Amit Mehar's banner
Amit Mehar's profile picture

Amit Mehar

@amu_mhr4,975 subscribers

Doing Niagara experiments in my free time. 💗Niagara

Shorts

#UE5.4 will add an option to access SkinCache data in #Niagara which would make reading skinned mesh data very efficient! Could make a good alternative to SceneCapture style damage rendering :) Almost 3x faster in this case (compared to 5.3, skin cache disabled)

#UE5.4 will add an option to access SkinCache data in #Niagara which would make reading skinned mesh data very efficient! Could make a good alternative to SceneCapture style damage rendering :) Almost 3x faster in this case (compared to 5.3, skin cache disabled)

50,920 views

Saw a couple of character trail effects recently, so wanted to try something using #Niagara mesh particles. Particle uploads bone transforms used by material for skinning vertices. #UE5

Saw a couple of character trail effects recently, so wanted to try something using #Niagara mesh particles. Particle uploads bone transforms used by material for skinning vertices. #UE5

33,528 views

#Portal with custom shape :? Tried recreating Dr. Strange's portal effect. Handling particle collision seems tricky, can't use DF as portal blocks it and depth buffer is kind of messed up :p #UE5

#Portal with custom shape :? Tried recreating Dr. Strange's portal effect. Handling particle collision seems tricky, can't use DF as portal blocks it and depth buffer is kind of messed up :p #UE5

21,662 views

Using physics asset DI for constraining particles to the character mesh.

Using physics asset DI for constraining particles to the character mesh.

23,905 views

Tried implementing a basic rain drip effect for skeletal meshes in #Niagara #UE5

Tried implementing a basic rain drip effect for skeletal meshes in #Niagara #UE5

18,241 views

Videos

No more content to load