Wolfram von Funck's banner
Wolfram von Funck's profile picture

Wolfram von Funck

@wol_lay151,725 subscribers

I'm developing Cube World, a voxel-based exploration RPG.

Shorts

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

Working on the world map: Smooth world map zoom with adaptive level of detail! Also fog of war hiding unexplored areas! #cubeworld #cubeworldomega

281,676 views

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

Testing combat behavior with my ogre friends (pathfinding dots only visible in dev mode) #cubeworld #cubeworldomega

272,464 views

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

121,759 views

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

Short clip showing the new combo display and the block power bar, which now shakes when block power is depleted.🛡️ #cubeworld #cubeworldomega

153,021 views

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.

197,497 views

Adding more procedurally generated enemies.

Adding more procedurally generated enemies.

358,407 views

Me when I post something

Me when I post something

313,779 views

Working on metal materials

Working on metal materials

226,087 views

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

I had some issues with UE's garbage collector in combination with asynchronously generated meshes. This is how I'm testing it. I think I resolved it.

171,051 views

Working on 'jiggle materials' for grass, flowers, grain etc.

Working on 'jiggle materials' for grass, flowers, grain etc.

150,907 views

Working on fog and lighting #cubeworld #cubeworldomega

Working on fog and lighting #cubeworld #cubeworldomega

95,390 views

Videos

wol_lay's profile picture

Working on hedgehogs!

Wolfram von Funck

210,533 views • 2 years ago

wol_lay's profile picture

Working on rural areas

Wolfram von Funck

159,192 views • 3 years ago

wol_lay's profile picture

...and day.

Wolfram von Funck

114,863 views • 2 years ago