#procedural

Black hole shader using raymarching in realtime. Blender 5.0, Eevee, repeat node. #blender #raymarching #shader #procedural
Shahzod Boyhonov249,904 просмотров • 7 месяцев назад

I've made a bunch of optimizations to the voxel simulations in Lay of the Land. Thousands of moving voxels can now be simulated with little performance loss. Also you can now become buried in sand. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
Tooley1998319,485 просмотров • 11 месяцев назад

Nothing ominous about this at all. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
Tooley199866,749 просмотров • 4 месяцев назад





