#raytracing

After about 30 mins of small optimizations I have it running fully playable on the deck! :) ~80 Billion Polys, 150 Ray-Traced Lights using MegaLights, Lumen & Substrate all running at 30fps on the SteamDeck. #UE5 #UnrealEngine #GameDev #SteamDeck #MegaLights #RayTracing
Dylan Browne120,507 Aufrufe • vor 1 Jahr

Resident Evil Requiem runs well on older hardware #pcgamer #raytracing #pathtracing #residentevilrequiem
PC Gamer21,571 Aufrufe • vor 5 Monaten

This is some really cool stuff, Epic has been working on a new RayTraced Translucency on UE5-Main that uses Hit Lighting for reflections and refraction, as well as working with DOF!! Its super early but its shaping up well. #UnrealEngine #UE5 #GameDev #RayTracing #Graphics
Dylan Browne30,465 Aufrufe • vor 1 Jahr



