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Wolfram von Funck

@wol_lay150,854 subscribers

I'm developing Cube World, a voxel-based exploration RPG.

Shorts

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

254,438 views

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

191,796 views

Adding more procedurally generated enemies.

Adding more procedurally generated enemies.

355,845 views

Me when I post something

Me when I post something

313,047 views

Working on metal materials

Working on metal materials

224,218 views

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

168,138 views

Working on 'jiggle materials' for grass, flowers, grain etc.

Working on 'jiggle materials' for grass, flowers, grain etc.

149,960 views

Working on fog and lighting #cubeworld #cubeworldomega

Working on fog and lighting #cubeworld #cubeworldomega

92,171 views

Videos

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Working on hedgehogs!

Wolfram von Funck

209,798 views • 2 years ago

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Working on rural areas

Wolfram von Funck

158,445 views • 2 years ago

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...and day.

Wolfram von Funck

113,045 views • 2 years ago

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Good night.

Wolfram von Funck

138,641 views • 2 years ago

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