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1 DAY TO GOOOOO Mortal Shell II: Devout Edition launches August 17 on PC, PS5 & Xbox Series X|S! • Play as Tiel, one of 8 Shells • ~30-hour story | 40+ hours for 100% • 7 tactical firearms & sidearms • 60+ handcrafted dungeons • Customizable Tarstones •...

80,783 Aufrufe • vor 1 Monat •via X (Twitter)

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I played the Mortal Shell 2 beta yesterday and had a great time. • Combat - especially parrying - feels fluid and satisfying. With no stamina bar, fights feel much faster than a lot of similar games. • Enemies hit hard and attack aggressively, so unless you nail your parries and interrupts, combat still feels challenging. • Enemy variety is promising so far, with some enemies even having their own unique riposte animations. • Different shells, weapons and tarstones seem like they’ll offer plenty of build variety and let you shape your own combat style as the game progresses. • It looks beautiful. The gloomy, melancholic aesthetic paired with the environmental audio creates a great sense of atmosphere. • Voice acting has been great so far, the story has me interested, and I’ve enjoyed stopping to read the lore scattered throughout the world already. • Exploration and mini-boss encounters can feel a little quiet without music. That said, parts of the soundtrack it does show are strong - especially during the Tar Golem fight and the opening title card - it complements the game’s dark, melancholic aesthetic really well. • On Xbox Series X (Performance Mode), I noticed some framerate drops during boss fights and larger encounters, but they resolved quickly and I didn’t experience any crashes. • I also ran into a bug meaning enemies failed to load with one trial that persisted after reloading. It is a beta though, so some things like this are expected. I'm looking forward to playing the full game when it releases 🕺🏻✨

Carly 🌼

15,318 Aufrufe • vor 1 Monat

Just 8 days after the final stack of Superheavy-B16. B17's common dome section has been moved to the front of MB1 for stacking operations. As expected, the pace of vehicle assembly will have to increase dramatically in order to keep up with SpaceX's goals for Starship Launch Cadence in 2025. We are rapidly approaching Flight 7, and Booster 17 is the Flight 10 Booster. Assuming SpaceX plans to carry out 20 to 25 launches in 2025, this booster will need to be fully stacked, cryo tested, integrated with its 33 raptor engines, static fire tested, and receive final launch outfitting 8 to 10 weeks from today. To date, the record holder for fastest assembly to launch time is B13 which took 41 weeks from initial stacking to launch. This means the assembly and test campaign for B17 needs to be at least 4 times faster than the previous best (assuming there are no re-flights's of boosters within the next 4 launches). If every booster from here on has one re-flight before B17's inaugural launch, then the assembly to launch process only needs to be around 2 times faster than the current best. I should note that B14 is expected to be the new record holder. If it launches on Jan 10 it will have been just under 40 weeks. Another important detail is that from what we can tell, this a Version 1 Booster. This means that we should expect a minimum of 4 more launches before Pad B is operational. One thing is for sure 2025 is going to be WILD!!! Shoutout to The Ringwatchers discord server for helping me gather the required data on such short notice. Make sure to follow them if you haven't already.

Zack Golden

57,369 Aufrufe • vor 1 Jahr

🔥Active Matter Launches September 15th on Steam, Xbox Series X|S and PlayStation 5🔥 Operatives, Active Matter will launch on September 15th, 2026 on Steam, Xbox Series X|S, and PlayStation 5! Moreover, those of you who previously purchased the Early Version of Active Matter through the Gaijin Store will get a free Steam copy of the game. You’ll also be able to link your progress between the Gaijin Store and Steam versions, allowing you to continue playing on your PC platform of your choice without losing existing progression. Active Matter is set in a hostile, unstable Multiverse where realistic gunplay collides with twisted environments, gravity-defying anomalies, SCP-style strange objects, and nightmare creatures. Enemies can attack from unexpected angles across places like a Soviet closed island, a Central Africa quarantine zone and a dilapidated North American metropolis. “Active Matter was built around the idea of stepping into places on our own Earth where almost nothing behaves the way it should — except your weapon,” said Andrey Zhbannikov, Game Director of Active Matter. “We’re now ready to invite players into the world we’ve been building and polishing for the last few years”. The Early Version of Active Matter was extensively tested on and we’d like to thank the first explorers of our Multiverse. Your feedback was crucial in making the game better! The latest major update — featuring a decaying American city, new weapons, and more — arrives in a few days, and after the September full game launch, regular updates will bring even more new content and open doors to new parts of the Multiverse, teeming with anomalies and monsters designed to bend your perception of reality. Active Matter will be available for purchase in several editions, with the Standard Edition priced at 29.99 USD/EUR in applicable regions. We’ll tell more about edition contents and pricing closer to launch.Thank you for waiting, and let’s get ready for launch! #ActiveMatter #gamingnews #Gaming

