SuperSplat 2.19.0 is here! ✨ Your free and open... source Gaussian Splat Editor 🎞️ Create videos of 4D Gaussian splats ➡️ Import support for SPZ and KSPLAT added 🌐 HTML viewer export now based on SOG ⌨️ New hotkeys for animation authoring [1 / 2]show more

Will Eastcott
50,731 Aufrufe • vor 6 Monaten
This is the first Gaussian splat I ever created... - a self-portrait from Nov 2023 scanned with Luma. The PlayCanvas Engine has come so far in the last 2+ years. SuperSplat can now stream splats of unlimited size with precise collision and crazy performance. Free and open source. 🚀show more

Will Eastcott
12,642 Aufrufe • vor 4 Monaten
🚀 Just added SPZ export to my 360° →... 3DGS pipeline! 📊 8M splats → only 33MB (vs ~466MB PLY) ✨ New features: SPZ v3 format for 10x smaller files Adaptive sampling - more Gaussians where detail matters Quality presets: Low→Ultra (250K to 8M splats) Transform any equirectangular panorama into a Gaussian splat VR scene Painting: Joakim Skovgaard. Christ in the Kingdom of the Dead 🌐 #GaussianSplatting #unity3d #GameDev #VR #3DGS #Voxels #Physics #madewithunity 1892show more

Daniel Skaale
29,874 Aufrufe • vor 7 Monaten
A preview of what's next, visualized with Rerun and... PlayCanvas supersplat ✨ (Also, feel free to send me a DM 📩; I’ll be in San Francisco from July 21–29, and I'm looking to meet like-minded folks!) I'm convinced that Gaussian Splats will be an integral part of any data engine as an underlying representation. So I've started putting together a repo that: 1. Given a single image, perform image outpainting 🖼️🖌️ 2. Estimate a monocular depth map on the outpainted image 📏 3. Train a Gaussian Splat initialized from the monocular depth 🎓✨ 4. Warp to new views, perform inpainting on the missing masks -> Train new splat 🔄🎨 This is going to be integrated into exo-egoforge, but I wanted to start with the simple single-image version before moving to a multi-video implementation There's some weirdness in the final rerun visualization, but the trained splat looks great 🎉! This is all based on the very cool VistaDream paper ( .github.io/) More on this next week!show more

Pablo Vela
26,036 Aufrufe • vor 1 Jahr
Competition 2: Mesh Generation 🦾 Until now, our subnet... has focused on Gaussian splats. That work led to integrations with Unity, building the world’s largest 3D dataset, and early application deployments with real users and organic traffic growth. 🕹️ The next step is clear. Developers want native mesh generation that drops straight into existing game pipelines and unlocks real production use today. 🤖 Our competition format lets us move flexibly between goals, optimizing for near term commercial utility with meshes and balancing longer term research with Gaussian splat world models and digital twins. 📈 With significant open source mesh models releasing in the past weeks, the timing is right and the bar for miner innovation has never been higher. Mesh competition launches in 2 weeks!show more

404
33,090 Aufrufe • vor 7 Monaten
🎨 Gaussian Splat rigging opens infinite artistic possibilities! Realtime... rendering with my VHS effect in VR 1.5M splats running at 80 FPS in VR with bone-based Mixamo rig animation. Travel into the volumetric worlds of Valerian and the City of a Thousand Planets, reimagined in that bold 1980s sci-fi aesthetic ✨ World Labs Theoretically Media Technical • GPU compute shader skinning (256 threads) • Linear Blend Skinning (LBS) with up to 4 bones per splat • Bind pose capture for accurate deformation • CommandBuffer synchronization for frame-perfect timing Why splats are perfect for comic art I think: Each splat is a volumetric 3D ellipsoid that naturally creates crisp edges and flat color regions—the essence of cel-shading. No complex shader tricks needed. The volumetric representation itself gives you that graphic novel aesthetic. #Realtime #GaussianSplatting #VR #GameDev #Unity3D #VolumetricRendering #ComicArtshow more

Daniel Skaale
15,155 Aufrufe • vor 8 Monaten
Here are the steps to create this animation: 1.... Design and model your own mech in Plasticity. 2. Import the model into the animation software 3ds Max. 3. Create the animation on your own. 4. Render and export the monochrome model animation. 5. Make the final render for reference. 6. Use Seedance 2 to re-render your monochrome model animation according to the reference render you provided. Summary: In this workflow, Seedance 2 acts as a renderer that saves you hours of rendering time. All other work has to be done manually by yourself. Don’t blindly believe that AI can fully produce mech animations for you — it simply cannot do that.show more

