#thewitcher3remastered

来週9/29配信開始の『ウィッチャー3 ワイルドハント リマスター』では、戦闘システムが強化されました⚔️ #TheWitcher3Remastered
CD PROJEKT RED - Japan559,113 views • 1 month ago

Don't come between a witcher and his contract... #TheWitcher3Remastered
The Witcher685,066 views • 1 month ago

#TheWitcher3Remastered Vs Original. I think the biggest and most obvious visual upgrade is the lighting quality, which has improved significantly. The addition of GTAO and better shading also helps elevate the overall presentation. On the flip side, Global Illumination is currently broken in some areas (Beauclair is a clear example). additionally the gamma is completely off, making some areas look extremely washed out. Disabling Bloom and lowering the gamma helps a bit, but it still doesn't make the image look accurate or consistent with the original version. Overall, just like STALKER 2’s Update 2.0, I expect the visual changes here to be divisive. The original still has its strengths, but the improvements particularly in lighting and shading are substantial.
BenchmarKing346,245 views • 1 month ago

CD Projekt Red droped a new patch 5.01 for #TheWitcher3Remastered. Took a quick look at it. Bloom intensity is further reduced in some areas, but other, more troublesome spots, like Crookback Bog, didn't show any noticeable difference. There is also a slight change to RT lighting, while Path Tracing has been changed more significantly, as they reduced the blue skylight that stood out in some areas.
BenchmarKing117,610 views • 1 month ago

Raster vs Ray Tracing vs Path Tracing in #TheWitcher3Remastered Path Tracing is inconsistent in terms of visuals. Sometimes it looks stunning and much better than Ray Tracing, while other times it looks worse or simply looks different. Ray Tracing, on the other hand, is transformative compared to the game’s raster lighting especially RTGI. It adds a lot to the visuals and makes the colors and objects pop much more. On the performance side, Ray Tracing is extremely demanding, especially on the CPU side, so enabling all RT effects isn’t a good idea unless you have the hardware to back it up. If you want decent performance with RT, enable RTGI on Performance and make sure to add RTAO, as it’s required. GTAO doesn’t work well with RTGI and can lead to noticeable visual artifacts. Finally, I recommend disabling DLSS RR. It’s heavier, and visually it doesn’t affect RTGI, while its impact on RTAO isn’t that noticeable.
BenchmarKing43,525 views • 1 month ago

Ray Tracing and general performance comparison between #TheWitcher3Remastered and the Next-gen version (4.04). There’s a noticeable improvement in RT effects, especially RTGI, which now looks more accurate and has better coverage. RT Reflections and Shadows have also been extended (they’ve added RT Shadows for local lights). All of these improvements come at a cost, though, as RT is now more demanding than in the previous version. As for performance without RT, the Remastered version is a bit slower overall. What's interesting is at lower presets like Medium, the advantage shifts in favor of the Remastered version.
BenchmarKing18,002 views • 1 month ago

リマスター版で、ゲラルトの伝説の旅を体験しよう!⚔️ 『ウィッチャー3 ワイルドハント リマスター』は現在配信中です: #XBOX #TheWitcher3Remastered
XBOX Japan11,082 views • 1 month ago
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