Active Matter

79,627 Aufrufe • vor 1 Monat

The second wave of the fuel crisis is gaining momentum with each passing day. It is worth taking a closer look at what is happening and comparing it with the first wave. First wave. May–July 2026 A large-scale shortage began to develop in May following a series of Ukrainian strikes on Russian oil refining facilities. By summer, the problem had spread far beyond individual regions. The shortage reached Moscow, with queues appearing at petrol stations and limits being imposed on fuel sales. Fuel exports were restricted. Petrol began to be redistributed between regions, Moscow was given priority in supplies, Russia sharply increased imports from Belarus and Kazakhstan, and petrol quality requirements were relaxed to increase available volumes. Second wave. August 2026 – present In late July and early August, Ukrainian strikes on Russian oil refining facilities continued. As of August 17, Reuters reported restrictions on fuel sales in at least 10 Russian regions. Petrol sales on the St Petersburg Exchange have fallen by around 20% since the beginning of August. Rosneft imposed a limit of 30 litres per vehicle, Tatneft 50 litres, and Gazprom Neft 40–60 litres. Reuters is once again reporting queues at petrol stations in Moscow. But now there is a fundamentally new development. Russia, one of the world’s largest oil exporters, has begun importing petrol from India by sea. On August 17, a shipment of around 68,000 tonnes of Indian petrol arrived at the port of Vitino. At least two more shipments are currently on their way. Supplies from Belarus and Kazakhstan are also continuing. Moscow has also extended its ban on petrol and diesel exports until January 31, 2027. The key difference with the second wave is that the emergency measures that helped contain the first crisis for only a few weeks are already in place and are proving insufficient. What began as a temporary problem is gradually developing into a prolonged and severe fuel crisis, with no quick solution currently in sight.

Exilenova+

19,005 Aufrufe • vor 1 Monat

The Blood of Dawnwalker | Gameplay Overview Part II: ▫️ Vampire RPG made by Rebel Wolves, including ex-Witcher devs ▫️ Play in either human or vampire form ▫️ After feedback, a second camera option has been added that's slightly farther from the character ▫️ Camera can be adjusted separately for combat and exploration ▫️ After feedback, combat flow has been sped up. The directional input during combat must be done in realtime (like KCD2) and no longer pauses the game. ▫️ Magic is only available in human form, so other solutions must be found as Vampire ▫️ Compel Soul is a spell that allows you to speak with certain corpses ▫️ Vampire form can fight with claws or a sword ▫️ Sword is faster as Vampire than human ▫️ Voracious Bite ability allows you to drain enemy blood, healing you and damaging the enemy ▫️ The game gives you 30 days to rescue your family ▫️ Certain quests and dialogue options will push time forward (marked with an icon) ▫️ You can read books and inspect objects, sometimes offering new skills or XP ▫️ Plane Shift is a vampire ability that lets you walk on walls ▫️ Shadow Step allows you to teleport a short distance ▫️ Combine the two to reach rooftops and other inacessible areas ▫️ Every quest can be tackled in multiple ways ▫️ "No difference between main quests and side quests" ▫️ In the quest shown, Coen is searching for a legendary Silver Sword buried deep in a crypt ▫️Releasing 2026 on PS5, Xbox Series, and PC

