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Spent all day debugging physics issues - our goal is for there to be at least 50 enemies (and as many gibs) on screen at once. #unrealengine #gamedev #indiedev #madewithunreal #gaming #Steam #ue4 #ue5
48,024 görüntüleme • 3 yıl önce •via X (Twitter)
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Did you try the MassEntity plugin (Entity Component System) to get way more enemies? or 50 is already sufficient for you?

I will take a look at this!

The fight, with your character, is looking sick. It is so smooth and from the look does is look so fun, like doom, but in close combat and I love the swordplay from your character, it's looking so clean. ❤️

Looks amazing!

I hope to play this one day

it looks so amazing

Give her an M13C assault rifle, and a kukri melee wespon. Add also a "slide" ability so we can do the "slide and slash" or/and a "slide and shoot"

Those blood trails are killer!

This reminds me of GunZ! Hope you guys will always be successful because of all the hard work you guys have done! Keep it up and God bless 😃😃😃

Looks great but the name just isn't there. I'm sure as you build the world, lore, and plot a decent name will come up.
