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Spent all day debugging physics issues - our goal is for there to be at least 50 enemies (and as many gibs) on screen at once. #unrealengine #gamedev #indiedev #madewithunreal #gaming #Steam #ue4 #ue5

48,024 görüntüleme • 3 yıl önce •via X (Twitter)

10 Yorum

Bibni profil fotoğrafı
Bibni3 yıl önce

Did you try the MassEntity plugin (Entity Component System) to get way more enemies? or 50 is already sufficient for you?

SuperSimmer | Formerly Super1337 profil fotoğrafı
SuperSimmer | Formerly Super13373 yıl önce

I will take a look at this!

Danial Agency | Email Copywriter profil fotoğrafı
Danial Agency | Email Copywriter3 yıl önce

The fight, with your character, is looking sick. It is so smooth and from the look does is look so fun, like doom, but in close combat and I love the swordplay from your character, it's looking so clean. ❤️

Matt profil fotoğrafı
Matt3 yıl önce

Looks amazing!

SpaceLatch profil fotoğrafı
SpaceLatch3 yıl önce

I hope to play this one day

Allex profil fotoğrafı
Allex3 yıl önce

it looks so amazing

Cassis Gaming 🎮💯 profil fotoğrafı
Cassis Gaming 🎮💯3 yıl önce

Give her an M13C assault rifle, and a kukri melee wespon. Add also a "slide" ability so we can do the "slide and slash" or/and a "slide and shoot"

Valar profil fotoğrafı
Valar3 yıl önce

Those blood trails are killer!

Lisa Arisa profil fotoğrafı
Lisa Arisa3 yıl önce

This reminds me of GunZ! Hope you guys will always be successful because of all the hard work you guys have done! Keep it up and God bless 😃😃😃

Saint of the Damned profil fotoğrafı
Saint of the Damned3 yıl önce

Looks great but the name just isn't there. I'm sure as you build the world, lore, and plot a decent name will come up.

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