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11 Surprising Details… That I Only Found After Playing It Myself 👀 Some stuff genuinely caught me off guard while playing: • Less grind & better exploration rewards • Bigger cities?! • Seamless sailing in and out of ports • Dive anywhere underwater • Bigger underwater areas • Dynamic...

98,434 Aufrufe • vor 1 Monat •via X (Twitter)

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I didn’t expect Crimson Desert to grow on me this much, but here we are. 🫢 After putting more hours into Crimson Desert and getting close to the ten hour mark, I’ll be honest: my opinion of the game has shifted in a much more positive direction. Combat feels significantly better now that I’ve unlocked more skills, exploration is a ton of fun, and while the story is basically nonexistent, I personally don’t mind since I’m not the type of player who needs heavy narrative to enjoy a game. I’ve also done a few puzzles, and so far I’m really enjoying them. I genuinely appreciate that the game does not hold your hand. Enough with the yellow paint in every modern game. Developers should just force us to actually think 🤣 I’m constantly unlocking or discovering something new every couple of minutes. The game is absolutely massive. On the technical side, most of the visual issues I had are now gone after turning off DLSS and playing at native resolution, along with lowering lighting from Max to Cinematic. One of these changes, or maybe both, made the game far more stable, and visually it now looks phenomenal. I still find myself stopping just to admire how beautiful it is. My rating has gone from a 7-7.5 to an 8.5-9, and based on what I’ve played so far, that jump feels completely justified. The overall takeaway is that Crimson Desert does not fully click until you unlock more of its systems. The early hours undersell it, but once combat, exploration, puzzles and the world open up, the experience becomes dramatically better. I also love this intro when you start the game or load a save. It gives the whole experience a special feeling and sets the tone perfectly every single time. :)

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

26,852 Aufrufe • vor 3 Monaten

𝐈 𝐫𝐞𝐜𝐞𝐧𝐭𝐥𝐲 𝐦𝐨𝐯𝐞𝐝 𝐢𝐧𝐭𝐨 𝐦𝐲 𝐧𝐞𝐰 𝐌𝐚𝐧𝐬𝐢𝐨𝐧. Something that once felt far away, almost unrealistic at some point. This is not just a win, but a reminder of what consistent effort can actually turn into. few years ago I didn’t have a clear direction. I just knew I wanted more. More than where I was, more than what I was seeing, more than what felt possible at the time. So I started trying things. Failing quietly, learning, starting again. No big announcements, no validation, just me showing up every day and figuring it out as I went. At first my only goal was simple. Just get better, earn something, prove to myself that I could actually make this work. And I did. But like most people, there were moments where it started to feel like that was enough, like I could slow down a bit. That mindset is dangerous. Because the moment you tell yourself this is okay, you stop pushing. And when you stop pushing, you stop growing. I had to change that. I shifted my focus. I stopped just trying to get by and started building something real. I leaned into Web3, started putting myself out there, connecting with people and creating opportunities instead of waiting for them. And that changed everything. It made me realize something. A lot of people don’t lack motivation. They’ve just outgrown their reason. When your goals are too small, your effort becomes small. When your vision expands, your actions follow. Right now I’m not where I want to be yet, but I’m far from where I started and that gap means everything to me. So I’m raising the standard again. Bigger goals, more visibility, building things that actually matter and not getting comfortable too early. If you’ve been part of my journey in any way, I appreciate you. If your direction feels small, it’s probably time to expand it. The bigger the life you want, the bigger the standard you need. Web3 did this, God did this, see you at the top 💙🦅

CryptoMaMa

407,715 Aufrufe • vor 3 Monaten

My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

31,138 Aufrufe • vor 6 Monaten

Joe Rogan and Bradley Cooper say short-form social media content is like heroin for your brain: You're chasing a fix you're never going to get Joe: “Short attention span stuff is very popular, even with me. But I have been resisting it more and more lately. I'm like a heroin addict, slowly weaning myself off the drug. And the more I wean myself, the better I feel. Physically better. My brain works better. I feel more relaxed” “Sean O'Malley, the UFC fighter, said, ‘When I’m just scrolling, even if it’s not anything about me, there's just a low-level anxiety that I get.’ I'm like, yeah, because you know you’re wasting your time chasing a fix that you're never going to get. And you're just getting these short drips of, Oh, look at that. Oh, look at that. Oh, scroll, scroll, scroll’” “Humans didn't change. It's just you can hijack their reward system by giving them some short attention span nonsense, and it tricks their slow drip dopamine into continuing to watch this stupid shit. But that's not what they want” Bradley: “It's the difference between just a little drip of something that has the illusion that I'm getting what I want, as opposed to what I actually need, which is sort of a reminder that I exist. And that I'm communicating with somebody and I can relate to it” “I only know this because I've never been on social media, but there was one time I somehow got on TikTok and it was all police footage. I remember laying on my couch. Forty minutes went by and I was just doing this. There was the first part of the video, then what happened, then part two. That was the only time I experienced it, and I thought, I gotta stay away from this because I won't leave the house”

