#cubeworld
As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld #omega
Wolfram von Funck442,686 просмотров • 5 месяцев назад
Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
Wolfram von Funck442,278 просмотров • 10 месяцев назад
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