KAMI

144,705 Aufrufe • vor 10 Monaten

Never stop November. Through wintry conditions, the developers & community of Avalanche continued to forge ahead. This list is proof Avalanche is the most resilient community in crypto. Here are 50 updates across the ecosystem last month: If we missed anything comment below. 1. files $AVAX ETF with staking yield 2. Securitize just received EU approval to run a regulated trading and settlement system on Avalanche 3. Dexalot surpasses 400m transactions on it’s L1 4. Yield Yak 🐃 🥛 ships a new UI for their famous AI vaults 5. Helika opens applications for season 2 of it’s gaming accelerator 6. Pharaoh on AVAX prints an all-time high in fees generated 7. Hatchyverse breaks 3,000 Gen2 holders and joins the W3X Cohort 8. LaunchLoop & Funtico holds a game developer gamejam 9. Helika opens applications for season 2 of their gaming accelerator program 10. Playfull goes live with Season 3 of The Avalanche Battlepass 11. Off The Grid wins 5 GAM3Sgg awards, including Game of the Year 12. MapleStory Universe crosses 100M transactions on their L1 13. Blaze’s onchain streaming platform goes live 14. drops their big Blood Moon update 15. Paradise Tycoon 🌴 kicks off its biggest event to date, Harvest Festival 16. Dremica launches Dremica Carnage on beam 17. Castle Of Blackwater pushes a big update 18. experiments with additional onchain strategies 19. The Grotto launches its testnet to do public QA before launch 20. MyStandard.io 💫 saw 500% growth on it’s iOS/Android app in November 21. Avalanche Team1 launched its Uni Tour #1 educating students on avalanche across the globe 22. Anthony Scaramucci hints at upcoming book Avalanche Ascending 23. Ava labs creative team launches 24. Avant launches it’s points program 25. Smitty and Kieks ✨ got married #avaxRoyalWedding🔺👑 26. Avalanche Granite launched on mainnet 27. @TheBlock__ launches Layer One, a new podcast with Steven9000 🎈 (L1/acc) & Kelvin Sparks highlighting the ecosystem 28. Record announces real time artist royalties on Avalanche 29. StableFlow integrates Avalanche 30. BENQI🔺 partners with Anchorage to offer staked avax to institutional clients 31. SUNTORY WEB3 releases extremely rare Bowmore ARC-54 Bottle No.128 available to purchase on Avalanche 32. SeaFi announces a secondary marketplace for Euler vault shares 33. NEXPACE announces a 50m ecosystem fund 34. SWANNY 🔺 launches the Team1 Australia chapter 35. Avalanche Developers 🔺 launches payments x402 hack2build 36. Superform launches it’s user-owned neobank on Avalanche 37. Messari by Blockworks releases it’s bullish Q3 Avalanche Report 38. Sierra launches on Avalanche, powered by OpenTrade 39. South Korean NH NongHyup Bank has launched a blockchain-powered VAT refund system on Avalanche 40. Routescan launches new features to identify verified contracts onchain 41. jaack 🛡️ 🔺️ ➡ NYC introduces ACP-246 for discussion within the Avalanche Community 42. FIFA Collect opens redemptions for it’s successful FIFA World Cup 2026 right-to-buy collectables 43. FIS and Intain launch the Digital Liquidity gateway 44. launches new collection 45. Avalanche Team1 finishes Avalanche India Pitch Day with over 3500 developer requests 46. thirdweb launches x402 chain support on Avalanche 47. Re integrates with Spectra Finance turning Re Points to programmable onchain markets 48. Hypha🌱 is partnering with BitGo to bring Institutional-Grade access to Avalanche staking 49. KITE AI launched their token for it’s trusted AI Avalanche L1 50. Wolfi Land 🔺 adds new maps and features to Wolfi Rumble Beta whew. That was a lot. If we missed anything comment below. Congrats to all the builders on Avalanche. Back to work🔺

