Wolfram von Funck
@wol_lay • 151,725 subscribers
I'm developing Cube World, a voxel-based exploration RPG.
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Videos
Finally re-added facial expressions that I showed a while back to my new engine. Players and NPCs can blink and look angry, happy, surprised, or sad. I actually only wanted to show you a short clip but ended up making this whole video.😅 Enjoy! #cubeworld #cubeworldomega
Wolfram von Funck72,074 views • 21 days ago
As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld #omega
Wolfram von Funck447,581 views • 8 months ago
Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
Wolfram von Funck447,534 views • 1 year ago
Testing NPCs traveling along roads. They use map information to navigate through the world (in this case find the closest road), even when they're kilometers away from the player. When the player gets close, they spawn and use the pathfinding algorithm I mentioned before.
Wolfram von Funck280,246 views • 2 years ago
Here's a look at how various creatures look in Unreal Engine 5.
Wolfram von Funck229,908 views • 2 years ago
For better visualization during development, I added a map (lower right) that shows how NPCs move (red dots). I my test, they start to walk to the street in the center, then following that street. Next step: zombie herds, bandit gangs, adventurers etc. moving across the map.
Wolfram von Funck270,964 views • 2 years ago
Mini ogres! Aren't they cute? (Just testing something where I had to scale them down)
Wolfram von Funck196,838 views • 3 years ago
More progress with Unreal Engine 5 (clouds, foliage moving in wind)
Wolfram von Funck118,070 views • 2 years ago
More progress, tweaking colors and lighting (Cube World Omega + UE5)
Wolfram von Funck117,973 views • 2 years ago