#embark

I have just ported #PhysX to my #UnrealEngine Fork! This engine is very close to what #Embark is running for #TheFinals #ARCRaiders The performance benefit is visible not only on Simulation but also on Sweeps/Queries. In the video here, the CharacterMovement on Wall Collide performance is compared when running on Chaos (0.14ms) vs PhysX (0.11ms) a ~25% improvement! #gamedev #optimization #cpp #physics
TheRedPixel19,559 views • 9 months ago
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