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This is the EXACT feature we needed! 🎬🔥 Jonathan Lampel delivering on the #1 requested Render Raw feature! Per-camera layer binding is absolutely GENIUS for complex multi-camera setups! ⚡ ‼️Link In Comments‼️ #b3d #geometrynode #proceduralart #3dart #blender質 #3d #3Danimation #geonodes #B3D
0:32
3DxDEV7's profile picture

This is the EXACT feature we needed! 🎬🔥 Jonathan Lampel delivering on the #1 requested Render Raw feature! Per-camera layer binding is absolutely GENIUS for complex multi-camera setups! ⚡ ‼️Link In Comments‼️ #b3d #geometrynode #proceduralart #3dart #blender質 #3d #3Danimation #geonodes #B3D

3DxDEV

20,048 views • 10 months ago

Trying a socket based setup for running #GeometryNode from engine. Main bottleneck atm is creating static mesh assets which is needed for instancing. I wonder if there are any ways to instance dynamic/proc mesh in the engine :?
1:12
amu_mhr's profile picture

Trying a socket based setup for running #GeometryNode from engine. Main bottleneck atm is creating static mesh assets which is needed for instancing. I wonder if there are any ways to instance dynamic/proc mesh in the engine :?

Amit Mehar

13,151 views • 7 months ago

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