dank

66,537 Aufrufe • vor 12 Tagen

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 Aufrufe • vor 1 Jahr

I'm up late with the rest of you building AI agents with the new AI browser from Genspark. We can see where this is all going: a new kind of operating system -- one that is very different than the Microsoft centric way that I've been working for 20 years. There are several things that these new agentic browsers bring to you: 1. They let you change how you browse. With an old browser like Google Chrome, you go to your email, Facebook, or X. 2. With these new browsers, you tell it where to go and what to do for you. 3. It can even build software for you. At the end of this video, I have it building me a little YouTube uploading utility, which is very helpful. 4. They have a ton of "applications" built in. Think of it as a new kind of office suite. Docs. Spreadsheets. Slide decks. And much more. All built with AI, not bolted on the side like with Microsoft's Office. 5. They have AI models built "underneath" so you can work privately and cheaply. There’s a lot of new choices you have to make with browsers like this. I’ve been playing with a bunch of them. Some have better user interfaces than others. Some have different versions, slide components, or applications. The reason I like Genspark is because they ship so fast. I’ve been watching this company since its very beginnings, and every week they ship new things. Just yesterday, they shipped a new photo editing feature for my iPhone. I upload a photo and then I can just talk to it and edit it with my voice. It's really cool. I try to reward companies that ship at such a fast rate and that are shipping innovation that improves our lives. It's not that I'm going to stop using Google Chrome. My whole life has been there for, I don't know, almost 20 years now. This is a different way of working and it gives me a space to run my AI tasks that's different than Google Chrome. I run them side by side. One doing old stuff, one doing new stuff. I can keep using Google Chrome for my old stuff, like my email and my calendar. And I use GenSpark or one of the new AI browsers to do new AI-centric things. All sorts of new things that these new agentic browsers open up! Have you tried it, or one of the other new ones yet? How has it changed your work? It takes a little time to get used to AI-centric ways of doing things. Pretend your browser is a team of interns. Give them a task, in this case I said "help me upload my videos to YouTube." You might be shocked at what Genspark does to improve your life. I am everytime I use it. Give it a try and let me know what you think! Oh, and I used another little tool to "write" this post. Typeless -- I push a button and talk and it writes. With fewer typos than I usually type in, to boot. It works great with Genspark's new browser too. Download it here:

Robert Scoble

70,991 Aufrufe • vor 9 Monaten

Dear friends, I turn 43 today. Thank you for all your warm wishes on this day. I took a leave from hospital today to be with family and unwind. I started doing this every birthday after a near fatal crash in 2021 (at a time when I was wholly married to my work) and everything changed since then. I decided to smell the flowers, and touch the grass, but also do quality work as a professional. Yes work life balance is possible. It is not a myth. As a clinical doctor sub-specialist, there are many things I changed for the better. I stopped being a workaholic. I found that seeing 20 patients a day with utmost dedication and care was far more satisfying than seeing 100 quickly. It also helped me improve my patients lives. I learned to prescribe less, listen more, treat when needed and advice lifestyle changes. It is now more than 3 years since I have touched alcohol. So that I can authoritatively treat my patients and advice them with what is right. I stopped meeting medical pharma representatives and accepting to go for every medical conference and sponsored meeting. This actually improved my clinical knowledge because I started to improve myself, on my own. I read more... I became that student I once was. I became my most important competition. Everyday I try to be a better doctor for my patients - by following science and evidence and updating myself. I started to love myself, because of which I started to take care of myself. From finding time for daily work outs (not to develop a 6-pack, but to be physically active to improve overall health), keeping aside time to unwind, and saying no to additional work and over indulging in commitments - because of which, I found time to feed my passions - music, book writing and movies. My first book (non-fiction) is now in proof-reading (hopefully will be out next year). And I started working on my new book projects. Bound India (Bound) and Tara Khandelwal will be representing my future literary works. At some point in the future, I want to write so much more (not like these days when I have to burn midnight oil to get through a chapter after an exhausting day at work). I stopped believing in publish or perish. This is a myth. Academic life is important. I am still active in it - but I choose my battles wisely. I do not get anxious or depressed if I cannot publish medical papers consistently. I decided to publish medical papers if I find them worthy of spending time, money and effort on. This gave me the option of indulging in public health research projects (like Citizens Protein Project) and spend more time with MESH ( This was far more satisfying that wasting money to publish medical science that only catered to my peer-circles and not the public. Today, I had a good breakfast with my wife, and we decided to get inked (my fourth and fifth tattoos), got some choux pastry instead of traditional 'cake cutting' and worked more on my new book (a semi-autobiographical medical college memoir). I thank you all for the great support and love in here... and I hope I can do more for my patients, their family, my family and the public at large... as long as I can. ...and thanks also to my trolls and loud but irrelevant critics in whose minds I live rent free.