LAS91214
47,037 Aufrufe • vor 2 Monaten
Release: LichtFeld Studio v0.5.3 is out! With 316 commits... merged into master, this release is a huge step forward for LichtFeld Studio. What's new in v0.5.3 • Vulkan viewer/rendering migration: New Vulkan viewport pipeline, pass graph, VkSplat renderer, Vulkan point-cloud renderer, 3DGUT/VkSplat support, improved alpha/depth composition, tighter CUDA/Vulkan interoperability, and device matching on multi-GPU systems. • RAD + LOD workflow: Added RAD file export/import, RAD LOD viewer, Spark-style GPU LOD selection, GPU-driven page prefetching, a bounded VRAM pool, out-of-core PLY-to-RAD LOD conversion, and RAD import/export speedups of approximately 3–5×. • HiGS / macro-tile inference: Added a macro-tile inference path for the Vulkan viewer, including macro sorting, batched rasterization, composition, and capacity management. • Asset Manager: Added and significantly enhanced the Asset Manager with thumbnails, SH information, faster synchronization, import-from-URL support, docked mode, data-loading popup integration, and general UI cleanup. • Viewport export: Integrated viewport export directly into the application as a toolbar/overlay tool, added fast render_view_u8-style readback paths, fixed high-resolution clipping issues, improved orthographic export parity, resolved 32K image/video export problems, and added post-export GPU resource cleanup. • Selection and tooling: Added and reworked selection toolbar controls, the Select menu, ring selection, color eyedropper, distance-from-center selection, faster point-cloud and zoomed-out selection paths, Vulkan measurement tool fixes, and drag-and-drop scene graph improvements. • UI/RmlUi platform work: Major RmlUi redesign efforts, hot reloading for RML/RCSS/Python UI files, reactive UI/store integration, viewport toolbar flyouts, improved histogram interactions, input settings enhancements, custom TRS gizmos, and numerous panel, tooltip, and localization fixes. • Windowing and UX: Added borderless window support, title bar drag/maximize/restore behavior, work-area-aware maximize functionality, resize responsiveness and performance improvements, and DPI/UI scaling fixes. • Training and data features: Added adaptive depth loss and depth gradients for the EWA rasterizer, mask loading/application fixes, a new combined Ignore+Segment mask mode, --add-splat, --freeze, improved checkpoint and training state handling, and training speed and VRAM optimizations. • COLMAP/equirectangular support: Added SPHERICAL/equirectangular camera model support and canonical EQUIRECTANGULAR handling, along with fixes for undistortion and camera export. This release will be available to all supporters as a Windows binary via approximately in about an hour. At the same time, LichtFeld Studio remains committed to being free and open source under GPLv3 and can also be built directly from source. Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page. Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways. A special thank you to our foundational sponsor Core11 and our Gold Sponsor Volinga, whose support has helped make the current state of the software possible. Thank you as well to every donor and to all of our new Bronze Sponsors. Looking ahead to v0.6 For the next major release, work will focus primarily on stability and user experience. This includes improved cleanup workflows and the ability to modify training parameters while training is in progress. I would also like to introduce a native .licht project format that allows users to save and restore their complete editor state. You can find links to our main sponsors below. Please also visit our website to discover all our Bronze Sponsors. Hint: We do not yet have a Silver Sponsor or Platinum 😉show more

MrNeRF
26,219 Aufrufe • vor 1 Monat
⛏️ The time to customize your console S.T.A.L.K.E.R. experience... is here! With the help of master tinkerers from the friendly faction mod.io, stalkers are now free to create and install mods for S.T.A.L.K.E.R.: Legends of the Zone Trilogy on Xbox and PlayStation. Make the original Zone look different on the consoles with new animations, textures, models, videos and sounds. Unpack your fine work tools, and here’s everything for a steady hand:show more

