Tripo P1.0 is live. Introducing Smart Mesh in Tripo... Studio — generate structured 3D meshes in ~2 seconds. ⚡ ~2s generation 🧠 Smart topology 🛠 Production-ready assets 🌍 Built for game pipelines, real-time rendering, web 3D tools, and scalable content production From prompt to usable mesh — almost instantly. Try it: #3DAI #3DCG #3dart #Triposhow more

Tripo🔜SIGGRAPH2026
44,600 görüntüleme • 5 ay önce
🧊 Tripo3D H3.1 & P1.0 are now live on... fal! 🎯 H3.1: High-fidelity 3D with rich geometry, sharp textures & visual accuracy for hero assets ⚡ P1.0 Smart Mesh: Clean low-poly topology, production-ready for game engines ✨ PBR materials, quad mesh & detailed quality tiersshow more

fal
21,377 görüntüleme • 3 ay önce
Competition 2: Mesh Generation 🦾 Until now, our subnet... has focused on Gaussian splats. That work led to integrations with Unity, building the world’s largest 3D dataset, and early application deployments with real users and organic traffic growth. 🕹️ The next step is clear. Developers want native mesh generation that drops straight into existing game pipelines and unlocks real production use today. 🤖 Our competition format lets us move flexibly between goals, optimizing for near term commercial utility with meshes and balancing longer term research with Gaussian splat world models and digital twins. 📈 With significant open source mesh models releasing in the past weeks, the timing is right and the bar for miner innovation has never been higher. Mesh competition launches in 2 weeks!show more

404
33,090 görüntüleme • 7 ay önce
So, today we have fast SDF sculpting + real-time... AI in Unbound Loop. Old news🥱 Coming up next: -quad-view generation from sculpted geometry -image tweaks via nano🍌 -tripo HD & Low-Poly 3D generation There's more in the upcoming release, but these three deserve a closer look: Quad-View Generation Most platforms offer some version of this, but Loop has a key advantage, your sculpted model is the reference. That means less guessing from the generator. Though it’s not 100% foolproof, like any AI I guess? (I should stop stating the obvious every time). Image Tweaks via Chat Select any generated image and ask for fixes or changes in real time. Works great on unintended quad-view hallucinations, but also handy for quick iterations. Swapping colors, tweaking details, removing elements. Tripo 3D generator Especially the low-poly model, it consistently delivered fantastic game-ready topology when we tried it with our real-time AI output. And it's super fast.show more

Andrea Intg.
14,998 görüntüleme • 11 gün önce
vibe coding games is addictive. so we made it... a skill. install in your agent. prompt /make-game. describe a game. play it in minutes. → Phaser | Game Creation for Everyone for 2D games. Three.js for 3D. → deploy instantly. → many more tools to generate art, audio, engines, and assets baked in. templates: arcade, tower defense, flight sim, labyrinth + more. remix or start from scratch.show more

Playable Intelligence
27,943 görüntüleme • 4 ay önce
ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies Contributions:... 1) We propose ImmerseGen, a novel agent-guided 3D environment generation framework. It uses simplified geometric proxies with alpha-textured meshes to produce compact, photorealistic worlds ready for real-time mobile VR rendering. 2) We propose a novel RGBA texturing paradigm. It first synthesizes 8K terrain textures using a geometry-conditioned panorama generator via user-centric mapping, and then directly generates alpha-textured proxy assets, avoiding fidelity loss typically resulting from mesh decimation. 3) To automate scene creation from user prompts, we introduce VLM-based modeling agents equipped with a novel grid-based semantic analysis. This enables 3D spatial reasoning from 2D observations and ensures accurate asset placement. ImmerseGen further enhances immersion with dynamic effects and ambient audio for a multisensory experience. 4) Experiments on multiple scene-generation scenarios and live mobile VR applications show that ImmerseGen outperforms previous methods in visual quality, realism, spatial coherence, and rendering efficiency for immersive real-time VR experiences.show more

