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Wolfram von Funck

@wol_lay151,725 subscribers

I'm developing Cube World, a voxel-based exploration RPG.

Shorts

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

281,676 görüntüleme

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

272,464 görüntüleme

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

121,759 görüntüleme

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

153,021 görüntüleme

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

197,497 görüntüleme

Adding more procedurally generated enemies.

Adding more procedurally generated enemies.

358,407 görüntüleme

Me when I post something

Me when I post something

313,779 görüntüleme

Working on metal materials

Working on metal materials

226,087 görüntüleme

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

171,051 görüntüleme

Working on 'jiggle materials' for grass, flowers, grain etc.

Working on 'jiggle materials' for grass, flowers, grain etc.

150,907 görüntüleme

Working on fog and lighting #cubeworld #cubeworldomega

Working on fog and lighting #cubeworld #cubeworldomega

95,390 görüntüleme

Videos

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Working on hedgehogs!

Wolfram von Funck

210,533 görüntüleme • 2 yıl önce

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Working on rural areas

Wolfram von Funck

159,192 görüntüleme • 3 yıl önce

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Rural areas taking shape!

Wolfram von Funck

157,683 görüntüleme • 3 yıl önce

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...and day.

Wolfram von Funck

114,863 görüntüleme • 2 yıl önce