Avalanche🔺

69,717 Aufrufe • vor 10 Monaten

S10 Preseason Leeks 💖 The most exciting preseason for Origins is right around the corner. If everything goes well, Origins will go into maintenance for the preseason update on August 7 at 11:30 AM PHT / August 6 at 11:30 PM EST. Lets dive into the latest developments as we get ready for the S10 Preseason Launch 👇 🪜 Collectible Leaderboard As we bring much needed gameplay utility to Collectible Axies with Meta Morph, Collectible Leaderboard will serve as the true battleground for the most precious axies in Lunacia. 🔹 Prizepool of Collectible Leaderboard has been increased from 4,000 AXS to 6,000 AXS. 🔹 Collectible Leaderboard will be live for 3 weeks from Aug 7, 11:30 AM PHT to Aug 28, 11:00 AM PHT. 🔹 Era based testing will be carried out with 1 week dedicated to each era. 🔹 Preseason Cup will not be hosted during this preseason. The focus will be on Collectible Leaderboard for balance patch testing. ✨ Meta Morph After getting important feedback regarding Meta Morph from the community and further internal review, we've decided to implement the following changes: 🔹 Body parts of the morphed cards will be visually changed once battle begins. This is necessary to make it easier for players to be able to check quickly what team the opponent is playing. An example of Meta Morph visuals can be seen in the attached video below. 🔹 The bonus HP of Collectible Axies will be removed. As Collectible Axies will now be much more versatile and able to play all types of teams, the bonus HP is no longer deemed necessary. Therefore, it will be removed when the S10 Preseason launches. 🔹 Clarification around morphing: To morph into a card, player needs to have at least one NFT axie with that card in their inventory. For example: If I want to morph the back card of my collectible axie into a Cupid then I need to have at least one NFT axie with Cupid in my inventory. 🔹 Adjusted various values for the Morph process for different collectibles. Check out the full details here: 🐻 Roguelike Mode v1.0 The groundwork for Origins PvE will be laid with v1.0 of Roguelike Mode. This will be the first version as we work with the community to test how a PvE game mode will function in Origins. 🔹 Roguelike Mode v1.0 will be live during the S10 preseason and last for 3 weeks, from August 7 to August 28. After this, we will gather feedback from the community and work towards the next update for Roguelike Mode to improve it even further. 🔹 Roguelike Mode will launch with 3 exciting contests for the community to participate in. Details for the contests will be shared on August 7th when preseason launches. 🔹 Check out the previously shared details for Roguelike Mode v1.0 here: 🗒️ S10 Balance Patch The S10 balance patch info will be shared on Sunday, Aug 4, 9 PM PHT / 9 AM EST As always, keep that valuable feedback coming as we head towards the most exciting period for Axie Origins. See you in the arena! 🔥