MrNeRF
14,225 görüntüleme • 1 yıl önce
✨ From Mesh to 3D Gaussians - Shaded in... Deferred Style ✨ By Stefano Scolari (with link to repo in the comment) When converting a mesh to 3DGS model, the Gaussians are embedded with PBR properties and normal info during conversion. This prepares them for shading, similar to traditional geometry. In this scenario, Stefano used a deferred approach for shading to demonstrate how seamlessly it translates from triangle-based pipelines. 🔥 Fun fact: The mesh-to-splat conversion only needs to occur once, but it's so fast you could actually run it every frame. Here’s the full pipeline: - Mesh-to-splat conversion pass - Depth pre-pass - Sort - Gaussian pre-pass (projective computations, etc.) - GBuffer rendering pass - Shadow pass - Deferred lighting pass This is the same classic deferred pipeline, but with Gaussians instead of triangles. Real-time relighting of converted assets? Totally possible.show more

MrNeRF
19,768 görüntüleme • 1 yıl önce
Gamma isn’t just a presentation tool anymore — it... just received a serious intelligence upgrade. Meet Gamma Agent, your AI teammate for thinking, researching, and creating high-quality content. Here’s what it can do: • Run live web research inside your deck • Auto–fact-check claims with real sources • Convert any URL into structured slides instantly • Rewrite content in any tone • Personalize decks for different audiences • Summarize long documents in seconds I tested it: I uploaded a PDF, and Gamma instantly turned it into a clean, well-structured presentation. No formatting. No manual edits. Pure automation. This isn’t simple generation — it’s active intelligence built for founders, creators, marketers, and anyone who builds content daily. Gamma just changed the game. 👉 Try Gamma: #Gamma #ProductivityTools #AI #AIAgents #gammapartnershow more

Mohini Shewale
55,879 görüntüleme • 8 ay önce
Web Scraping is dead. Web Agenting is here. Writing... selectors (div > .class > span) breaks every time a site updates. Building custom bots for every new target is a waste of engineering hours. TinyFish turns the entire real-time web into a single API. Input: Natural Language ("Find availability for X"). Target: 1 or 100 URLs. Output: Structured JSON. This isn't a simulation. It visits the Real-Time Web. 1./ One API, Many Sites - Same contract whether you hit 1 URL or 50. You focus on the Goal (Business Logic). TinyFish handles the How (Navigation, Clicks, Inputs). 2./ Real Automation - It doesn't just "read." It interacts. It fills forms, navigates multi-step flows, and handles dynamic JS content. 3./ Production Ready - This is the same infrastructure used by large enterprises, now exposed as a clean developer primitive. Logs, error handling, and structured data are built-in. The web is finally a proper API.show more

Tech with Mak
119,743 görüntüleme • 6 ay önce
A Closer Look at Alchemist AI v3.5🔎 In v1,... one agent handled everything. You’d enter a prompt like “make a snake game” and get a single block of code—one input, one output. v2 introduced multiple agents with specialized roles: prompt refinement, frontend, backend, and review. It brought more structure, but the process was still linear. Each step produced a single output. With v3, a single agent could handle multiple tasks. It generated HTML, CSS, JavaScript, searched for assets, and more—all in one go, while maintaining full context. Now in v3.5, we combine both models. Multiple agents work in parallel, each capable of producing multiple outputs at once. The prompt compiler adapts based on what you're building. A 3D game? It prioritizes game engines, rendering, and mechanics. A website or 2D app? It shifts focus to relevant frameworks and tools. The tool handler can call several services simultaneously, feeding context-aware data into the code generator for real-time execution. From single-output generation to parallel, adaptive workflows. In the next breakdown, we’ll dive into the architecture behind our proprietary engine in v3.5.show more

