This is the worst model I have ever tested,... even 9b models outperform it. What even is this pagoda? Same prompt I always use. - Total time: 9 min 21 s (560.9s) - Tokens: 6,891 completion (710 reasoning + ~6,181 answer) | 84 prompt - Speed: ~12.3 tok/s end-to-end - First token: 0.15s - Output: 22,094 chars answer / 17.2KB HTML, natural stop (finish_reason=stop, no cap hit)show more

Wësche
18,306 görüntüleme • 21 gün önce
🚨Gemini 3.6 Flash is trash I tested it on... a 3D Golden Gate Bridge, and the results were awful. • I had to re-prompt it three times because it repeatedly ignored the instructions. • First attempt, instead of creating the requested .html file, it first tried to build the experience inside the Gemini app using simulations. • Then second attempt it started placing images from the web into the chat rather than actually producing the file. • Even after getting it to complete the task, the final output was dramatically worse than Gemini 3.1 Pro, which is 5 months old and now not even a top 10 model on leaderboards. This feels like a regression from Gemini 3.5 Flash and honestly, it is one of the weakest models I have tested in the past few months. Has anyone else tested Gemini 3.6 Flash yet, and are you seeing the same thing?show more

Lumina
72,529 görüntüleme • 1 ay önce
Qwen3.8-Flash-Next now reaches ~43 tok/s after a 122,902-token prompt... on ONE DGX Spark. ⚡🚀 MTP k=2 won my draft-depth sweep, with +42.5% mean decode over no draft. The PLE table stays fully on-device. I promised the deeper MTP tests. Here are the results, and now you can explore them in an interactive benchmark page too. 𝗧𝗪𝗢 𝗗𝗥𝗔𝗙𝗧 𝗧𝗢𝗞𝗘𝗡𝗦 𝗪𝗢𝗡 Mean single-request decode with 32K context configured: MTP k=2: 39.21 tok/s MTP k=3: 36.42 tok/s MTP k=1: 35.18 tok/s No draft: 27.51 tok/s k=2 also produced the fastest individual sweep run: 41.34 tok/s. Four runs each for no draft, k=1 and k=2. Seven for k=3. Decode excludes time to first token. Here, k means speculative draft depth, not quantization bits. k=3 produced more tokens per step, but the extra drafting work did not pay off in throughput. k=2 is my current pick for this setup. 𝗧𝗛𝗘 𝟭𝟮𝟯𝗞-𝗧𝗢𝗞𝗘𝗡 𝗣𝗥𝗢𝗠𝗣𝗧 𝗧𝗘𝗦𝗧 I then ran a separate long-prompt comparison: Actual input: 122,902 tokens Configured context: 262,144 Requested output: 128 tokens One request at a time MTP k=2: ~43 tok/s No draft: 26.2 tok/s Time to first token: 110.6 seconds with MTP 107.0 seconds without it The win here is generation speed, not faster prefill. To keep the scope clear: 256K was the configured limit. This was a real ~123K input, not a completely filled 256K window or a full k sweep at that depth. 𝗣𝗟𝗘 𝗦𝗧𝗔𝗬𝗦 𝗢𝗡 𝗧𝗛𝗘 𝗦𝗣𝗔𝗥𝗞 Whole model on-device: 78.57 GiB Packed 5-bit PLE table: 30.4 GiB, included in that total No NVMe PLE offload in this build. This is still turboderp’s 3.05bpw_h5_ng5 EXL3 pack, served through my vllm-exl3 integration. My work here is the serving integration and testing. These are preliminary performance measurements, not a quality evaluation or a claim of bit-exact full-output parity. 𝗘𝗫𝗣𝗟𝗢𝗥𝗘 𝗧𝗛𝗘 𝗥𝗘𝗦𝗨𝗟𝗧𝗦 The benchmark page has the individual sweep values, long-prompt comparison, and measurement scope. You can play the animation, export the charts, or download the HTML and data to render them yourself. No Spark needed to view the results. Credit to turboderp / ExLlamaV3 for the pack and kernels, vLLM for the serving engine, and Qwen Qwen Developers for the model. Recipe + reproduction: Interactive benchmark:show more

