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Ray Tracing and general performance comparison between #TheWitcher3Remastered and the Next-gen version (4.04). There’s a noticeable improvement in RT effects, especially RTGI, which now looks more accurate and has better coverage. RT Reflections and Shadows have also been extended (they’ve added RT Shadows for local lights). All of these... show more
16,929 views • 2 days ago •via X (Twitter)
31 Comments

5090 max settings without MFG is unplayable

Have they patched the watched out colors?

Nope, not yet.

Thats a hard No for now.

@BMKing23 disable bloom and you will be surprised

@BMKing23 For what I've seen, it does not completely fix the issue, so no ty.

we gonna need that video uncle BenchmarKing

wtf is wrong with the colors?

They've updated the tone mapping and it’s not working right.

Was trying here in my 5070 and RT or PT performance seems just like the same, that's crazy.

can't wait for your video

Honestly I don’t know if the remastered version is worth the performance cost at this point

I think it's worth it, even more so for those who play without RT or at lower quality presets. The biggest problem right now, and what's causing most of the divisive opinions, is the broken tone mapping and washed out colors. They really need to fix this ASAP.

I agree. In some scenes, the vegetation seems out of place, like it’s flotting or something. Yeah they need to fix this

The game is Frankenstein as i feared. A DX11 game patched with DX12 and again a newer DX12. They didn't fully overhaul to a new updated fresh engine. Which explains why its free. Its not like Cyberpunk where it used an updated engine with DX12 from.

quando seu video completo vai sair ?

Pretty impressive improvement!

Est-ce que le path tracing vaut le coup ? Les performances galèrent un peu en ultra, je ne sais pas si le path tracing amène des changements intéressants ou si il faut le désactiver et garder uniquement le RT pour gagner en perf 😅 merci !

Path Tracing is a bit weird in this game. Sometimes it looks great, while other times it actually looks worse than RT. But generally, if you can’t run it with good performance, it's not worth using.

Thanks for the answer !! It helps a lot

When are you going to upload a settings video? game runs horrible for me rn 💀

But is the remaster using RTGI? The next-gen version wasn't RTGI; it was ray tracing using light probes (DDGI), whereas RTGI is ray tracing that uses the scene's geometry/triangles. It might be an enhanced DDGI with more light probes, or Surface Ray Tracing—which is very popular.

Optimize setting?

Have you noticed pixelation in motion? With FG or without, it looks very distracting. It feels like image in some section breaks into pixels, DLAA/Quality/Balanced, does not matter. I don't remember such issues on 4.04.

So much for them updating the lighting while theres still distracting pop in, good job cdpr...

Maybe at medium it's more CPU bound and the native DX12 helps with performances?

Apparently it's the bloom effect that cause washed color

waiting for your video goat

One thing I've noticed in some screenshot is that the foliage density is better than the next gen ver

Next generation looks better

Was planning to get into the series at some point, would you reccomended starting with the next gen version or remastered even with the problems?
