#blendermodeling

What are poles in 3D modeling? 🤔 There are two common types of poles, N-poles & E-poles. Poles help control and the flow of topology and distributed edge loops to enable better control of the placement of support loops. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling
Joshua Graham61,983 次观看 • 7 个月前

Quad sphere vs UV sphere, which should you use? Well, for subd modelling, a quad sphere is ideal since it subdivides nicely. A UV sphere has nasty pinching artifacts at the top and bottoms caps due to the triangular poles. #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway53,942 次观看 • 8 个月前

My solution to last week’s Lego blaster modelling challenge. It’s probably a little trickier than you first think, but I’ll show you an easy way to merge the two cylinders together and retain clean surface normals. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway37,985 次观看 • 9 个月前

Do you hate UV unwrapping? I’m here to help make it more understandable. 😁 We’ll unwrap each component of the helmet, combining them into a singular pack and averaging them out to keep consistent and even texel density. #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
Josh Eastaway28,188 次观看 • 8 个月前

Learn to model visors with crisp reflections. 👀 In episode 3, shift gears from subdivision surface modelling and model the visor using weighted bevels and shrinkwraps. Meaning we can worry less about topology and still achieve clean results. #Blender3D #BlenderModeling
Joshua Graham31,159 次观看 • 10 个月前
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