Cruz
12,258 görüntüleme • 8 gün önce
I told you to claim your free 16GB NVIDIA... GPU for learning Local LLMs. Now I’m going to show you how to double its inference speed without touching the hardware. Google Colab gives you an enterprise grade NVIDIA Tesla T4 GPU for free, roughly 4 hours every single day. It is the absolute perfect sandbox for learning AI engineering, testing inference flags, and pushing massive context windows. The local AI timeline is moving way too fast. If you aren't using Multi Token Prediction (MTP) yet, you are leaving massive performance on the table. I just pushed DeepMind’s Gemma 4 26B to 64.9 t/s on this exact free tier. Let's look at the raw benchmark data running on an Ubuntu Linux environment with the latest compiled llama.cpp binaries and quantized GGUFs from Unsloth via HuggingFace: # Qwen 3.5 9B (Dense): Base: [ Prompt: 626.7 t/s | Generation: 21.0 t/s ] With MTP: [ Prompt: 539.1 t/s | Generation: 24.8 t/s ] # Gemma 4 26B QAT (MoE): Base: [ Prompt: 634.2 t/s | Generation: 48.3 t/s ] With MTP: [ Prompt: 572.1 t/s | Generation: 64.9 t/s ] If you are paying attention, this single Colab notebook reveals 3 massive observations about the current state of local LLMs: # 1. The MTP Speedup (Software Overclocking) Standard autoregressive decoding guesses one token at a time. MTP acts like a highly optimized, built in speculative decoder. It predicts multiple future tokens at once and the main model verifies them in parallel. The result? Zero accuracy loss and a massive throughput increase. Gemma jumped from 48 to 65 t/s just by flipping a flag. # 2. The MoE Paradox (Bigger is Faster) How does a 26B parameter model absolutely destroy a 9B model in raw speed on the exact same hardware? Architecture. Qwen 3.5 9B is a dense model. it activates all 9 billion parameters for every single token. Gemma 4 26B is a Mixture of Experts (MoE) model. It routes data efficiently, activating only 4B parameters per token. You get the reasoning capabilities of a 26B model with the compute cost of a 4B model. 3. Thinking Efficiency When I ran the exact same complex prompt on both models, the larger MoE spent significantly fewer "thinking" tokens to arrive at the correct answer. A smarter model doesn't just give better answers; it gets to the point faster, saving you compute cycles and preserving your context window. # Want to run this yourself? Here are the exact llama.cpp CLI commands. For Qwen (MTP is baked into the main model): ./llama-cli -m Qwen3.5-9B-UD-Q4_K_XL.gguf -p "Explain quantum computing." -n 2000 -c 8000 -ngl 99 -fa on --spec-type draft-mtp --spec-draft-n-max 4 --spec-draft-p-min 0.7 For Gemma (Using a separate lightweight draft model): ./llama-cli -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf --model-draft mtp-gemma-4-26B-A4B-it.gguf -p "Explain quantum computing." -n 2000 -c 8000 -ngl 99 -fa on --spec-type draft-mtp --spec-draft-n-max 4 --spec-draft-p-min 0.7 Stop waiting for a $3,000 rig. Boot up Colab, pull these models, and start building your stack. I’ve put together a completely free, cell by cell Google Colab notebook that automates this entire workflow so you can test it yourself in 5 minutes and learn. Link to the notebook is in the comments below. Experiemt with different MTP parameters, context windows and post your results in the comments.show more