Jaatster.ron | जाटस्टर 🇮🇳

44,740 Aufrufe • vor 2 Jahren

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 Aufrufe • vor 1 Jahr

Been discussion on Blessing Adeoye Jr. of Kinda Funny taking issue with #Xbox going to Jez Corden of Windows Central, for new CEO Asha Sharma's interview. Don't think it's "jealousy" contrary to Xbox fandom musings. He listed numerous far more reputable journalists/outlets for the task, with no mention of Kinda Funny. Instead, think it's a matter of credibility and authenticity. Jez's often referred to as an Xbox and Microsoft "shill" with good reason (reasons later). Even by important figures such as Obsidian's co-founder. Xbox going to Jez signals they wanted controlled PR and favoured narratives, not opportunities for hard hitting insight or truth. Inadvertently very revealing. Xbox's moves this last week let us know how Xbox is still operating. +First Asha immediately begins aggressive toxic parasocial antics and "I'm one of you!" PR on social media that Xbox execs are famed for, to evangelise the fandom and have them run positive PR. +She creates a new Gamertag just a month ago with very irregular play, later admits it was a shared account played by others. +Her X responses seem robotic and inorganic. +Xbox have Tom Warren (another Xbox leaning journalist) of The Verge run a hit piece attempting to scapegoat Sarah Bond, which doesn't stand up to scrutiny. +In Satya Nadella's very long statement on the shake ups, Sarah Bond isn't mentioned once. +Asha's first interview is with Jez. +Messaging is a whole load of nothing. Teases things fans want to hear without actually committing to changes. What this all indirectly tells us is it's the same slippery and not so authentic Xbox, and we shouldn't really put much stock into anything they or their execs are currently saying. Only folk who are going to be won over by this controlled PR are the same naive echo chamber Xbox hopefuls who've fallen for or parrot every Xbox narrative/PR, despite countless flip flops, pivots and failings. So why's Jez Corden discredited or seen as an Xbox "shill" by so many? Myriad reasons. This is the same guy who said: +Development on Everwild was going well, gameplay loop was nailed and we'd see it soon, before it was cancelled shortly after. +He wasn't worried about The Initiative or Perfect Dark based on research he'd done, despite layoffs/Crystal Dynamics stuff. Was canned and studio shut shortly after. +Xbox wasn't porting games to PS5, rumour was fanboy hopium, before Xbox announced PS5 ports a few months later. +Implied all Laura Fryer worked on was Xbox One after her critical vid on Xbox, when she'd worked on OG Xbox and 360. +Physical games retail was dead in the UK after unfavourable Xbox sales, when data showed ~40% of sales of the Top 20 games were physical. +Said WuKong never mentioned Series S as a reason for Xbox version delay, implied it was a deal, despite WuKong director pinning blame on Series S. +Xbox might drop prices on games, only to suggest we knew price increases were coming when Xbox increased prices on GP. +No aspect of Halo rumours were true, when Halo moved to UE5 per rumours. +Rumours of Phil's retirement were made up, just months before he retired. +He'd never covered Avowed when called out, when he'd done an article hyping it. +Mischaracterised Tim Stuart's quote on bringing games to more platforms with clarification question to Phil on Game Pass instead of "first party experiences". +Sony's shown "no interest in mobile" when they acquired multiple mobile game studios, been open on mobile expansion and bringing more IP to mobile, set up a mobile gaming division in 2022 and have one of the worlds highest earning mobile games in Fate/Grand Order. +Promoted ABK acquisition and how good it'd be for devs/gamers, when Xbox has suffered 4k+ layoffs since (FAR higher than industry avg in % of total workforce), most in ABK, and GP has seen a 100% price increase in last 2+ years alone. I could go on and on. Point is, so much of the time Jez's running PR, defence and favoured narratives for Xbox, often with misinformation

NIB

19,584 Aufrufe • vor 7 Monaten

007 First Light | Dev Q&A with new details (watched the entire thing): ▫️ Main campaign is roughly 20 hours ▫️ Online connection NOT required after initial download ▫️ There is a 'constant flow' of new stuff to unlock ▫️ No plans for co-op or multiplayer - "Our focus is the single player experience that we're experts in." ▫️ PS5 and Series X will have Performance & Quality Modes ▫️ PC will have full path tracing and DLSS 4.5 ▫️ Dualsense support confirmed for both PS5 & PC ▫️ There are many suits and outfits to unlock by completing challenges ▫️ Suits are mostly limited to the Tacsim mode - main campaign is predetermined because they wanted to keep it thematically appropriate ▫️ No plans for a demo ▫️ No plans for NG+ ▫️ HUD can be customized ▫️ Each mission will have multiple ways it can be completed ▫️ Freely explore the MI6 offices at the hideout to find Bond easter eggs ▫️ Bluffing is a powerful feature that can help you escape if you're detected ▫️ Bluffing requires action points to use for balance reasons ▫️ Certain enemies called Watchers will be harder to Bluff ▫️ While there's no traditional skill progression, the gadgets are your progression ▫️ As you unlock more gadgets, you'll have to decide which ones to take into the mission ▫️ On melee combat: "It's not just about one button - there's a bit of a combo system, you need to dodge, sidestep, parry, read your opponents." ▫️ You can quickly use gadgets on enemies mid-combat ▫️ New areas will have different weaponry that you can get from enemies ▫️ Multiple different types of assault rifles, pistols, snipers, shotguns, and more ▫️ Forward momentum was key for combat and gameplay - kick a weapon up off the ground, shoot, then throw it at the next guy and press forward ▫️ Bond has a focus ability where he can slow time and line up a shot ▫️ Classic Bond vehicles will return ▫️ Classic Bond gadgets will return ▫️ Contextual environmental kills. Bond can finish an enemy by throwing an object, slamming them into a nearby wall, etc. ▫️ You can grab and guard break enemies ▫️ Land and water vehicles confirmed ▫️ Releasing May 27th on PS5, Xbox, and PC #007FirstLight #PS5 #Xbox

