#e2v1

Recorded on my laptop 50 mins ago, some footage of #Earth2's #WIP 510,000,000km2 geologically accurate #Metaverse, #E2V1, to be widely powered by $ESS 🌎✌️ This footage shows seamless navigation in a 1:1 scale virtual #Earth from space down to detailed biomes, geological accuracy, satellite image overlay, #Player owned properties, interactable / playable environments and so forth. Development on this scale takes time, but we have set a good foundation and continue to make progress plus we have a few new exciting updates to share over the next couple of months. The early stage #prealpha testing is running behind schedule, but will be going ahead in #Q3. We do have a shortlist for that test but emails have not yet been sent out just yet. I know a lot of people are watching the $ESS token closely, but as I mentioned a few times before it launched, we expected a number of #Players to sell, especially those who acquired their $ESS in the early days when it was easier to mine & then from the high #staking rewards that I said would never been seen again. But at the end of the day people sell for different reasons. The #Web3 market is also taking a hit right now with $ETH and $BTC dropping over the past week, further dropping 5-6% over the past 24 hours. As you know, we are not in control of the pairing or pools, if the pool is linked to $ETH as opposed to a stable coin like $USDC, the movement of $ETH will also have an affect on $ESS, whether up or down. There are many well established coins with years of trading that are down 10-20% over the past week. It is important to remember these are still very early days, we still have a lot of steps ahead of us and we are still actively building our flagship product, something I believe is going to develop into a very robust product built with the future in mind. #Earth2 #Metaverse #E2V1 #Earth #Earth2Version1 $ESS
Shane Isaac 🌍2️⃣30,840 views • 2 years ago

Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️ Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS
Shane Isaac 🌍2️⃣21,314 views • 1 year ago

As promised, another #E2V1 video for #Dec 🌍✌️ This footage is more laid back but in some ways provides a better feel of #E2V1. ⬅️full version It is very important to note that this video is a mixture of #WIP footage taken throughout the year during development & testing of: 1️⃣ 🌴 the implementation and testing of our global biome system 2️⃣ 🌊 our water system which not only looks nice, but spans the entire planet and for the most part handles correct directional flow of water mass 3️⃣ 🍁 the early stages of our seasonal system, facilitating for the transition of vegetation and environments into spring, summer, fall and winter 4️⃣ 🧍 early testing on our NPC system with simple navigation and various states of animation to clearly convey their feeling or current activity 5️⃣ 🐟 early testing of our first animal system spawning various sea animals into bodies of water in various locations 6️⃣ 🚢 further testing of our logistics system, with vehicles and ships moving on, over and through the terrain 7️⃣ 🏢 further testing of our megacity system, pushing the limits for larger megacities with an awesome view distance You will find little bugs if you look hard enough so it's important to understand it's a #WIP! We just thought we would share some of the footage because it came together nicely. All in all we have made some really good progress through 2023 not only via #feature releases on the website but also development & progress on #E2V1. We hope you enjoy & we look forward to our next step, revealing the first look at early game play inside #E2V1 in 2024! If you enjoy the footage & progress don't forget to drop a like & comment on YouTube & sub if you haven't already 👌 Hope you all enjoy the rest of 2023 & I look forward to a very exciting 2024 with you all! #Earth2 #Metaverse #OpenWorld #PlayerDriven #digitalearth #bigthingscoming
Shane Isaac 🌍2️⃣30,546 views • 2 years ago

Earlier today the #Earth2 Discord held a 3hr #GIFmas event. I decided to do a quick recording of me flying around in #E2V1 on my home PC & share it as a #GIF Here's part of the original recording for those interested. It's only in HD + Twitter will probably reduce quality further
Shane Isaac 🌍2️⃣28,445 views • 3 years ago

The #E2V1 #prealpha will be heavily focused on exploring with your #avatar, but let's not forget some other changes it will bring. Some might not see it, but when I see footage like this I visualise a #prealpha era where I'm playing the #EcoSim top down view, building, planning, trading, routing logistics, troops, machinery, ships.. this list goes on. This footage was recorded months ago, but I often watch it & enjoy let my imagination run free for a moment. I wonder if others can visualise what I see when watching? This view excites me almost as much, possibly more (being a lover of #RTS) than the main 3rd person view the #prealpha will launch with - but on second thought it is pretty cool running around exploring #E2V1 as an avatar, so I like both. I often receive little clips or screenshots of progress team members are making when I don't have time to check out builds. I like watching & re-watching footage like this because it reminds me that we're edging closer & closer to getting #Players united with their virtual land & how exciting all of that will be. Just felt like sharing these thoughts for those who are interested enough to read about them. It may also help some to understand another piece of the puzzle. Keep safe. #Earth2 #Metaverse #OpenWorld #LoveRTS #E2V1 #Platform #Virtual #Digital
Shane Isaac 🌍2️⃣22,958 views • 2 years ago