S.T.A.L.K.E.R. OFFICIAL
109,345 Aufrufe • vor 2 Jahren
What if your video pipeline worked like your codebase?... Introducing Replit Animation. Replit ⠕ #replitanimation From a single prompt, you can generate animated videos directly in Replit. It writes TypeScript with modern libraries to build scenes, apply styling, and export straight to mp4. Because it is built on code, you can import your real components, brand tokens, and design systems. That means consistent styling, reusable assets, and total control. Video as code means you can tweak, version, and scale your videos just like software. Create repeatable workflows for product updates, feature drops, and marketing campaigns without starting from scratch every time. Here is an example of a video I generated inside Replit. Export at your chosen resolution and frame rate or host with a unique URL. Activate video mode by typing video in your first prompt or selecting Animation under App mode. Create your first one:show more

JOY JULIET
146,865 Aufrufe • vor 5 Monaten
🌐 OneDex Update! OneDex has undergone a long awaited... revamp. #UI Version 2 is now live on the MultiversX Mainnet! 🔗 Months of creative innovation, coupled with an uncompromising UX now makes the #DeFi experience on OneDex even more visually appealing for investors. ☑️ Along with the new UI, we’ve added the V1 of the OneDex Aggregator. ☑️ OneDex will also be the gateway for OneFinity Points! Each wallet address gets one point for every dollar held in the ecosystem on a daily basis. ℹ️ 1 EXP point / $1 / day!! In addition, here are the following multipliers that will increase your points: ➡️ 1.8x points for the following: LP in ONE/EGLD, ONE/LEGLD, ONE/WBTC, ONE/WETH, ONE/USDC and RONE/EGLD. ➡️ 1.4x points for every other LP that has $ONE as a token. ➡️ 1.4x for staking $ONE ➡️ 1x for all other LPs on OneDex. ℹ️ Also, don’t forget more tools dropping on Mainnet in the coming days! 🛠 #Solana #MultiversXCommunityshow more

OneDex
30,918 Aufrufe • vor 2 Jahren
Utilizing a massive library of high quality, free UGC... avatars for your three.js project is way less difficult than you think. No animation baking required, can swap out any Mixamo animations in real time. Step 1. Download an avatar on VRoid Hub Step 2. Download a skinless Mixamo animation from Step 3. Paste this into claude code / codex / cursor chat Now you have avatars, animations and a function to apply animations to your avatars whenever you desire. Source code from the video is here:show more

saori
14,962 Aufrufe • vor 5 Monaten
Crimson Desert Update 1.05 is out now adding nearly... 200 bug fixes and improvements: • Replay boss fights on any character • Re-blockade territories (optional) • New Legendary Pets - Iron Eagle and Hyacinth Macaw • Improved crop harvesting (2 minimum) • Improved Embed Abyss Gear and Create Socket functions to support locked items • New Legendary Animal - Mountain God Boar • Can now pick up crude gold bars throughout the world (5 silver each) • Increased guard damage reduction for all weapons • Improved the UI on the Abyss map to intuitively display teleport paths • Improved the Open/Close interaction buttons for windows to appear more quickly when climbing walls • Added Dynamic Multi-Frame Generation for Nvidia GPUs • Added 'Sharpness Enhancement' option for PS5 and Xbox Series X|S • Various other bug fixes and improvements (via Crimson Desert)show more

KAMI
80,279 Aufrufe • vor 3 Monaten
This tool is literally Higgsfield AI but FREE for... good. It's called Wan2GP. A full AI video studio built specifically for people without expensive hardware. Runs on as little as 6GB of VRAM, even old RTX 10-series cards and 8GB laptops. Everything stays on your machine, no uploads, no caps, no watermarks. What you get in one app: • Text-to-video and image-to-video generation • The best open models built in: Wan 2.2, LTX-2, Hunyuan Video, Flux • A full browser interface with a queue system • LoRA support to customize any model • Mask editor and prompt enhancer included A 5-second clip generates in minutes on a mid-range gaming rig. No subscription, ever. 100% Free. Open Source.show more

Simplifying AI
176,835 Aufrufe • vor 18 Tagen
[ADMIN POST] Slopfather Season 1 Metamorphosis is here. Vote... below! Slopfather has generated four distinct morphs of himself based on all of your submissions. It’s now time for you guys to choose the direction of his slop to kickoff Season 1. His new appearance will be reflected across all posts on X, The Daily Slop, and TikTok until the end of January. Vote on your favorite morph. Polls close in 24 hours. Influence the slopularity.show more