Alok
170,442 görüntüleme • 2 ay önce
If you have an RTX 3090 or 4090, Mia... just shipped you a free massive upgrade in both speed and intelligence. I will explain to you why this will make your Qwen 3.8 27B on your card, even better, and my flags for running it. Qwen3.8-27B, EXL3 3.5bpw, DFlash2 speculative decode, RTX 4090. Single stream. The kit is from MiaAI-Lab, EXL3 is turboderp's format. I re-measured everything on my own card because the my first benchmarks seemed off. It turns out it really does run much faster. WHY EXL3 IS A DIFFERENT ANIMAL The old way (Q4_K_M) rounds each weight to the nearest 4-bit value independently. Every weight introduces its own rounding error. Those errors accumulate across millions of weights and causes drift (Slightly dumber). EXL3 is a fundamentally different compression algorithm. Instead of rounding each weight on its own, it encodes the entire weight vector as a path through a constrained codebook and spreads the rounding error across dimensions using a Hadamard transform. The result is that at the same bits per weight, more of the original model's intelligence is preserved. The important part is this CAN ACTUALLY BE MEASURED. The cleanest way to see that is KL divergence against a high-precision teacher. Lower means the quantized model thinks more like the original. On the malaiwah independent teacher-logit panel for GLM-5.3-Flash: EXL3 4bpw: 0.0246 nats Official FP8: 0.0206 nats NVFP4: 0.0605 nats EXL3 sits 0.004 nats behind native FP8 at half the size. NVFP4 at higher bit width is 2.5x further from the teacher. That panel is GLM-5.3-Flash, not Qwen 3.8. Cited as the mechanism, not as this run's data. But the point stands: EXL3 is not just smaller, it is smarter per bit than the formats most people are running. WHAT I MEASURED I first measure 108 tok/s from a single run. After that number looked too good to be true. I reran it. It looks like after a warm up, the numbers are even better. Basically, like people long thought, the RTX 3090 and RTX 4090 are actually superb AI computer cards. Hence why NVIDIA stopped shipping them with NVLINK since the 4090. Short context ceiling (~2k in, 1016-token output, TTFT-separated): 135, 138, 153, 174, 133, 129 tok/s across 6 runs. Sustained longform (2040-token essay): 105.4, 94.5, 98.4 tok/s Short answer (504 tokens): 93.2 tok/s The honest shape: ~130-150 tok/s at short context is the ceiling, ~94-105 sustained on longform. The ceiling matters because that is what people feel in chat. The old dense Q4_K_M on llama.cpp ran ~37 tok/s on this same card. (No MTP), with MTP about 60 tok/s Sustained is roughly 2.5-3x. Ceiling is closer to 4x. Same model, different quantization and engine. The multiplier comes from EXL3, the ExLlamaV2 engine, and DFlash2 together. CONCURRENCY IS A RTX 4090 LANE. Just like the old config on the 4090, the 24gb vram, means a long context can only hold one stream, and running concurrency requires to lower context length, because it runs fast it sort of makes up for it by being faster than slower GPU chips. CONTEXT LADDER The recipe doc measured prefill. I re-ran it with TTFT separated from decode, because decode is what you actually feel after the first token. ~5k in: decode 140 tok/s (TTFT 0.5s), needle HIT ~18k in: decode 85 tok/s (TTFT 0.3s*), needle HIT ~73k in: decode 28 tok/s (TTFT 1.8s), needle HIT ~146k in: decode 16 tok/s (TTFT 2.3s), needle HIT (*0.3s at 18k is a prefix-cache hit from the paired pass. Cold prefill for reference: ~2,020 tok/s at 17k falling to ~508 at 153k.) Needle hit at every depth, mine and the original 7/7. Retrieval is intact at max context. Speed is not: decode falls ~9x from short to max. Past ~50k tokens this stops being a chat tool and becomes a batch tool. At 146k it works, but nobody is typing interactively against 16 tok/s. WHERE IT BROKE The model's native context is 262k. The README says DFlash2 fits ~220k on a 24GB card. My 200,704-token attempt failed with insufficient VRAM. Dropped to 168,960 and it booted. The real ceiling is somewhere between 168,960 and 200,704 and I never tested that gap. I jumped to a value that worked and called it done. That is ~32k tokens of context I left on the table. One thing the numbers taught me: JSON tokenizes at ~1.5 chars/token, prose at ~3.9. "150k tokens of JSON" needs ~2.7x more filler than the same estimate in prose. Size by real tokens, not estimates. THE UPGRADE If you own a 4090 and you are running Q4_K_M on llama.cpp, you are leaving a good bit of speed and measurable intelligence on the table. The same model, on the same card, with a better quantization and engine, goes from 60 tok/s to 130-150 at short context and 94-105 sustained. The model also thinks closer to the original because EXL3 preserves more of the output distribution per bit than the old rounding method. The recipe is in the first reply. Everything above came from one 4090 and one afternoon of re-measuring. The decode ladder especially needs independent numbers. If your card gets different falloff, that is worth knowing. Recipe and flags/ findings in reply 👇show more