As promised, another #E2V1 #community clip from inside our 510,072,000 km2 map - #Earth2 🌍✌️ Today we're looking at #OmegaCity, a #megacity owned by #Predict! There is some amazing #tileart, beautiful position & I can't wait to see how the city forms inside #E2V1, the #Earth2 #Metaverse as we roll it out over time! I am showing this clip as some people asked if I could record some footage of their #megacities or #tileart inside #E2V1. The #Earth2 #CM prepared a list of people that contacted her, so when I get time I'll try to record a few others who have already requested footage. If you have a #megacity or #tileart you'd like recorded, drop a comment below & I'll ask my team to create a list. I don't have a lot of time so this recording was taken first attempt so I just kind of looked around randomly - really amazing looking #megacity & I think it looks so damn cool inside #E2V1 before buildings even come into the picture! #Earth2 #Metaverse #E2V1 #megacity #community $ESS #WIP #Web3
Shane Isaac 🌍2️⃣18,549 views • 1 year ago

🗺️#Explore a 1:1 scale #virtual Earth & collect hundreds of materials to #Craft & keep your character alive & equip to discover #minigame hot spots on $ESS staked #Player owned #properties like #Hordes inside the massive 510,072,000km2 #openworld of #E2V1✌️🌏 Earn loot drops, collect energy types or Farm E-ther which can be converted to the utility token $ESS or used to synthesise #characters amongst other things. This is just one facet of the #Earth2 #Metaverse, as life starts to come online inside #E2V1 this year. To learn more about Chapter 1 & the early life system check out: To learn more about the latest #Earth2Hordes update check out: To watch the latest Vol. 3 combat mechanics video check out: To learn how to stake $ESS on your properties, check out: Or to follow $ESS, tradable on the #DEX #UniSwap, check out: Features set for release this year inside #E2V1 will introduce numerous new #Utility cases for $ESS, new burn mechanisms & new reward systems for #F2P #Players & land owners alike. From there we have more exciting features releases such as #EggHunts & early stage building. I have designed the systems we're releasing this year to work together & provide opportunities in ways people might not realise just yet, will be cool to see how this develops & whether these predictions naturally occur or need more work. #Earth2 #Metaverse #E2V1 $ESS #P2E #openworld #game #F2P
Shane Isaac 🌍2️⃣12,520 views • 1 year ago

There have been quite a few people asking for this, so checkout the next #Earth2 community designed #skin! 🌍✌️ Massive congratulations to DimL for submitting the concept art that our talented team took & brought to life for it to live inside #E2V1! I still love the fact our community has the chance to provide concept art that will live on inside the #Metaverse we're building! Congrats on winning the $1,000 prize too DimL! If you'd like to check #murushierago (named by DimL) out in #4K please visit: This skin will different variations available in E$ and $ESS, with $ESS skins locked in at a $0.10 value per $ESS irrespective of the external trading price! It's been almost 7 weeks since the last #Earth2 #skin drop & though we had this little gem ready 10 weeks ago, I just wanted to hold off releasing it while we made progress on a couple of other things first. Can't wait to see #players running around with these inside #E2V1! I love this skin! #Earth2 #E2V1 #Skins #Community #Designed #Essence $ESS #Metaverse
Shane Isaac 🌍2️⃣16,025 views • 1 year ago

