#ecs

#UnrealEngine Vite 10,000 skinned meshes. 100,000,000 triangles. 100% dynamic shadow casting. Pushing our Vite #ECS Flecs-based framework to the absolute limit, running high-density crowds using #MetaHumans skeletons, 10 000 of Skinned Birds and Spiders at very high performance on mid-tier hardware (8-core CPU + 9600xt) This is not #UE5 Mass Join Vite Community (Will be sharing demo): Consider contributing to our Hard Engine Dev Work #gamedev #indiedev #engine #GraphicsProgramming #ECS #CPP
TheRedPixel11,958 views • 13 days ago
No more content to load