ALCHEMIST AI 🔮
12,689 görüntüleme • 1 yıl önce
New Version of HyperStore is now live! 🔥 We’re... excited to announce that HyperStore has officially been upgraded to a new system version. This is not a simple UI update, it’s a full platform evolution. ⚡ What’s new? HyperStore now delivers a significantly faster and more intelligent experience powered by its rebuilt infrastructure. - 5000+ AI apps, fully structured into a living ecosystem - A new prompt-based discovery system - Faster navigation, cleaner interface, smarter results Now users don’t search for tools, they instantly reach solutions. 🧠 HyperClaw Integration HyperClaw is now fully active within HyperStore. It acts as a continuous intelligence layer that: - Keeps the platform updated in real time - Curates and optimizes AI apps dynamically - Ensures the ecosystem is always evolving 🔥 What this means? HyperStore is no longer just an AI marketplace. It is now an AI execution layer. Designed for builders, creators, and operators who move fast. 🌐 Try it now: ⚡ Find any AI solution. Instantly.show more

HyperGPT
99,166 görüntüleme • 3 ay önce
World Model is trending— let's revisit our HunyuanWorld journey.... We’ve been pioneering open-source 3D world generation in the past two months, and this ride’s only getting started. 🌍 📅 July: HunyuanWorld 1.0 📌 First open-source 3D world model compatible with CG pipelines (Unity/Unreal/Blender) 📌 Hit 2K+ GitHub stars in just two months ⭐—thank you for the love! 📅 August: 1.0-Lite 📌Same top-tier quality, running on consumer GPUs! 📅 September: 1.0-Voyager 📌 Direct 3D output + world memory—taking exploration further! Seamlessly integrated into CG pipelines with layered 3D modeling (assets, terrain, skybox) and fully open-sourced.. we’re fully committed to building open-source spatial intelligence for all! 🚀 💡 Why it matters? ✅ Seamless CG Pipeline Integration: Export generated 3D scenes as standard mesh formats, effortlessly integrating into industry-standard tools like Blender, Unity, and Unreal Engine for direct editing, animation, and physical simulation. ✅ Hierarchical Scene Editing: Deconstruct scenes into semantic layers (sky, background, foreground objects) via instance recognition and layer decomposition, allowing for atomic-level control—independently modify, relocate, or replace objects without rebuilding the entire world. Project page: Github: Amazing creations by Stijn Spanhove camenduru GENEL | AIを用いた動画制作 apolinario 🌐 とりにく Directive Creator 🪥 👇 #AI #3DGeneration #OpenSource #WorldModels #Hunyuan3D #HunyuanWorldshow more

Tencent HY
20,178 görüntüleme • 10 ay önce
The architecture of this new world model is one... of the most interesting things I've seen lately: Let me first explain how most world models work: They predict and render one frame at a time. If you are navigating in one of these worlds, and you look left, the model draws whatever looks right in the moment. Every time you change your viewpoint, the model has to imagine what should be there again, so it's very common for these models to "forget" what's in the world. For example, if you put a toy on the table, look away, then look back, the toy might not be there anymore. Tripo AI is releasing its Project Eden model, which works very differently: The model builds the world first, and then renders it based on that map. That map holds the real state of the world: the geometry, every object, where things are, what's already happened. The picture you see on screen gets generated from the map. This architecture flips the whole thing. Now, you get the following: 1. The world stops forgetting. Leave, come back, and the toy is still on the table because it lives in the map, not in the last frame you saw. 2. You can edit the world, and those changes persist for anyone who enters later. 3. Multiple people and AI agents can coexist in the world and see it from different perspectives. This is early research, but it's looking really promising. They just raised nearly $200M across two rounds to build it out. Tripo will be at SIGGRAPH 2026 (July 19–23, Los Angeles Convention Center). If you work in 3D, embodied AI, simulation, or anything spatial, go connect with them there.show more