KAMI

445,607 Aufrufe • vor 5 Monaten

Review: Ace Combat 8 is a breathtaking, high action fighter pilot game with a surprisingly poignant story and the most complete package in the series. Piloting the jets feels incredible and the campaign delivers a thrilling 20+ hour story, visually stunning graphics, and gameplay that delivers on pure hype, bolstered by an excellent soundtrack. Visuals: Ace Combat 8 looks, feels, and sounds incredible. It has some of the most lifelike graphics I've ever seen. A massive amount of detail has gone into the jets of course, but the character models and realtime global illumination are equally impressive. The star of the show though is the new volumetric cloud system that makes flying through dynamic weather patterns more realistic than ever. The overall presentation is absolutely stunning from start to finish - I can't overstate this enough. I enjoyed watching Mission Replays just to appreciate the visuals and sound design with the cinematic camera angles. Gameplay: The core gameplay loop is extremely satisfying: complete missions, earn credits, and upgrade your aircraft. There's a new Skill Tree system for progression, allowing you to unlock new planes, special weapons, and upgrade parts. The final unlocks (the F-22 and F-35) are both absolute beasts that handle like a dream. Aircraft are split into different categories that require you to change and adapt your playstyle based on the mission. Fighters are the fastest and most nimble, best for pure dogfighting. Attack Jets are the heavy bombers, trading maneuverability for devastating ground target damage. Multi-Role jets are the balanced hybrid that still offer good handling. Finally, the new Electronic Warfare (EW) aircraft are a great support jet equipped with tools like EMPs and radar jammers. The game can be surprisingly challenging, particularly early on. Escort missions can be fairly punishing, with the mission failing if your allies take too much damage. I do think the campaign relies a bit too heavily on them in the opening hours. Once you start unlocking better aircraft and upgrade parts though, the difficulty curve starts to balance out. Customization: Equipping different upgrade parts also makes a HUGE difference in how your plane handles. Before each mission, you can fully customize your aircraft and weaponry, as well as those of your squadmates. Your plane can now be equipped with two special weapons in addition to standard missles (a first for the mainline games), in addition to Upgrade Parts that drastically ater alter your handling and capabilities. This allows for an incredible degree of customization based on the mission. Fighting a giant landship with tanks and naval vehicles? Throw on Air-to-Ground missiles and Unguided Bombs to take out massive groups in one go. Taking on an elite squad of enemy fighters? Hop into a nimble fighter jet with as much Anti-Air weaponry as possible. Joker Squad consists of four members, so bringing a balanced team is important. Alternatively, you can just hit Auto-Select to instantly set up your squadmates and jump straight into the mission. Story: The campaign spans 30 highly replayable missions with varied objectives across air, ground, and sea. It even features massive boss fights with some truly hype moments. The team put noticeably more effort into the campaign this time around. Set in 2030, the narrative drops you and Joker Squad into an escalating global conflict against the Republic of Sotoa. You play as a pilot that has been brought onboard the Endurance ship after your mentor Cope is killed in action. Cope was the legendary Ace Pilot known as "Wings." But the FCU decides to cover up his death in order to keep up morale, forcing you to take on his identity. Cope acts as a narrator for the rest of the game, as you try to keep his legend alive. The story has its ups and downs, but the near-future military drama is grounded by a strong cast of characters (led by your squad members) and an overarching narrative spanning multiple chapters and continents. Some of the best story moments were actually in between missions, where you get to interact with your squadmates and learn more about their backstory. Cinematics are also excellent and it's a very solid campaign overall! Summary: I genuinely enjoyed my time with Ace Combat 8 and was legitimately sad when it was over. Between the lengthy 20-25 hour campaign and Ace Combat Online, you're getting a ton of value with this game. Ace Combat Online is the series most extensive multiplayer offering yet, featuring PVP, PVE, and online co-op modes. And with the Aircraft Tree and cosmetics to unlock, there's plenty to grind for long after the credits roll. + Breathtaking, lifelike visuals with beautiful lighting and incredibly detailed aircraft and weather system + Deep customization with a rewarding progression tree + 20+ hour campaign featuring 30 missions and massive boss fights + Extensive multiplayer featuring PvP, PvE, and online co-op + Incredible soundtrack that elevates the high-action gameplay + Deeper storytelling with a strong cast of characters, cinematic cutscenes, and military/political drama - Narrative has some ups and downs, although it does come together in the end with some strong character moments - Heavy on performance at 4K - Early escort missions can be frustrating, but it makes the progression feel more rewarding in the end Final Score: 9/10 Playtime: 25 hours Platform: Steam Thanks to Bandai Namco for providing a review copy. Ace Combat #AceCombat8 #AceCombat