Yume_X
38,511 görüntüleme • 12 gün önce
5 days ago it took 2 GPUs to build... this. today it takes 1. same prompt. same particle simulation. completely different model. Qwen-Coder-Next (80B) on 2x 3090s. 46 tok/s. 564 lines. 2 iterations to get it working. 48GB VRAM across two cards just to hold it. Qwen3.5-35B-A3B on a single 3090. 112 tok/s. 461 lines. first try. cleaner code, fewer lines, better structured. 19.7GB on disk with 4GB VRAM to spare. half the parameters. one GPU instead of two. 2.4x faster. and the output actually improved. this is what happens when architecture catches up to ambition. Gated Delta Networks(Mamba2 variant) hybrid with sparse MoE. 3B active params out of 35B per token. efficiency at the architecture level, not just quantization. the curve isn't flattening. it's steepening.show more

Sudo su
34,624 görüntüleme • 6 ay önce
This is the first time I’ve ever had to... take over with a critical intervention in a long time. I have never experienced this kind of hesitation on a left turn before, even in earlier versions, where it would stop mid-turn and block the path of a car going straight. I hesitated to take over, thinking there was maybe someone crossing, but there wasn’t. What happened here Elon Musk Ashok Elluswamy Tesla AI?show more

TeslaTopics
53,316 görüntüleme • 3 ay önce
Woke up to some of the worst ZA DLC... news ever…they made Mega Garchomp Z the toughest,cleanest design,that literally is always super sayian floating…AND THEN THEY LOCKED IT TO AN EVENT We have no clue when it will even happen-I think Pokémon day because that would be right around when the ranked battle mega rewards end⬇️ But no matter what it will be after most people finish the DLC-SO WHATS THE POINT? Does Game Freak just not want us to use the new designs that they put time into making?! I love it and wanted to use it on my team😭show more

SoulSilverArt
273,540 görüntüleme • 9 ay önce
GPT-5.5 is MUCH more reliable on longer running tasks... - for the first time with any model. As we speak I have a migration running for over 7+ hours - this literally never happened before, the models would maybe run for 30 mins or of you really shout at them for 2-3 hours. Last night I went to sleep, set a long running task, then queued up 10 prompts to 'keep it going'. It did not stop after the first prompt and kept going for 8+ hours and I woke up to all the same prompts still queued up. The ability to run for a long time, in combination with ability to validate with computer use & other tools, makes it much more useful for building real applications.show more

Peter Gostev
105,642 görüntüleme • 4 ay önce
hey if you have a 3060, or any GPU... with 8GB or more sitting in a drawer right now, that thing can run 9 billion parameters of intelligence autonomously. and you don't know it yet. 2 hours ago i posted that 9B hit a ceiling. 2,699 lines across 11 files. blank screen. said the limit for autonomous multifile coding on 9 billion parameters is real. then i audited every file. found 11 bugs. exact file, exact line, exact fix. duplicate variable declarations killing the script loader. a canvas reference never connected to the DOM. enemies with no movement logic. particle systems called on the class instead of the instance. fed that list as a single prompt to the same Qwen 3.5 9B on the same RTX 3060 through Hermes Agent. it fixed all 11. surgically. patch level edits across 4 files. no rewrites. no hallucinated changes. game boots. enemies spawn, move, collide. background renders. particles fire. and here's what nobody is talking about. this is a 9 billion parameter model running a full agentic framework. Hermes Agent with 31 tools. file operations, terminal, browser, code execution. not a single tool call failed. the agent chain never broke. most people think you need 70B+ for reliable tool use. this is 9B on 12 gigs doing it clean. the model didn't fail. my prompting strategy did. the ceiling is not the parameter count. the ceiling is how you prompt it. this is not done. bullets don't fire yet. boss fights need wiring. but the screen that was black 2 hours ago now has a full game rendering in real time. iterating right now. anyone with a GPU from the last 5 years should be paying attention to what is happening right now.show more