Check out our latest #Earth2 #creation the #MotorwayMarauder🌍✌️From #ConceptArt to #gameready, gives me #MadMax & #Terminator vibes - love it! Some #IMPORTANT things to remember about #Earth2 #drops leading up to #E2V1👇 1⃣Acquiring #skins is completely optional 2⃣ Notably, the #skins we drop leading up to the #E2V1 release will more likely have a ‘Limited Supply’, something that rewards our early supporters with increased rarity. These Limited Supply drops will become less frequent in the future being replaced with drops of unlimited supply but restricted availability requiring Players to wait for a skin to become available in the skin store or hope to acquire it via game play inside #E2V1 3⃣ Our goal is not to have these early #skin drops sell out during their maiden release, but rather provide an opportunity for our early supporters to secure skins they like at a discounted price with the welcoming guarantee of an all time Limited Supply. 4⃣ Most of the early #skin drops will naturally allow #Players to resell them, but importantly many will also be assigned with a once ever discount rate. #Skins that have Future Price Reduction assigned with “No” means that if the #skin does not sell out on its maiden drop and subsequently gets listed in store again at a future date, #Earth2 will never resell that #skin at any discounted rate. 5⃣ #Earth2 is building a modular clothing system, meaning that most items of clothing, especially if sold separately, will be interchangeable on avatars making them more useful and giving the #Player more ways to mix up their outfits, look the part & express themselves. 6⃣ The version of the skin you see in store is the base version you receive with the skin, however, there will also be opportunities to tailor outfits in game allowing for the adjustment in fabrics, prints, colours and more (be prepared for a little legwork though, unless you want to take your clothing items to another #Player who specialises in tailoring). 7⃣ #Earth2 is proud to have uniquely designed the #skins you listed in our store & it is important to remember that these #skins are the end result of a long and stringent internal character pipeline we have developed. Each skin starts from concept art which is reviewed and iterated on numerous times before being approved. Once approval is given, it is handed to our 3D modelling team for sculpting into high poly, then low poly, while receiving numerous reviews and adhering to our pipeline protocols. When the low poly version is finished, the 3D team then finishes with UV mapping and texture baking and runs their own QA process. Once the entire 3D sculpting process is approved, the models enter the skinning, rigging and weight painting process and are then passed to the animation team for further testing with various animations and another set of QA such as minimising clipping and identifying any other potential flaws in the model. The model then needs to go through the final process with a game developer to ensure it passed the final tests and is game ready for #E2V1. 8⃣ The above steps only represent a light explanation of our character and clothing pipeline, but as you can see we’re not simply selling static concept art images or a high poly 3D model that lacks any kind of optimisations resulting in little chance of it ever being game ready in its advertised state - there is a lot of work that takes place in order to get these skins to the stage our #Players see them in the video footage. Each skin sold helps support different parts of the development of Earth 2 providing us with new opportunities to further expand our team, speed up development and keep stepping closer to our short and long term goals for #E2V1 and #Earth2. 9⃣ We understand that fashion will become a big part of the #Metaverse, but we want to remind people that while some #Players may decide to set rules for certain skins being required for access or a ticket to entry under certain circumstances, from #Earth2’s perspective these skins are for cosmetic purposes only. 🔟 These skin drops also give #Earth2 the chance to show off our ability and versatility in avatar creation and accessories so even if you’re not keen on picking up a skin, remember to have fun and simply enjoy the progress! Also take heart every time you see a #skindrop, if the #E2V1 pre-alpha was not launching this year I wouldn't be dropping skins. We want to have at least some diversity for #avatars inside #E2V1 from the early stages! #Earth2 #Metaverse #Skins #Fashion #Collectibles #3DWorld #WIP #prealpha2024
Shane Isaac 🌍2️⃣19,007 views • 2 years ago

Happy #ValetinesDay! Don't go breaking any hearts today or Cupid may just get his Cleaner to pay you a visit 🕵️ If you're keen to grab a #LimitedEdition skin check out: 🌍✌️ Otherwise, can we just appreciate how nice #E2V1 is looking in some of these shots! If you'd like to view footage of this video in better quality please visit our unlisted video on YouTube : More details on our custom created #skins for anyone who has not read up yet : Also a little heads up, be sure to keep an eye out here on my X or on #Earth2 socials for an incoming #E2V1 #AlphaTest application form if you're interested in getting on the list to help test #prealpha #E2V1 when the time comes. Finally, check the attached post below for winners of the recent competition! #Earth2 #Metaverse #Skins #E2V1 #LimitedEdition #OpenWorld
Shane Isaac 🌍2️⃣16,537 views • 2 years ago

Footage taken #realtime #ingame inside #E2V1, the 1:1 scale playable #Earth we are building 🌏✌️ This is what it looks like running around inside #E2V1. A reminder that #E2V1 stands for Earth 2 Version 1 which we consider to only be the very first version & one we will improve over time. #HorrorWarning.. I really love this outfit, I have been watching the footage every time I get a chance.. it's addictive. So much work goes into these and our team did an amazing, high quality job with this skin! We also tried something a little different this time by including some #LimitedEdition pre-configured sets for those who want to lock down something a little different in advance. These preconfigured sets will be protected in the #EcoSim from exact copies. Other #Players may be able to tailor something similar with quite a bit of effort, but they will not be able to copy these specific versions perfectly. Also any versions that are altered will be classified as #tailored, not the original. Aside from these sets, we have also kept the single original modular items which are priced from $2.00-$5.00 for those who just want to grab a special piece. Finally, just a (horror) warning that while we have a few more special complete character outfits coming up, these full outfits will also not appear as often over time as we focus more on single modular items in drops (i.e a single jacket, or shirt, boots not part of a set). So full set outfits will become less frequent over time as well. Remember, it is completely optional to purchase these #skins, it will be impossible for people to keep up with every facet of #Earth2 as we continue to expand & I know many of you love #Earth2, but don't feel bad if you miss something. If you want to check out the full #4Kfootage please visit our #youtube. (Unlisted video) #Earth2 #Metaverse #Skins #LimitedEdition #KickassSkins #E2V1 #Prealpha #OpenWorld #DigitalEarth #Beautiful
Shane Isaac 🌍2️⃣16,028 views • 2 years ago
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