TheLiverDoc™

121,682 Aufrufe • vor 11 Monaten

p.s: a long read but worth. love it every time taynew talk about their relationship dynamic, can literally sit all day long hearing the whole thing ♡ 💬 Did Hin told Te beforehand about cheek-to-cheek or Tay just got attacked by Hin? 🐳 No discussion before, Hin just did it. You guys must be know my personality and Hin’s personality well already. I’m the type who— how do I say it, I have to think before doing. Here’s the thing, I just took Enneagram course. Before, it was just self-taught and I knew my type, but after meeting this guru and got to dive in deeply, turns out I’m actually the type I never thought of before. As well as New. These Enneagram types are truly something we should study super deeply because it can shift depends on wings and arrows point that show in stress or relaxed situation, but finding our real true type is so difficult to find. I got Type 5, which the knowledge type, I’d feel less secure when I think my knowledge is not enough. I’ve always thought I was Type 9, the peacemaker, turns out I’m Type 5. So what I’m trying to say is, we have completely different personalities, New is the jumper one. He doesn’t like doing lot of practice, you know, doing the same thing over and over. He’s that, “Don’t put too much thought into it, just do it.” which actually can be a good side of him at some point. He won’t think much and let his instinct works. I’d say that both of our personalities got its own good and bad side. New can use his intuition, more realistic, you know, he can be a thing the way he wanted it to be—I can’t find the right words. But that’s not how I am, I tend to use my head too much, which actually can be an obstacle for my profession at some points. I won’t be able to jump when at one point I have to jump, because I’m too afraid of my unpreparedness and feel less secured. My head needs it to be structured about what to do for me to have a courage to do it. Instead, New will be like, “Like this and this, ok let’s do it.” As I said, these two personalities has its own good and bad side to be working in this industry. Thus, in growing up we have to adapt and pick each other good side to fulfill what we lack of. I have to learn how to jump, New has to learn how to be more structured and secured. I have to learn to think less, because after thinking much, in the end it never really give good results anyway. Every single time, I always do it better during practice than the real performance because I think too much. This is such a really bad side for someone who uses their head too much. For New, he always do it better in the real performance than practice, every single time. But “Faak Jai” is maybe the first performance I think I did it (better on real day). At that time, I tried to think the way New did, to focus on the present, and I’m proud of myself to can actually do it. It’s probably my first time ever since working in this industry to actually feel that kind of feeling. So about the cheek-to-cheek, yeah I think this is the perfect dynamics of TayNew, how I’m the overthinker one, while Hin always doing things not under control. Like, it’s a mix of well-prepared and spontaneity in both of us together. For example, if it’s New alone, it won’t look that smooth and look that well-prepared. On the other hand, if it’s me alone, there won’t gonna be such a magic moment that comes spontaneously. New fill things up and make things more perfect. If it were two people with the same personality like me, it’d be too rigid. This is the good side of having a work partner with different personality as us.