Santiago
30,189 görüntüleme • 1 ay önce
The ChainGPT AI skill for Claude Code is one... of the most complete Web3-AI dev environment on the market. Let me prove it. Open Claude Code with the installed skill, and you have direct access to: • Built-in wallets across 33+ chains • DEX trading, perps, and Hyperliquid execution • Smart contract generation and auditing • NFT generation across 22 chains • Real-time crypto news API • Fine-tuned crypto LLM with live on-chain data Every part of the Web3 stack, one prompt away. Here's what that looks like in practice. I built a real-time on-chain whale tracker in a single afternoon. It's called Whale Watch. → Pulls live swap data from Ethereum DEX pools → Filters every trade over $100K → Runs each whale through the ChainGPT LLM for a trader-grade live analysis → Routes the user into 1inch with the token pair pre-loaded if they want to follow the trade Real data. Real AI. Real action layer. The skill wrote the server. It hit the right APIs. It generated the UI. It debugged itself when something broke. The only thing I supplied was the idea and the polish. Open Claude Code. Ship something with ChainGPT AI this weekend! /plugin install ChainGPT-org/chaingpt-claude-skillshow more

ChainGPT
25,853 görüntüleme • 2 ay önce
People assume creating a premium brand film means hiring... a production crew and spending thousands on a single 15-second spot. I've been testing Pippit with the new Seedance 2.0 Mini model to see if it could handle something as high-detail as a luxury watch. Most AI struggles with the reflections and mechanical movement of a timepiece, but the output here is actually publish-ready. The real advantage for marketing teams is how this changes the workflow. Instead of treating every asset like a heavy production task, you can move from a text prompt to a cinematic brand film in minutes. It makes it much more practical to produce high-end content at scale without blowing the budget—it's roughly $0.02 per second to get this level of quality. Seedance 2.0 Mini is a massive shortcut for anyone needing to iterate faster on premium visuals without the usual studio costs. There is a limited-time deal if you want to try it out: #PippitAI #Seedancemini #PippitPartner #AIads Pippitofficialshow more

FELIX
81,095 görüntüleme • 1 ay önce
Two weeks ago I fixed one of my teeth... with algorithms I wrote a couple of years ago! I got hooked by 3D scanning when I started to work for a software shop in Zurich that was programming 3D computational geometry algorithms for denture scanning to produce crowns (and more). Back then, a typical reconstruction pipeline was like: scan the patient’s teeth using an intraoral scanner, reconstruct the surface mesh, design the restoration digitally, and finally mill the crown out of ceramic. We were working mostly with point clouds and meshes, but it wasn’t just math, it was craftsmanship translated into a digital process. Every micron mattered. You could literally see how a good algorithm meant a better fit in someone’s mouth. Gaussian Splatting isn’t about surface reconstruction, it’s about appearance reconstruction. It doesn’t care about explicit topology, it captures how light interacts with the scene. In a sense, it’s the opposite philosophy of the dental world: instead of modeling what the object is, it models how the object looks. 3D Gaussian Splatting enables applications like training self driving cars, teaching robots to understand their environment, creating virtual worlds, or monitoring real sites. It represents scenes as millions of small Gaussians rendered in real time without the need for meshes or textures. Coming from a world where precision geometry was everything, this shift felt natural. It’s still about reconstruction, but with a different goal: not manufacturing a perfect object, but reproducing how the world actually looks. Two weeks ago I got my first dental crown, made with the same software, reconstruction algorithms, and Swiss precision I once helped develop. I haven’t worked there in two years, but sitting in that chair and seeing the process from the other side was a proud moment. It reminded me why I love this field.show more