KAMI

44,591 Aufrufe • vor 9 Tagen

I played Clair Obscur Expedition 33 for 60+ hours, defeated all the superbosses and here is my review: -2 graphic modes on PS5 -Many options (Motion Blur, Film Grain, Chromatic Aberration and more) -Played the game on the PS5 in performance mode -Solid 60fps with great picture quality -Very fast loading times -Minimal hud design -Played on the normal difficulty (was just right) -You can change the difficulty anytime (up and down) -The visuals and art direction in this game are insane, trust me -Every new location looks stunning and tells a story -The art direction is so unreal but also so authentic at the same time, stunnig work, the art director should get a raise for this -THE VOICE ACTING is also top tier, every character is brought to life with so much passion and love -The dialogue quality is also amazing and really reminded me of Naughty Dog games -How the characters behave and communicate with each other is simply lifelike -The characters also have complex personalities -Some very dark themes and overall a very mature story (death/loss, love, swearing, blood and gore) -The story is amazing and remains exciting until the very end -Some insane "holy shit" story moments -The game is more linear with some open zones and one massive overworld -I would compare it to Final Fantasy 10 in a very good way -There are also some beautiful fixed camera angles that took me right back to that time -The best overworld map out there, the size is MASSIVE and full of content (hidden areas, superbosses, shortcuts, lore and more) -You can camp everywhere on the map -Camp is your hub that will change overtime (extra dialogue, new NPCs, side content, listen to music and more) -You can level up your relationships with various characters -Romances are also a thing -Exploration is very rewarding, no minimap works great -Dedicated jump button and no fall damage is a huge win -There are so many cool things to collect -The game will respect your time, no long walks and good checkpoints -New outfits and weapons will look different (also in cutscenes) -You can skip cutscenes before boss attempts -The combat is super fun and a mix of Persona, Final Fantasy 10 and Legend of Dragoon -One button press combat is just stunning and will flow over time -You can see every enemy before the fight, quick in and out -Some of the boss fights are gigantic with insane attacks and some stunning "From Software boss arenas" (no joke) -The enemy variety is great with some terrifying creature design -The build variety is also crazy with so many combinations -Some of the late game bosses and especially the superbosses are no joke -Soundtrack is insane and every track is a banger -Different battle themes, boss themes, secret boss themes and many more -Some of the tracks especially in the emotional scenes hit me so hard -Game is super polished but I've encountered some small bugs (sound disappear, could no longer jump and some other small things) -Bugs got easy fixed with a reload (day 1 patch could fix that) -Not a fan of some jumping puzzles, but there are optional -Skill management becomes a little bit confusing as the game progresses (menu design could be better) -Would love a mechanic to kill lower level enemies fast and quick -New game plus on day 1 (with extra stuff) is amazing -The game is made by around 30 people, 30 hours of main story, 30 hours of bonus content, insane number of outfits, story focused, no microtransactions bullshit, new game plus mode on day 1 and a price tag of around 50 bucks, need I say more This game is brimming with attention to detail and is a true passion project by fans for fans. The developers may not have had the biggest budget, but they had a clear vision and the result is simply outstanding. My Verdict: 9.5/10 #ClairObscurExpedition33 Clair Obscur: Expedition 33 Shuhei Yoshida

