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A quick look at the new crafting UI, tooltips, and inventory in Cube World Omega. Working on actual craft stations and shops next! #cubeworld #cubeworldomega
0:41
wol_lay's profile picture

A quick look at the new crafting UI, tooltips, and inventory in Cube World Omega. Working on actual craft stations and shops next! #cubeworld #cubeworldomega

Wolfram von Funck

1,142,568 views • 22 days ago

As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld #omega
0:56
wol_lay's profile picture

As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld #omega

Wolfram von Funck

442,686 views • 5 months ago

Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
0:32
wol_lay's profile picture

Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan

Wolfram von Funck

442,278 views • 10 months ago

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