MrNeRF
290,202 görüntüleme • 9 ay önce
20 days ago, I connected Claude Code to my... newly created instagram handle.. I gained 4.3M views and 6500+ followers in less than a month [ i post Ai generated animated stories ] Full workflow: i let claude study my account before i write another reel.. This is the cleanest content workflow i've built on claude. give it your IG first. 4 prompts handle the rest.. niche research, the reel script, the hook, and the daily automation.. the whole loop is basically, give claude your IG → find what's working → write retention-optimized scripts → engineer the hook → automate the daily output.. ▫️ Setup: give claude your instagram open claude code. claude code has a built-in web tool that browses any public URL. or install any agentic browser like Browser Harness or Firecrawl or Comet browser paste this with your handle filled in: "Browse and pull the last 30 reels and posts. Analyze my recurring topics, top-performing hooks, formats, and engagement patterns. Then map out my actual audience and what they consistently respond to." claude reads your profile, pulls every reel down, and now has the context to personalize every prompt below to YOUR account, not a generic niche. if you're on claude desktop, the same works with firecrawl MCP connected. ▫️ Prompt 1 find what actually goes viral in your niche: "Analyze the highest-performing Instagram Reels, TikToks, and Reddit posts in the [niche] niche from the last 30 days. Identify repeating hooks, visual styles, emotional triggers, and content formats that consistently generate high engagement. Then summarize the 5 strongest content angles optimized for AI-generated content and short-form videos." run this after the setup. you get 5 angles backed by what's already working in your niche, cross-checked against what's already working on YOUR account. ▫️ Prompt 2 write a high-retention reel script "Write a short-form Instagram Reel script about [topic] with an aggressive hook in the first 2 seconds. Create immediate curiosity, tension, or controversy to stop scrolling, then deliver a fast and satisfying payoff. Keep it under 30 seconds and optimize the structure for watch time, replays, comments, and shares. Finish with a subtle CTA." the line that matters: "optimize the structure for watch time, replays, comments, and shares." claude writes for the metrics, not just the word count. ▫️ Prompt 3 engineer better hooks "Study the top-performing Reels in [niche] and break down the hook structure, pacing, and emotional triggers used in the first 3 seconds. Then generate 5 new hook variations that are even more curiosity-driven, emotionally charged, and optimized to stop scrolling instantly. Focus on triggers like surprise, fear, ego, urgency, or desire." most reels die in the first 2 seconds. this prompt has claude reverse-engineer what already works, then give you 5 sharper versions to swap in. ▫️ Prompt 4 automate the whole workflow "Build a complete AI-powered content workflow for Instagram in the [niche] niche. The system should identify trending topics daily, generate high-retention scripts, create matching AI visuals, turn them into short-form videos, and generate optimized captions and hashtags. Structure everything as a repeatable workflow designed for consistent daily posting and growth." once the niche and script structure are validated, this turns it into a daily loop. one prompt that handles topic → script → visual → video → caption. these 4 prompts are the building blocks. the setup is what makes them yours. your real value is in the [niche] you plug in. content workflow built in one weekend, daily posting on autopilot from monday.show more

Axel Bitblaze 🪓
199,569 görüntüleme • 1 ay önce
This looks like a mid-five-figure luxury campaign shoot, but... I actually just put it together for about $0.02 per second using Pippit and the new Seedance 2.0 Mini model. Most marketing teams treat every asset like a massive production task, which is why they run out of budget so fast. I’ve been testing the Marketing Shortcuts on Pippit to see if I could skip the studio entirely and go straight to a Narrative Ad format. The reason Seedance 2.0 Mini is actually useful here is the speed. It lets you take one product shot and turn it into a story-driven ad in a few seconds. This kind of Narrative Ad usually takes weeks to produce, but this workflow makes it easier to test different plots and iterate without the usual production headaches. It’s basically moving from a text prompt to publishable content without needing the massive budget. There is a limited-time deal running right now if you want to try the workflow yourself. #PippitAI #Seedancemini #PippitPartner #AIads Pippitofficialshow more