deeコ

22,979 Aufrufe • vor 4 Monaten

You can’t make anyone else change; all you can do is create the conditions where change is more likely to happen. I remember speaking with an administrator and hearing him complain that his staff wasn’t moving forward. Instead of commiserating with him at that moment, I said, “Maybe it’s you?” It caught him off guard, but there was a point. Too often, myself included, when we try to lead people to new ideas, and they don’t immediately embrace them, we blame them instead of looking at where we may be deficient. Sometimes, the new “approach” is sharing the ideas over again, only louder. That approach rarely works. In this week’s newsletter, I shared 3 things that have helped me rethink how to help create better conditions for others to embrace change. 1. Truly listen to their thoughts and viewpoints, and be open to the idea that your way might not be the best. 2. Recognize that you also had resistance to new ideas, including things that you might consistently do and believe today. Be open with your own story of resistance and what made you change. 3. Start by focusing on the areas in which others are excelling, as opposed to your perception of their deficits. People who feel valued are more likely to move forward. People who feel you are trying to “fix” them will fight you non-stop. You can only control your own actions. What do others see in you that will make them want to move forward, by your side? People are more likely to take steps forward on a path if they see footprints from others already on the ground. Read the entire newsletter here:

George Couros

15,735 Aufrufe • vor 2 Jahren

Neil Oliver: After COVID Lies and Climate Hysteria, I’ll Never Trust Another Government ‘Solution’ "Whatever it is the authorities offer next, or indeed mandate, up to and including a jab promising eternal life and a physique like Brad Pitt's in Fight Club, I'm not buying it. Count me out. So after all the crying wolf in recent years about convid, about climate crisis, about poxy monkeys, after all of it, if something real comes along, I'll just have to face it." "Clad only in the clothes I'm standing up in because I wouldn't trust the next government-sponsored solution as far as I could throw it. And let's properly widen our view the better, after all, to see the bigger picture. Beyond the reach of whatever administration we call whichever government we happen to be lumbered with at any given moment, in the shadows where the decisions that matter are actually made by the one world government types." "We plainly see by now the determination to keep billions of people forever on their toes, forever on edge. War, invasion by aliens, zombie disease, a world on fire on account of cows and gas boilers. All of these and more besides are just distractions. If we're supposed imminently to fear a pandemic of the Black Death, experience makes it clear we must ignore that phantom entirely and look around instead for whatever it is the cabal is pulling with a view to seizing more money and more control." "I do fear infected fleas and I'm not especially partial to rats anywhere near my home or my children but nowadays the fleas stand behind podiums and try and get me to inject my kids with god knows what while the rats gather in Davos to plot my doom. Unfortunately, the lies and propaganda overdose I was inflicted with after 2020 has given me immunity, natural immunity. And natural immunity, as we know, lasts a lifetime."

Camus

19,173 Aufrufe • vor 11 Monaten

Digital Foundry posts their Top 10 Best Graphics of the Year list, and it's the first time I've ever strongly disagreed with the top pick. Doom The Dark Ages for me has no business being #1 this year. It's polished, well optimised and solid looking, but seldom truly standout. I think we're getting to a point where well optimised on PC titles may be getting extra leeway, and technical "checklist" features like different types of Ray Tracing and Path Tracing, are taking precedence over overall graphics impact and other visual achievements. Many games that include RT features, can be less potent or dynamic in other areas, and Doom is no different. Death Stranding 2 may not have RT, but it has other state of the art aspects (some of which DF touched on), such as mind blowing environmental dynamism, including; +Mass engulfing forest fires. +City sized violent desert storms, masking all visibility and caking you and objects around you in thick sand. +Snow storms doing the same. +Extreme rain storms causing interactable physics based flash floods, rivers, rapids and lakes in areas completely dry and barren prior. +Avalanches. +Extreme weather impacted volumetric clouds and fog permeating everything around you. Including the ability to be atop them on mountains, and even traverse through them. +Black tar that will cover everything as far as the eye can see. +Segments where enrire areas are underwater with all the caustics, changes in physics etc. +Segments where hundreds of thousands of particles will bloom and bounce all around. +Etc. It also did this while having arguably more impactul overall assets, geometric complexity, shaders, materials, visual realism, scope, scale, atmospheric and other effects, attention to detail, far superior character models etc, while being FULLY open world. Hell, it even has giant Kaiju type battles where multiple foes the size of apartment blocks can battle it out (Doom has similar, but in closed off seperate segments, and sans the entire environment changing dynamically on the fly). In that regard, Death Stranding 2 for me graphically had infinitely more jaw on the floor and how is this even possible type moments, feeling like a true next-gen graphical showcase, pretty much from start to finish. I'd argue it's potentially the best looking current-gen game to date. To that end, you show a thousand gamers the best looking scenes from Death Stranding 2 and Doom The Dark Ages, I'm almost certain the overwhelming majority would say Death Stranding 2 is the far more graphically impressive game, and they'd be right to. Assassin's Creed Shadows was #2. It's graphically stellar and imo more deserving of #1 than Doom, though despite having excellent RT, physics, scale, draw distance etc, it has a few drawbacks that have a negative impact to its overall visual cohesion, especially in things like character models and some of their facial animations, which were important and emphasised parts of the game owing to how cinematic/story driven it is. Also a little surprised Kingdom Come Deliverance II and Battlefield 6 aren't there, especially in place of something like Metroid Prime 4 Beyond, inspite of Switch hardware limitations. Here's the full list. 1. Doom: The Dark Ages 2. AC Shadows 3. Death Stranding 2 • Dying Light: The Beast • Ghost of Yotei • Metroid Prime 4 Beyond • Mafia: The Old Country • Silent Hill F • Earthion • Routine Video montage of some of #DeathStranding2's environmental and weather effects included. #PS5 #PS5Pro Full Digital Foundry video .

