#cubeworld
Some Cube World Omega gameplay, featuring a new glyph language. ❤️🧊🌎 #cubeworld #cubeworldomega
Wolfram von Funck237,963 görüntüleme • 17 gün önce
Finally re-added facial expressions that I showed a while back to my new engine. Players and NPCs can blink and look angry, happy, surprised, or sad. I actually only wanted to show you a short clip but ended up making this whole video.😅 Enjoy! #cubeworld #cubeworldomega
Wolfram von Funck80,168 görüntüleme • 1 ay önce
As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld #omega
Wolfram von Funck447,581 görüntüleme • 8 ay önce
Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan
Wolfram von Funck448,322 görüntüleme • 1 yıl önce
Daha fazla içerik yok.