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#VRAGE3 water system listens to voxel edits and adjusts its flow when needed. Here you can see a hole made into the mountain lake's shore: it starts leaking water towards the sea below. What would YOU do with voxel edits and water?
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Pumped hydro electricity storage - maybe some scenario where batteries are limited?

How will the water affect the sand? Will it create mud? Clay blocks maybe? Will my character be able to walk in the mud? Will the mud or sand dirty my suit or vehicles? Can water wash of dirt from my suit or vehicles?

Are there any plans to add water erosion systems?

Waterfalls.

are there any plans on adding voxel placing in survival as a gameplay mechanic? I assume this wasn't implemented as a mechanic to avoid overpowered floating bases or something, however with the engine improvements currently in the works I just wanted to ask if there are..

While the feature is pretty cool, as a person with motion sickness issues, that camera angle and movement is ... problematic. I think it's the rolled camera that is rotating but not aligning with the ground that is triggering me.

Underground rivers are awesome. And canals - I had to mod Valheim to do proper canals.

I don't know what I would do, I only know that I need it

Generate energy because it's as important in #SpaceEngineers as in real life!

I hope there would be a lava equivalent, so I can make a bucket type vehicle to then get a scoop of lava and use it against enemy forces.