NIB

46,463 Aufrufe • vor 7 Monaten

it's my birthday. sometimes I feel like I'm 10 years behind in life. deep down I know that that this year will be the best and hardest year of my life but I gotta be honest the five folks who care for a minute. spent the past decade depressed, embarrassed that I wasn't more talented or more successful, guilt ridden for not being mature enough to handle life the way I would've liked when I was younger, keeping my head down trying to work on myself and trying to hone my skills to be a better storyteller. just years of telling myself I'm not good enough, telling myself I'm not old enough or lucky enough. telling myself who the fuck cares about what I do or create. like how the fuck can I do what so many others do. fuck off for even thinking you can do it stephen. I'm not a special person, I'm just a dude. some idiot. who has been in the film industry since I was a kid. an industry I left for a while because I needed to disconnect, I needed time to figure out my life after working since the second grade. needed to find my love and passion. and I did. which is making things for people to enjoy. but it hasn't been that simple. that pivot was like a hard reset. suddenly everything I'd ever achieved meant nothing. it's been a constant grind every day while trying to keep a roof over my head taking on retail jobs, service jobs, handyman gigs after leading shows and movies. and that's okay. like I've gotten clowned on it but you gotta make it work. in between all of that I've been lucky to work with huge brands, do stellar uncredited work on amazing flicks and slowly chip away on my own goals. for the past decade I haven't been able to sleep easily. can't turn off my brain. thinking about how I'm never doing enough for hours just in bed. telling myself maybe it'll be different tomorrow while hiding from the world making unhealthy decisions, not taking care of myself. a lot of times I do feel like I've missed out on my life, especially the past ten years. I've just been working. when I'm not working I'm working on the side with nothing to show for it. just endless chasing rent while being delusional about creating a better life. if you're not careful this kinda dream can suck the life out of you. you lose your passion for it. but I haven't. so much of me has just been waiting in the background of my own life, thinking there would be some moment of realization when I've worked on myself enough and I suddenly I feel like "oh I've got this." waited for that moment but it never came. don't think it ever will. I'm tired of waiting, I'm tired of thinking I'm not ready, I'm tired of telling myself I'm not good enough. it's not true. I won't give up. I won't give up on trying to entertain people. I won't give up on my dream of helping my friends fulfill their own. I never will. love and appreciate all of you for sticking with me and watching what I do and being here for me. 90% of my body is made of movies, games and soundtracks; so because I'm a cringe dork, I have meme'd for years that I feel like reclusive bruce wayne in the dark knight rises (but broke and less handsome) afflicted by failures unable to accept that my life can go on. but that's bullshit. maybe I needed an era to change and hurt and struggle and learn and become who I wanted to be. life comes and goes in eras. and I'm in my begins era now baby.