Sudo su
684,336 görüntüleme • 6 ay önce
Most recent diffusion language model research (that I’ve seen)... seems to be using masking as the noising process. It looks like, however, most closed-source models (Google Gemini Diffusion and possibly Inception Labs’ Mercury) use a different noising process, where instead of masking tokens, they replace them with different tokens (either with a random token or a semantically similar token). I wondered how they were getting such high throughput with the latter noising process, since I believed that optimizing inference with KVCache approximation would be more difficult (for various reasons). I visualized this noising process with tiny-diffusion and compared it to normal unmasking, and was very surprised to see how fast the generation “settles” into a reasonable output, and then only slightly refines afterwards, requiring much fewer steps in total. Unmasking (where tokens are never remasked, the typical implementation) is inherently limited in generation speed by the fact that an increase in tokens decoded per step leads to more errors due to the mismatch between individual and marginal token probability distributions we sample from. The token replacement noising process seems to have a much different set of characteristics. Because we sample each token per step, every token makes “progress” towards the final output each iteration (in addition to *potentially* giving other tokens more information in future steps). Generally, masking has outperformed other noising processes, which is probably why most research focused on it (using smaller models). But the paper referred to in the retweet shows that random replacement as a noising process may scale better as model size increases. Big labs might have noticed these results much earlier (due to having drastically more training resources and being able to test larger models), which may explain the discrepancy in the choice of noising process. I’m gonna test this with larger models, since tiny-diffusion only has 10M parameters.show more

nathan (in sf)
40,440 görüntüleme • 8 ay önce
here's how the whole thing works. claude code doesn't... care what's behind the API. it just sends requests and expects responses. so i pointed it at my own machine instead of anthropic's servers. llama-server runs the model locally. LiteLLM sits in between and translates the API format. claude code thinks it's talking to claude. it's talking to qwen on localhost. the setup: 2x 3090s, 38 layers on GPU, 10 on CPU. 128K context window. generation is only 7 tok/s but the tradeoff is worth it. 128K means the agent can hold an entire project in memory without losing context midtask. claude code alone loads a 17.5K token system prompt on every request. tool definitions, safety rules, agent behavior. that's your baseline before you even say hello. pushed as far as i could tonight. what surprised me most wasn't the speed. it was the iteration quality. first prompt gave me a working particle sim. second prompt, the model read its own 564 lines, understood the architecture, and added trails, explosions, gravity wells, bloom effects. no handholding. 4bit quantized. 45GB on two consumer cards. running a full coding agent autonomously. detailed article coming. full benchmarks, hardware breakdowns, engine debugging, code quality. everything from setup to what broke and why.show more

Sudo su
37,623 görüntüleme • 6 ay önce
the 24gb vram tier is enough for most builder... work in 2026. gemma 4 31b dense on my rog scar 18 just autonomously built a production hero section in one prompt, one html file and 5 minutes end to end. hardware: rog scar 18, rtx 5090 laptop 24gb vram. model: google gemma 4 31b dense at q4_k_m quant, using 22.8 of 24gb. engine: llama.cpp built for blackwell (sm_120). harness: hermes agent with native tool parsing. speed: 15 tok/s sustained, 94 watts, 50c. flags i used: ./build/bin/llama-server -m ~/models/gemma4-31b/google_gemma-4-31B-it-Q4_K_M.gguf -ngl 99 -c 131072 -np 1 -fa on --cache-type-k q4_0 --cache-type-v q4_0 --jinja --host 127.0.0.1 --port 8080 if you own 24gb vram in 2026, you have enough for most ui work, most agentic coding, most autonomous builds. no subscription, no one logging your prompts. a dense open model on consumer hardware shipping real software on your desk. this was the warmup. full page next on same hardware, then the octopus invaders final multifile autonomous challenge.show more

Sudo su
19,576 görüntüleme • 4 ay önce
Qwen3.8-Flash-Next is starting to feel like the local model... Opus fans have been waiting for. Someone ran the NVFP4 176B-class Flash-Next on 2× DGX Sparks, and the results are wild. Real measured scaling → C1: 44.2 tok/s → C2: 64.6 tok/s → C4: 86.8 tok/s aggregate The per-stream speed drops with concurrency, but total throughput keeps climbing. Long-context behavior was even more impressive: → 5K: needle retrieved → 21K: needle retrieved → 84K: needle retrieved → 167K: needle retrieved → 262K: prefill succeeded, but the window was saturated That 167K retrieval test is the one I care about. Long agent runs are where models usually start losing the plot. Flash-Next didn’t. It also held up surprisingly well on physics-heavy reasoning, artifact generation, research workflows, evidence checking, and long-horizon planning. The personality is interesting too. DeepSeek V4 Flash feels like the dependable workhorse. GLM-5.2 feels like the problem-solving machine. Qwen3.8-Flash-Next feels more insightful. It has that rare ability to understand what you’re actually asking rather than just following the surface pattern. The main weakness I’ve noticed is instruction following. It can occasionally drift between prose turns where DeepSeek and GLM stay tighter. And this is why the 256GB M5 Ultra conversation gets interesting. If Apple can pair that huge unified-memory pool with enough bandwidth, this model class becomes genuinely practical for long-running local agents. We’re talking about frontier-class reasoning on hardware sitting on a desk.show more

