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Wolfram von Funck

@wol_lay • 151,753 subscribers

I'm developing Cube World, a voxel-based exploration RPG.

Shorts

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

283,290 views

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

273,855 views

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

125,052 views

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

155,402 views

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

198,820 views

Adding more procedurally generated enemies.

Adding more procedurally generated enemies.

358,673 views

Me when I post something

Me when I post something

314,003 views

Working on metal materials

Working on metal materials

226,606 views

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

171,736 views

Working on 'jiggle materials' for grass, flowers, grain etc.

Working on 'jiggle materials' for grass, flowers, grain etc.

150,907 views

Working on fog and lighting #cubeworld #cubeworldomega

Working on fog and lighting #cubeworld #cubeworldomega

95,838 views

Videos

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Working on hedgehogs!

Wolfram von Funck

210,893 views • 3 years ago

wol_lay's profile picture

Working on rural areas

Wolfram von Funck

159,500 views • 3 years ago