Slopfather
81,253 Aufrufe • vor 1 Jahr
⏱️ THE WAIT IS FINALLY OVER In just 2... days you will see what FAR Labs have been building. We are about to reveal the foundation of FAR AI, built on new compute, new biometric signals, new science models, and new forms of intelligent play. Each part is designed to help you run faster, produce more, and open fresh revenue streams across AI, science, and gaming. You will see how these layers connect and how they create a system built for real users, real ownership, and real outcomes. Be the first to use FAR AI and unlock new revenue. Follow these steps: 1. Click the link below. 2. Enter your email in the box. 3. Confirm your signup and you are in. Here's the link 👉 PS Spots for early access will move fast, act now.show more

FAR Labs
31,485 Aufrufe • vor 8 Monaten
Some NotebookLM ✨polish✨ release notes from the last week:... 1. Resizable panels! Notebook's panels can now be flexibly adjusted to fit your screen and workflow! 2. Improved chat input visual design for all those text-baseline obsessives (me) 3. The share icon, is now.... a share icon! (it was a padlock icon for some reason before...) 4. We pass 4x longer context to Flashcards and Quizzes unlocking more diverse, detailed card decks 5. Drive file URLs in the URL source import box works! 6. Tables are streamed in chat instead of blocking until the whole table is all done. Much better experience for large tables. Love seeing improvements to core journeys. NotebookLM team is cooking🔥show more

Simon
61,565 Aufrufe • vor 9 Monaten
🚀 Unicorn Club Sign-Ups Are Now Open! 🦄 The... Unicorn Club is here — your gateway to life-changing opportunities and massive rewards. Members will unlock: ✨ Partner airdrops ✨ Exclusive news, business developments & early updates before anyone else ✨ First rights to equity deals ✨ Direct access to the ecosystem ✨ Connections with top KOLs, millionaires, billionaires & tier-1 players ✨ Proven money-making strategies ✨ …and much more! Membership Tiers: • Unicorn Club: 1M ESX tokens • Unicorn Club Gold: 5M ESX tokens • Unicorn Club Diamond: 20M ESX tokens Tokens can be held in your wallet or staked in Golden/Current staking. ✨ Membership Exclusivity Each Unicorn Club tier is strictly limited. Once a tier reaches capacity, the entry threshold will increase for new applicants. Our founding OG Unicorn members will lock in their entry status for life, meaning they will always keep their tier based on the original token requirement they joined with. Future applicants will face higher $ESX entry criteria as the Club and the project grows. 🌐 Sign up now at: This is more than just a club. It’s access to a future of wealth, influence, and opportunity. Don’t miss your chance!show more

EstateX
125,913 Aufrufe • vor 10 Monaten
The future of AI video creation is almost here.... ByteDance's Dreamina Seedance 2.5 is coming soon, launching globally first on the Dreamina platform. Since Dreamina Seedance 2.5 hasn't launched yet, I created this video using Dreamina Seedance 2.0 to preview what's coming next. Here's what makes Dreamina Seedance 2.5 exciting: ✅ Omni Reference: Support for up to 50 reference assets, including images, videos, and audio, for more accurate and controllable video creation. ✅ 30-Second AI Videos: Generate up to 30 seconds of continuous, consistent storytelling in a single clip. ✅ Professional Editing: Fine-grained refinements, timestamp-based editing, and green screen support for greater creative control. ✅ Multilingual Creation: Create videos in 10+ languages with native language support. Workflow: AI Video → Dreamina Seedance 2.5 → Omni Reference → Upload images, videos & audio → Enter your prompt → Generate Whether you're a content creator, marketer, designer, or filmmaker, Dreamina Seedance 2.5 is shaping up to be one of the most exciting AI video launches of the year. Learn more and get ready for Dreamina Seedance 2.5: #dreamina #dreaminapartner #seedance #dreaminaseedance25show more

Manish Kumar Shah
62,310 Aufrufe • vor 20 Tagen
Tired of manual prompt tweaking? Watch the latest Llama... tutorial on how to optimize your existing GPT or other LLM prompts for Llama with `llama-prompt-ops`, the open-source Python library! In this video, Partner Engineer Justin Lee demonstrates installation, project setup, migrating your first prompt, and analyzing performance gains. Watch now to discover: ✨ Why systematic prompt optimization is crucial for migrating from GPT to Llama. 💻 A live code walkthrough of `llama-prompt-ops` in action for a customer service classification task. Watch the full tutorial here:show more

Meta for Developers
38,047 Aufrufe • vor 1 Jahr