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I have just ported #PhysX to my #UnrealEngine Fork! This engine is very close to what #Embark is running for #TheFinals #ARCRaiders The performance benefit is visible not only on Simulation but also on Sweeps/Queries. In the video here, the CharacterMovement on Wall Collide performance is compared when running...

19,559 views • 10 months ago •via X (Twitter)

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