FHILY👑
20,253 görüntüleme • 19 gün önce
vllm-exl3 v0.3.0 is LIVE with custom native CUDA kernels... for 2-bit EXL3 on NVIDIA DGX Spark GB10. GLM-5.3-Flash-EXL3-K2 jumped from 16.9 → 24.6 tok/s average single-stream decode, a +45.6% gain. Coding hit 27.6 tok/s, +85.6%. 🚀 The previous ExLlamaV3-backed path inside vLLM was leaving a lot of GB10 bandwidth on the table. So I rewrote the hot path specifically for EXL3 on Blackwell sm_121: → in-register Trellis dequantization → native fused MoE decode → power-of-two chunked prefill GEMM → parallel NVMe pre-warm Then I tested it side-by-side on physical DGX Spark hardware using my GLM-5.3-Flash-EXL3-K2 pack and live vLLM HTTP streaming. 🚀 𝗗𝗘𝗖𝗢𝗗𝗘 𝗧𝗛𝗥𝗢𝗨𝗚𝗛𝗣𝗨𝗧 Single-stream C1: Coding 14.9 → 27.6 tok/s +85.6% Prose 13.7 → 24.6 tok/s +79.3% Reasoning 18.9 → 25.1 tok/s +32.7% Summary 17.1 → 25.6 tok/s +50.0% Format 16.3 → 24.0 tok/s +47.7% Average: 16.9 → 24.6 tok/s 𝗡𝗘𝗧 𝗚𝗔𝗜𝗡: +45.6% ⏱️ 𝗙𝗜𝗥𝗦𝗧-𝗧𝗢𝗞𝗘𝗡 𝗥𝗘𝗦𝗣𝗢𝗡𝗦𝗜𝗩𝗘𝗡𝗘𝗦𝗦 Coding TTFT: 2,344 ms → 859 ms That is a 63.3% reduction, or about 2.7× faster to first token. Follow-up turn with prefix cache hit: 5,608 ms → 3,588 ms 1.56× faster. ⚡ 𝗪𝗛𝗔𝗧 𝗖𝗛𝗔𝗡𝗚𝗘𝗗 𝗢𝗡 𝗧𝗛𝗘 𝗚𝗣𝗨 40 routed-MoE layers: 19.9 ms → 11.5 ms per token Per-layer MoE compute: 497 μs → 287.8 μs That removes 8.4 ms of MoE compute from every generated token. Total per-step wall time: 59.2 ms → 40.6 ms -31.4% The key is `p2b_fused_moe`. Instead of expanding EXL3 weights through a traditional intermediate path, the new kernel performs Trellis dequantization in-register while executing the routed expert computation. The weights stay compressed until the GPU actually needs them. 🔥 𝗣𝗥𝗘𝗙𝗜𝗟𝗟 𝗚𝗢𝗧 𝗔 𝗡𝗔𝗧𝗜𝗩𝗘 𝗣𝗔𝗧𝗛 𝗧𝗢𝗢 The new `exl3_gemm` uses power-of-two chunked prefill GEMM. Measured: 7.85 TFLOPS 13.0× faster than the legacy prefill kernel 1,875 tok/s cold prefill sustained across 65K context 💾 𝗧𝗛𝗘 𝗕𝗢𝗢𝗧 𝗣𝗔𝗧𝗛 𝗡𝗘𝗘𝗗𝗘𝗗 𝗪𝗢𝗥𝗞 𝗧𝗢𝗢 Loading a ~91 GiB model is part of the user experience. Standard shard loading is mostly serial. The updated recipe parallelizes NVMe pre-warm across 8 workers so the storage controller gets used properly instead of feeding a ~100 GiB model one shard at a time. That turns boot-time storage into another optimization target instead of something we simply accept. 💡 𝗧𝗪𝗢 𝗦𝗘𝗥𝗩𝗜𝗡𝗚 𝗙𝗟𝗔𝗚𝗦 𝗪𝗢𝗥𝗧𝗛 𝗞𝗡𝗢𝗪𝗜𝗡𝗚 `--long-prefill-token-threshold 1024` Prevents giant prefill chunks from monopolizing step budgets and starving parallel decode sessions. `--enable-prefix-caching` Avoids paying for the same conversational prefix again on follow-up turns. 📦 𝗘𝗩𝗘𝗥𝗬𝗧𝗛𝗜𝗡𝗚 𝗜𝗦 𝗢𝗣𝗘𝗡 vllm-exl3: GLM-5.3-Flash one-Spark recipe: Model: This is why I like working at the kernel level. The model did not change. The quant did not change. The hardware did not change. The execution path did. 16.9 → 24.6 tok/s. 🛠️ vLLM turboderpshow more