Stephen Ford

30,074 Aufrufe • vor 1 Jahr

Borderlands 4 previews have dropped and they are insanely positive, It is being praised across the board as being a massive step up from Borderlands 3 and possibly the best BL to date! Here’s some highlights of the new info: - Borderlands 4 features a more grounded and darker story set on a dystopian world ruled by the Timekeeper - Humor is still present but more restrained to suit the darker narrative tone, Less cringe humor as in BL3 - The game feels like a soft reboot for the franchise, introducing new lore and gameplay structures - Movement has been completely overhauled with double-jumping, gliding, dashing, grappling hooks, and swimming - Four new Vault Hunters are available: Vex (Siren), Rafa (Gadget Soldier), Harlowe (Sniper), and Aton (Brawler) - Kairos, the new planet, is one seamless open world with no loading between zones - Split-screen co-op returns for local multiplayer - The game adopts a Destiny-like structure with side activities, dynamic events, and exploration hubs - Vehicles can be summoned anywhere on the map, making travel smoother and more immersive - The world of Kairos features dynamic weather systems and environmental variety - Combat pacing is faster with smarter, more aggressive enemies that emphasize dodging and movement - One boss previewed was the most complex and mechanics-rich in Borderlands history - Buildcrafting is significantly deeper with new enhancement gear slots and item augments - Weapon rarity is better balanced, legendary drops are rarer - Mission and boss replays are now built-in, allowing players to farm specific content - Online matchmaking is improved with simplified lobbies and clearer difficulty scaling - Gearbox aims to avoid turning Borderlands into a live-service GaaS model - Borderlands 4 aims to reclaim its position in the looter shooter genre after years of stagnation Borderlands 2 is one of my fave co-op games ever and BL3 really let me down but this is sounding like a massive improvement, definitely will be playing this at release this September 12th

Synth Potato🥔

1,728,240 Aufrufe • vor 1 Jahr

Assassin's Creed Black Flag Resynced | New Gameplay Details: ▫️ Parkour has been improved for faster, more fluid movement ▫️ Edward now gets a short speed boost when mantling after a wall run ▫️ You can also roll upon hitting the ground to maintain a sprinting pace ▫️ Ziplines have been added ▫️ Advanced Parkour options are back, enabling a deeper level of control, including Manual Jumping ▫️ Observe has been added from AC Shadows - basically a stronger version of Eagle Vision that tags enemies, loot, and quest objectives ▫️ Edward can now crouch at any time during stealth making him less visible ▫️ Enemies take longer to spot you in the dark ▫️ Use an arsenal of tools - Blowdarts (Sleep or Berserk), Smoke Bombs, Rope Dart, and more ▫️ You can raise or lower your hood at any time ▫️ Tailing and eavesdropping missions no longer result in a descynchronization when falling out of range ▫️ The Hiring Dancers return, allowing Edward to recruit a group of dancers as a distraction on the streets ▫️ Edward can blend into any group of three or more civilians ▫️ Throw money to create chaos in the streets and lure guards to a location ▫️ The core combat loop revolves around triggering takedowns ▫️ Hidden Blade takedowns, environmental takedowns, and perfect parry finishers ▫️ Environmental combat - kick enemies off ledges, blow up powder kegs, or drop enemies to the ground for a takedown ▫️ Edward now has a Perfect Dodge attack ▫️ Edward now has a charged Heavy Attack ▫️ The Gun Kata returns, allowing you to take down multiple enemies in quick succession ▫️ Releasing July 9th on PS5, Xbox, and PC #AssassinsCreed #AssassinsCreedBlackFlag #BlackFlagResynced

