#vrage3

We are busy optimizing #VRAGE3 water to support large scale changes. For example see the Dam being deleted and water from flooded valley starts flowing with the slope. This is of course without support of VFX like proper waves, particles and foam. Those will be added later.
Jan Hloušek26,450 views • 2 years ago

#VRAGE3 tessellation being applied on a planet materials. Since tessellation is not reflected in physics, it is a matter of fine balance of visual impact and artifacts caused by foot penetrating the surface. What do you think - is the tessellation here too strong or weak?
Jan Hloušek18,084 views • 2 years ago
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