Cruz
21,173 görüntüleme • 12 gün önce
I just ran Gemma 4 31B on @CerebrasSystems at... 1,800+ tokens/sec and it's multimodal. For context: that's 35x faster than a typical GPU endpoint, and the first token (reasoning included) lands in 1.5 seconds. This isn't a benchmark slide, I recorded the inference live. Prompt I used: "Create a simulation of an iPhone. Include at least one working dummy note taking app, a functional notification pulldown, high quality graphics, single HTML file, any libs via CDN." - Generation time: 3 seconds. - Notes app worked. - Notification panel worked. - Rendered first try. This is what wafer-scale inference unlocks, not just "faster," but a different category of product. When generation is this fast, you stop waiting and start iterating in real time. Why this matters: Gemma 4 31B is Google DeepMind's flagship open weight model, Apache 2.0 licensed, dense (not MoE), and built for efficiency over raw parameter count. It scores close to Claude Haiku 4.5 on the Artificial Analysis Intelligence Index (30 vs 29) but runs ~18x faster on Cerebras. It's also the first multimodal model on Cerebras's platform, meaning you can now feed it screenshots, documents, charts, and UI states at wafer scale speed. # Applications I'm most excited about: - Screenshot → Insight: Drop in a dashboard or document screenshot, get structured findings back instantly. no waiting, no batching. - Live UI generation: Full interactive interfaces (like my iPhone sim) generated and rendered in under 2 seconds. - Screenshot -> Patch: Feed it a broken UI + console error, get a minimal code fix and verification steps back. - Computer use & agentic loops: See -> reason -> act - verify, fast enough to keep a human in the loop instead of waiting on the model. - Long context summarization: Full research reports condensed into decision ready summaries you can read and requery in one sitting. The bigger unlock isn't the speed number itself, it's that agentic and multimodal loops (see -> reason -> output -> tool call -> verify -> retry) finally run in real time instead of feeling sluggish. As Logan Kilpatrick (Logan Kilpatrick) put it: "If every model was doing 2,000 tokens per second, you wouldn't build the same product and just have it be faster, you'd build different products." Gemma 4 31B is live now on Cerebras Inference Cloud in public preview. If you're building multimodal, agentic, or real time apps, this is worth testing today. What would you build with such insane inference throughput?show more

Alok
12,962 görüntüleme • 2 ay önce
Just had one of the worst drives I've ever... had in 5 years with FSD in the rain ... for some reason even though it limits you to Standard it would not stop getting into the left lane (and was capped at speed limit). And the left lane was flooded in spots... Tesla AI - the left lane obsession needs to end. At this point it's bizarre. Especially in these conditions. I manually had to move the car back to the right 10 times in 5 minutes. And overall ... I'm not going to lie I could not see anything. My heart rate was probably at 150 bpm. So I want to be an FSD but I don't want to be 3 ft from a barrier hydroplaning.. When the speed is limited in these conditions and it won't go the speed limit anyway - FSD NEEDS to stay out of the left lane!!!show more

JS
16,594 görüntüleme • 2 ay önce
I never thought I would ever say this, but... I have truly lost all my confidence today. A part of me still believes in my work and knows the value of what I have built here over the past five years. At the same time, I just feel faded. The people I associated with closely haven't supported me, and the majority of my collector base has left the space. I still took it on the chin and continued to show up because I blindly believed in what I do and I know what it has done for me. I never had a Plan B. There was never a backup plan, and that is exactly why I even got here in the first place. I was good for nothing but art, and that is the reason I have always said that art saved my life. But lately, it feels like it is the very thing that is going to kill me. I really don't know how I feel about everything anymore. I just don't know. But I am not going anywhere. This is my home, so I still gonna continue to show up! I just needed to get this off my chest.show more

