaii. A world apart, and we pulled this together in 48 hours. BTS coming soon 😉show more

enigmatic_e
11,422 views • 2 years ago
I decided to establish a comms constellation around Kerbin... using three equally spaced relay satellites in geostationary orbits. It was a single launch mission. I circularized at 2,863,334 meters above Kerbin, which places the orbital period at 6 hours - the same duration as a Kerbin day. This gives the appearance that the satellite hovers over one spot on the planet. I launched the first relay there, then burned retrograde to reduce the periapsis until my instruments reported a 4 hour orbital period - 2/3s of a Kerbin day. Once I got back around to apogee, I launched the second relay and circularized, then did it once more for the final relay.show more

ControlledPairs
51,351 views • 4 months ago
Step 1 : input your char reference, poster and... your product into GPT Image 2 and then put the prompt : Use the woman on image 1 as the main subject. create a vertical poster ad inspired by the reference poster style. show the image 1 woman holding the kimchi jar with her left hand, while the right hand eating kimchi to her mouth. with framing wide lens, low angle from the reference poster. This step is where you lock the visual direction. Step 2 : take the generated image into Seedance 2.0 and convert it into motion. Set it to 1080p if your design includes a lot of typography, this helps preserve text clarity. You can also strengthen your prompt by adding keywords like: “dynamic motion design commercial advertisement” to push the result closer to a polished ad style. Important note : If your design contains heavy typography, expect some inconsistencies in text rendering. The best approach is to generate multiple variations and select the cleanest result. For this sample, I generated it 4 times before landing on the final version.show more

DStudioproject
11,413 views • 4 months ago
But despite all the hype back then, several aspects... of the movie felt off. How did Rudy manage to escape the jaguar from the tree? All we saw was the jaguar roaring and chasing after him, yet it still couldn’t catch Rudy, who was already half-exhausted. I understand the narrative of the last breath, but they could have made it more believable. Secondly, the timing of the moon crossing over the sun to create the eclipse was too fast. The time it took for the priest to react to something they rarely witnessed didn’t seem to connect properly. I’ll leave that for astronomers to confirm. However, looking back now, compared to some movies, I would still rate this film higher than many on Tubi, but...#mixofusngshow more

Oyebanji Akins
22,269 views • 2 years ago
One girl. One sword. One unstoppable dinosaur. ⚔️🦖 When... courage meets the ultimate battle, legends are born. Created with MiniMax H3 Prompt: Create a 14-second ultra-realistic Hollywood-style action fantasy film scene featuring a brave young female warrior battling a massive realistic Tyrannosaurus Rex inside an ancient jungle filled with ruined temples, giant trees, mist, mud, rain, smoke, and dramatic sunlight. Visual Style: Premium Hollywood blockbuster, photorealistic, cinematic, epic scale, realistic human anatomy, realistic dinosaur skin and movement, dramatic lighting, detailed environment, natural physics, intense facial expressions, high-end VFX, ARRI Alexa 35 look, anamorphic lens, shallow depth of field, HDR, subtle film grain, 4K cinematic quality, dynamic camera movement, realistic motion blur. 0–2 seconds — Establishing Shot: Wide cinematic shot of an ancient jungle temple in the middle of a mysterious rainforest. The female warrior stands alone in the ruins, holding a large sword in one hand. Her clothes are rugged fantasy-warrior clothing, slightly wet from the rain. Mist moves through the trees while birds fly in the distant sky. Slow camera push-in toward her. 2–3 seconds — Hero Close-Up: Cut to a dramatic close-up of the girl's face. Her hair is slightly wet and moving in the wind. She looks determined and fearless. Small scratches and dirt are visible on her face. She slowly raises her sword and prepares for battle. 3–4 seconds — Dinosaur Reveal: Suddenly, a massive realistic T-Rex emerges from behind the jungle trees and roars aggressively. Its enormous jaws open, sharp teeth visible, water and mud splashing around its feet. Low-angle camera makes the dinosaur look huge and terrifying. 4–6 seconds — First Attack: The dinosaur charges toward the girl at full speed. She runs toward the side and performs a fast dodge at the last second. The dinosaur crashes through trees and debris behind her. Use handheld camera movement, fast tracking, realistic impact and flying dust. 6–8 seconds — Sword Counterattack: The girl quickly turns around and attacks with her sword. Show a dramatic slow-motion moment as she swings the sword toward the dinosaur. The dinosaur moves its head aggressively while roaring. Strong cinematic camera movement follows the sword. 8–10 seconds — Epic Jump: The dinosaur attacks again. The girl jumps onto a large fallen tree and then leaps into the air above the dinosaur. Her hair and clothing move naturally in slow motion. Camera rotates around her as she raises the sword for the final strike. 10–12 seconds — Final Strike: She lands a powerful cinematic sword strike against the dinosaur's armored hide. Create a dramatic impact with dust, rainwater, debris and strong camera shake. Keep the action non-gory and suitable for a blockbuster fantasy film. 12–13.5 seconds — Dinosaur Falls Back: The dinosaur loses balance and falls backward into the muddy ground with a huge impact. Water, dust and leaves fly into the air. The girl lands safely and stands ready, breathing heavily. 13.5–14 seconds — Hero Ending: Slow cinematic push-in toward the girl. She lowers the sword slightly and looks directly toward the camera with a powerful, fearless expression. Behind her, the defeated dinosaur lies in the misty jungle. Golden sunlight breaks through the clouds, creating an epic silhouette and emotional Hollywood-style ending. Camera & Cinematography: Wide establishing shots, low-angle dinosaur shots, close-up facial shots, handheld action camera, tracking shots, 360-degree movement during the jump, dramatic slow motion during key action moments, shallow depth of field for close-ups, realistic motion blur, cinematic composition. Lighting & Atmosphere: Dark stormy jungle atmosphere mixed with warm golden sunlight, volumetric light rays, wet surfaces, realistic rain, mist, smoke, flying leaves, dust and water particles.show more

liana
11,360 views • 19 days ago
iOS vs. Android app quality difference. I don’t get... why devs discriminate even in little things like this. - On WhatsApp for iOS, you can swipe left on a message to quickly see delivered, read, and voice message heard status. Very useful in group chats. - On WhatsApp for Android you have to tap and hold the message, select 3-dots, then select Info to see the same thing. I get it when devs can’t put iOS’s design language or animation quality in their Android apps, but things like these should be pretty easy to implement. Maybe it’s because they thought this gesture might interfere with Android’s back gesture, but I believe there’s a clear distinction between swiping from the edge and swiping in the middle of a message.show more

Adan
382,431 views • 3 years ago
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Pumpcoinbets - Crypto & NFT
80,977 views • 2 years ago
🚨VAIBHAV SOORYAVANSHI COULD HAVE WAITED MORE WHILE SANJU SAMSON... IS UNLUCKY AGAIN - AMBATI RAYUDU🤯 Ambati Rayudu said :🗣️ "Vaibhav Sooryavanshi was definitely on the radar of the selectors after what he has done in the IPL & rightly so, he was selected for India. But, he was included in the playing 11 after just two or three games makes no sense. There is so much time in his hands & when you have a champion side, you should back your players". He further added : There was always a case that if you include Vaibhav in the 11, you have to drop one of your star players & I felt bad for Sanju Samson once again after what he did in the T20 World cup. It was absolutely fine if there was an injury, then you can play Vaibhav but not by dropping a star player. This selection makes no sense at all.show more

Akshat
11,173 views • 1 month ago