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After about 30 mins of small optimizations I have it running fully playable on the deck! :) ~80 Billion Polys, 150 Ray-Traced Lights using MegaLights, Lumen & Substrate all running at 30fps on the SteamDeck. #UE5 #UnrealEngine #GameDev #SteamDeck #MegaLights #RayTracing

120,507 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Nightmare42150 profil fotoğrafı
Nightmare421501 yıl önce

Wait, that escenario it looks kinda familiar, isn't that the interior of the ship that appears on "Beyond the Aquila rift" of love death and robots ?. Btw its damn impressive the amount of Polys and still running at 30fps, wow👌

Dylan Browne profil fotoğrafı
Dylan Browne1 yıl önce

Haha yeh , that first section is heavily inspired by that ep

Vlad M. profil fotoğrafı
Vlad M.1 yıl önce

Tbh, why use all these polys and raytracing. It doesn't showing. This could have been done with much more modest specs than these and would have got looks close to that. But yeah, its really impressive that steam deck can run it in 30fps.

Dylan Browne profil fotoğrafı
Dylan Browne1 yıl önce

Because it was designed as an offline rendered cinematic scene with the main purpose being to push nanite, Lumen & Substrate

Капітан GPU 🇺🇦 profil fotoğrafı
Капітан GPU 🇺🇦1 yıl önce

Wow. steamdeck have problems with throttling?

Stephen Ford profil fotoğrafı
Stephen Ford1 yıl önce

I would probably sacrifice eating caramel for the rest of my life to work with you.

Dylan Browne profil fotoğrafı
Dylan Browne1 yıl önce

Damn! Caramel is pretty good!

Hakan AKSU profil fotoğrafı
Hakan AKSU1 yıl önce

Am I reading it right? 80 billion polygons? 🤯

Strelok profil fotoğrafı
Strelok1 yıl önce

What kind of optimizations did you do

Dylan Browne profil fotoğrafı
Dylan Browne1 yıl önce

Reduced lumen quality, lowered texture quality, set a roughness cutoff for lumen reflections mainly not much at all

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38,367 görüntüleme • 5 ay önce