Dylan Knox
109,801 görüntüleme • 1 ay önce
We replaced a $221K/year UGC team with this Nano... Banana Ad factory. Now this brand is running 900+ super realistic AI ads on Facebook and Tiktok And posts 20 new UGC Videos per day What agencies charge $8K-15K for (20 UGC videos, 3-week turnaround) Now takes 47 seconds. Unlimited creators. Most brands are stuck in the UGC nightmare: → Paying $15K+ monthly for inconsistent creators → Waiting 2-3 weeks for basic testimonial videos → Getting 5-8 generic videos max per campaign → Creators ghosting mid-production This system obliterates that completely. Upload your product → AI generates 900+ UGC variations → ready-to-launch video ads. Not mockups. Real scroll-stopping content. Built after watching brands burn $200K+ on creator networks that deliver recycled testimonials. The efficiency gains? Ridiculous: → 20x UGC production velocity → 97% cost reduction vs agencies → Unlimited video variations → Zero creator dependencies ever again How it works: 1️⃣ AI Avatar Generation Engine - Creates 15+ authentic spokespeople in seconds 2️⃣ Script Intelligence System - Maps product benefits to testimonial angles automatically 3️⃣ UGC Production Stack - Generates lifestyle demos, unboxings, testimonials instantly 4️⃣ Platform Optimization - Auto-formats for TikTok/FB/Instagram algorithms Deployed across 200+ brands generating $50M+ tracked revenue. 47-second production time per video. Complete UGC independence. Want to deploy this inside your brand? 1️⃣ Follow me 2️⃣ Comment "FACTORY" below and REPOST this post (I'll DM you the complete system once you follow me)show more

Demirdjian Twins
46,491 görüntüleme • 8 ay önce
This broke my mental model of game dev 💀... 2.5 hours → fully playable ‘Worms’ clone. Built with Hermes agent by Nous Research Here’s what made that speed possible: Hermes used ‘Persistent Shell’ mode, which ensured it didn't forget its current folder or active tools. This allowed it to work smoothly, without the distraction of constantly having to recall where it left off last time. To optimize the workflow, the agent moved beyond linear execution and parallelized the workload. It spawned isolated subagents while executing multiple independent tool calls via ThreadPoolExecutor. Like, one subagent wrote Python RPC scripts for the projectile physics while another utilized vision tools for character sprites. When the complex terrain logic required debugging, the agent used filesystem checkpoints and the /rollback command to instantly return to a stable state. To fix UI bugs, it attached to a live Chrome instance via CDP (/browser connect), fixing rendering issues in real-time. The agent’s built-in learning loop was active from the very beginning. By the time the game was finished, this continuous process allowed the agent to autonomously convert the physics logic into a custom skill. This logic is now a permanent plugin file in the agent's plugin architecture, making the physics engine a native capability that the agent can reuse for future projects. Follow War_v3_FINALE.exe for updates!show more

Javier
37,874 görüntüleme • 4 ay önce
american guy made $10,845 in a single month from... a kids youtube channel he built with AI no camera, no animation skills, no voiceover. openart writes the script, generates the characters, renders the whole episode the numbers sound fake. first month the channel barely moved. that's where most people quit then one short hit 800K views. youtube started pushing it. and month three came in over $10,845 his whole workflow fits in one prompt. he opens openart, types a description of a 3D animated nursery scene, and the tool spits out a full short film ready to upload he showed it live. one prompt, one render, one upload. he can also vibe direct longer videos up to 5 minutes for higher CPM kids content is the highest-paying niche on youtube. parents leave it on autoplay for hours. one video can loop all day and the algorithm keeps feeding it to new viewers cocomelon does 10M views per video with a full studio. he does 100-200K views per video with a laptop. the CPM on kids content does the math for him no face on camera. no brand deals. no editing software. just prompts and uploads this used to take a pixar-level team and months of rendering. now it takes one AI tool and a free afternoon full workflow is in the video - save it before youtube patches the metashow more

0xbobaa
47,855 görüntüleme • 10 gün önce