GermanStrands

800,379 Aufrufe • vor 1 Jahr

This is Gajesh at 10, building a chatbot for a startup before anyone cared about AI. He recently created Darkbloom, which enables anyone with a Mac on their desk or couch to run open-weight models and earn. The whole arc: > Be Gajesh > Born in Goa, India > Starts coding at 7 with FreeCodeCamp and Code(.)org > No background, no one in tech he could call > Builds chatbot for a startup at 10 when ai wasn't cool > COVID hits. bro has all the time in the world > Starts a YT channel grows it to 15k subs and 1m views in 4 months > Builds his own app (Gaj Finance), gets $7 million AUM > Everyone finds out he's 13. Becomes a sensation on X > Balaji tweets about him > Finishes High School at 16 > Joins Eigen Labs at 15; joins as an Engineer > Gets O1 Visa at 16, Moves to Seattle > Helps build EigenLayer to $10B+ AUM > Accelerates engineering and growth functions. Builds 10+ projects and experiments > Makes a boring product like data availability 2M+ views > Lands customer with 800k MAU with just cold DMs > Featured in Forbes, TheBlock, Decrypt "the 13-year-old who built a $7M money manager" > Launches Darkbloom on Day 1 of his vacation. #1 on Hacker News 48 hours later > Gets 100 million to 5 billion tokens/day in 2 months > Darkbloom has over 350 macs in people's homes, each earning $120-200/mo > Story just getting started. The video is him at 10. He is 18 now. Lives in the SF Bay Area. Gajesh keeps building. Darkbloom is what he’s building now at Eigen Labs.

Pratik Gandhi

50,794 Aufrufe • vor 1 Monat

What are the Top 5 Biggest memecoins on the Robinhood chain? The Robinhood Chain (Robinhood) launched on July 1, 2026, as an Ethereum Layer 2 chain for tokenized stocks. This didn't quite go to plan for traders, though, as memecoins soon dominated volume and formed a clear hierarchy. Below is a list of the top five coins, based on the CoinGecko Robinhood Chain Meme page and social media coverage. (1) Artificial Inu $AI (Artificial Inu) This is an AI dog meme, but its largest liquidity is quoted against tokenized NVIDIA rather than $ETH. It launched in August and grew from around a $1.5 million market cap on August 1 to about $135 million on August 30, then hit a high of around $300 million in early September. This mechanism allowed it to become the biggest "stock coin" on the chain and the coin with the leading market cap. Still, it does not represent NVIDIA equity. (2) Cash Cat $CASHCAT (Cash Cat) CASHCAT is the chain's mascot. Before Robinhood became what it is today, the co-founders called their platform CashCat. Someone anonymous brought it back alive just days after the chain’s mainnet launch. With CEO Vlad Tenev praising the chain, saying it works "great for memes," and following the account, the meme coin skyrocketed by more than 1,700% in one day and several thousand percent in its first week, reaching peaks from mid-$100 million to more than $200 million. On August 6, Cash Cat became the first meme coin on Robinhood Chain to be added to the Robinhood app and doubled in value around the same time. (3) BLORB $BLORB (Blorbmeme) This recently launched community coin centers on a chaos blob mascot and Blorb World Order branding. This coin recently broke out by printing a new all-time high of ~$0.115 on September 15 and posting a roughly 75% one-day pump. Liquidity was strong compared to other new coins on the chain, helping it maintain a nine-figure market cap after the pump. (4) GreenHood $HOOD (TheGreenHood) The GreenHood story starts with a legend: a joke involving a Robin Hood who robs a bonding curve and airdrops it. It offers no utility by design. No roadmap, no team promises, only the green hood and the sheriff overseeing the price action. The reason why it ranks in the top five is very recent. The meme has surged nearly 90% in the past 24 hours. It is a classic chain-native culture token riding a fresh wave. (5) Boner Coin $BONER (boner) BONER refers to itself as “hard money” and mainly partners with tokenized HIMS. This grouping has accounted for a significant portion of on-chain HIMS on some occasions, the same stock-paired meta that pushed AI. It was created in August 2026, rose from almost zero all-time lows to an ATH of about $0.083 on September 7, and continues trading with hundreds of thousands of holdings. Market structure is identical to everything else on the leaderboard: community token, DEX-only, and still under a $100 million market cap. ------ There is a certain pattern here. Robinhood laid out the rails for stocks. The first robust products were memes that either stole the corporate mythology (CASHCAT, HOOD) or directly connected with these stock memes (AI, BONER). That being said, the meme ecosystem on the chain is thriving. However, like every other post about memecoin, this content is just for informational purposes only and not financial advice.

BSCN

18,710 Aufrufe • vor 16 Tagen