KAMI

70,295 Aufrufe • vor 2 Monaten

Two air forces started the Pacific war. One trained its pilots, then kept them fighting until they died. The other trained its pilots, then often pulled many of its experienced combat pilots out to teach everyone else. This is one of the reasons America won the Pacific air war, let's dive in.. Japan's Elite Aviators At the start of the war, Japan had some of the finest fighter pilots in the world. The aviators who attacked Pearl Harbor were elite. Many had hundreds of hours in the cockpit and real combat experience from the fighting in China. Flying the nimble A6M Zero, they cut through Allied opposition in the early months of the war and earned a fearsome reputation. But Japan made a fateful choice about these men. It kept them in combat, more or less indefinitely. Japanese pilots flew mission after mission with no real system to rotate them home. They fought until they were shot down, crippled, or killed. It seemed ruthless and efficient. In reality, it was a slow-motion disaster. The Difference in Philosophy Because every time Japan lost one of those veterans, everything he knew died with him. America did the opposite. It regularly rotated many of its experienced combat pilots back home once they had done their share of fighting. There, they became instructors, pouring everything they had learned in real air combat directly into the next generation of pilots. So the two systems pulled in opposite directions. Japan's pool of skill drained away with every ace it buried. America's pool of skill grew, as each returning veteran multiplied his knowledge across hundreds of students. One nation was teaching. The other was simply dying. The Training Gap The gap became a chasm, and it was made worse by sheer scale. By 1944, the United States was training around 8,000 new aviators every month, each of them getting well over a year of instruction and hundreds of hours in the air before they ever saw combat. Japan could not come close. As its veterans vanished, its training program collapsed, and it was crippled by something else, too. Fuel. Japan was running so short of it that many trainees could barely fly enough hours to learn their trade. By the later part of the war, Japanese pilots were being rushed into battle with barely 100 hours of flying time, and sometimes far less. They were teenagers with almost no training, being sent up against American veterans who had been taught by the best combat pilots in the fleet. The outcome was no longer a contest. It was a slaughter. The Great Marianas Turkey Shoot Nowhere was that clearer than in the skies over the Mariana Islands in June 1944. When the Japanese launched hundreds of aircraft against the American fleet, they flew into a wall of Hellcat fighters, guided by radar and expert fighter direction that positioned the Americans at the perfect height and moment to strike. The green Japanese pilots in their now outdated Zeros never had a chance. In and around that battle, Japan lost nearly 480 aircraft, while the Americans lost only a few dozen. It was so one-sided that the American aviators nicknamed it the Great Marianas Turkey Shoot. Japan's naval air power, once the terror of the Pacific, was broken in a matter of days. Better Aircraft, Better Technology It was not only the pilots. It was the machines too. America kept producing better and better aircraft, like the tough, heavily armed F6F Hellcat, designed after studying a captured Zero and built to beat it. It could take punishment, out-dive and out-gun its opponent, and it was forgiving enough that even a less experienced pilot could survive his first fights and become a veteran. Over the war, Hellcat pilots claimed more than 5,000 enemy aircraft for a tiny fraction of that in losses. Japan, meanwhile, kept sending men up in the aging Zero, a plane that had been revolutionary in 1941 but was now underpowered, fragile, and outclassed. It was fast and agile, but a single burst of American fire could tear it apart, because it had traded armor and protection for maneuverability. Better pilots, in better planes, backed by better technology. The advantages stacked on top of one another. The Spiral Ends By the end, Japan had reached the final, desperate stage of the spiral. With almost no trained pilots left, and no way to make more in time, it turned to the kamikaze. A pilot did not need 500 hours of training to crash his aircraft into a ship. He only needed to take off, aim, and die. It was the last resort of an air force that had run out of the one thing it could never mass produce. Experienced men. America won the Pacific air war for many reasons. Its factories out-built the enemy. Its radar and intelligence gave it eyes the Japanese lacked. Its aircraft grew deadlier every year. But underneath all of it was something simpler. America treated its best pilots as a resource to be protected and passed on. Japan treated them as fuel to be burned. One of those choices built an air force that kept getting stronger. The other burned brightly, and then burned out. This was why America won the Pacific air war. I post a story like this every single day. Most people never see them. Follow so you don't miss the next one.

Untold War Stories

155,309 Aufrufe • vor 11 Tagen

Crimson Desert first impressions. The Open World is massive, it feels alive and it definitely holds up to my expectations when it comes to visuals. I know some reviewers have said the game takes up to 8 hours before it gets good but honestly I immediately fell in love with it and immediately started exploring. I found the puzzles and combat awesome to play with, once you get used to the controls which feel overwhelming at first, especially remembering all of them which can be a hassle first. The main protagonist Cliff hasn't clicked with me yet, right now I feel like he's just confused and there's not so much depth that he offers, I hope that will change as I progress through the story. The story itself and quests are quite interesting and I've actually had a good laugh in the beginning of the game when you have to help a couple struggling to clean the chimney. There are definitely some issues though, I feel like the starting stamina drains too quickly especially if you're using your wings to fly, if you run out of stamina while flying and fall into waters, Cliff will almost immediately drown because the Stamina bar is empty. I haven't encountered any bugs, crashes or stutters as of yet, however there are some ghosting issues when you enter buildings which can be quite distracting. Ray Regeneration on AMD GPUs tanks the performance so I just turned it off completely and instead I'm playing on Ultra Settings, which is a bummer because that tech looked very promising and made quite the difference when it came to visuals. Another weird issue that I had is trying to enter some doors or starting conversations with story character, the button to initiate the conversation wouldn't appear unless I went away and came back to a specific position before starting it. Some other issues include pop-in issues, camera movement and double NPCs with the same voice-lines if you greet them. Overall I think its a good start to a video-game that is quite massive in scale, there are still many things that I'll have to do and progress through before I give a conclusive opinion in this game.

NikTek

93,414 Aufrufe • vor 4 Monaten