Graffiti On Grave
12,965 görüntüleme • 5 ay önce
Here is my first Seedance 2.0 generation. Also, everyone... wants to have fun so stop gatekeeping this stuff, just go here and generate. Login with a google account. If you solve a puzzle, you're logged in because even if it asks you to verify a number just refresh the page with the link below and you'll be logged in. So far I've been able to generate 15 seconds completely for free. This thing is no joke, it's actually SUPER good, I had to try it myself and not just believe what was posted on X. This is the king of AI epic fight scenes now, I don't think anything else even comes close. Sound is also EXCELLENT! China is really cooking! Holy shit! Prompt: An intense fight scene between a masked ronin with a huge sword and a massive creature during a violent thunder storm. The earth is shattering as the ronin fights the colossal monster, slicing it's chest and eventually defeats it. The scene is chaotic with handheld motion and camera shake.show more

Travis Davids
79,984 görüntüleme • 7 ay önce
single RTX 3090. 24 GB VRAM. Qwen3.5-35B-A3B. 4-bit quant,... 113 tokens per second at full 262K context harnessing Claude Code locally with no API, no subscription, no proxy. told it what it is. 30 Mamba2 layers, 10 attention, 256 experts, 8 active per token. said "build something that shows off what you can do." it visualized its own architecture. interactive. tokens flowing through layers. 256 experts lighting up on routing. served in the browser from the same GPU running inference. single prompt. then i said level up. 3D. Three.js. separate files. flythrough camera. clickable layers. it planned first, scaffolded 6 files, hit one API bug, fixed it itself, then optimized for smooth framerate. two iterations to a working 3D neural network explorer. llama.cpp just merged a native Anthropic endpoint. Claude Code points at localhost. the whole setup is two commands. no LiteLLM. no proxy config. the open source models coming out of china right now are genuinely changing what's possible on consumer hardware. respect to the Qwen team. this is acceleration.show more

Sudo su
110,206 görüntüleme • 6 ay önce
Run Gemma 4 26B MoE on 8GB VRAM with... 250k context at 20+ tokens/sec If you own any 8GB VRAM graphics card, stop what you are doing. Local AI just had its absolute "Holy Shit" moment for budget hardware. Yesterday, I benchmarked Unsloth Gemma 4 12B Q4_K_XL on an 8GB card. The community went wild but immediately demanded more: "Can we run a 25B+ model on budget GPUs?" Today, I’m delivering exactly that. I am running a massive 26B parameter Mixture of Experts (MoE) model locally on a standard 8GB VRAM setup with 250k full native context!. If you own an RTX 3060, 3070, 4060, or any budget GPU with 8GB of VRAM, the local AI paradigm has completely changed. The performance metrics are astonishing: - 20 tokens/sec flat decode throughput. - Stable, flat decode speed even with massive prompts. - I threw a 60k token prompt at it, and it still clocked in at 20 TPS without dropping a single frame. # What about prefill? Yes, Time To First Token (TTFT) is slightly high when swallowing massive contexts. But with a solid 200 tokens/sec prefill speed, the wait is barely noticeable and highly usable. And this is running completely without Multi Token Prediction (MTP) active. How is this possible? It’s the magic of Google's new QAT (Quantization Aware Training) quants for Gemma 4. The model weight file (unsloth gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf) is only 13.2 GB, making it the ultimate local powerhouse. # The Test Setup: CPU: Intel Core i7 RAM: 16GB System RAM GPU: NVIDIA GeForce RTX 4060 Laptop GPU (8GB VRAM) # The Secret Sauce (The -cmoe Flag) To make this work properly on any 8GB card, you must use the -cmoe (CPU MoE) flag in llama.cpp. This flag isolates the heavy MoE expert weights directly to system memory (CPU/RAM) while letting your GPU focus strictly on the Attention layers and the KV Cache. It prevents VRAM spillage and holds the throughput rock solid. # The flags: -m "gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf" -cmoe -c 248000 -v Once running, just open the UI on localhost and toggle the new reasoning lightbulb icon in the text input box to watch the model perform multi step thinking. Are you still running smaller models, or are you ready to scale up your budget local setups? Let's discuss in the repliesshow more

Alok
292,770 görüntüleme • 3 ay önce