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CD Projekt Red droped a new patch 5.01 for #TheWitcher3Remastered. Took a quick look at it. Bloom intensity is further reduced in some areas, but other, more troublesome spots, like Crookback Bog, didn't show any noticeable difference. There is also a slight change to RT lighting, while Path Tracing... show more
117,610 views • 1 month ago •via X (Twitter)
26 Comments

Is Crookback Bog more contrasty in the original? The washed out look there feels kind of appropriate given its swampy nature so it might be intentional

It's more contrasty in the original and Next-Gen versions. Yes, it's probably intentional, but personally, I prefer the look of the original/Next-Gen version.

I am seeing some dramatically worse performance with PT in some areas I had to turn off hairworks on animals it couldn't hold frames at all while it could before. (this is x2)

having issues where I have I high fps (130) natively with ray tracing on but when I enable dlss the frames drop significantly (70fps) also playing natively makes the games very pixel noisyvisual artifacts.

DLSS Ray Reconstruction probably gets enabled when you turn DLSS on, and that can lower performance significantly, especially on older 20/30 series cards. If that's the case, try using DLSS Quality and disabling DLSS Ray Reconstruction.

Ima double check cause it was off already but I’ll double check everything

The fact they can’t even release a remaster without serious issues doesn’t bode well for The Witcher 4 on release.

I think the E3 2014 demo had a pretty similar look to this when it comes to the bog. Anyway just glad the warm colors are back for other areas, especially Toussaint.

King!!!

So is bloom fixed now? Or should I disable it for now?

It looks much better than it did at launch, so I'd say it's fine to leave it enabled if you prefer the look.

Nice

I think I still prefer the ray tracing look, the extra fps is nice too!

Is there any real difference between RTGI quality vs performance? Because as for RT shadows Q/P may look the same but in some scenes using (perf) there is light leaking under tables and some faces and using (Quality)not and for RTGI there seems to be no difference except for fps

There is a slight change to RTGI, but it's not something you'll be able to notice during normal gameplay.

For that subtle change which is more like black patches in some areas, i would remove the performance/quality modes and just leave the performance mode labeling as just RT Global Illumination On/Off 😅

I can see what they were trying to do with the bloom setting, just a bit overstated, and probably not suited for every scene. But at this rate, the setting will soon have no function 😂

Are you planning to do a video on this as well? Follow-up on follow-up lol :D But yea it'd be nice to know what settings to finally play the game at already its kinda a mess

Did you manage to run PT optimiser AND ultra plus graphics menu together? U+ is fine but pt optimiser does nothing for me

J’ai que des crash je joue sur leurs launcher GOG toujours pas résolu

Did the performance with path tracing improve?

Gears of war e-day please

How's the tone-mapping, now?

Looking good

I hope more issues will get fixed with further updates,still having lod issues on PC and screen space reflection setting is still broken, I am also experiencing a weird issue where Geralt and all npc are surrounded by blur and it looks distracting.

They dont know how to fix that mess. Incompetent developers.
