Loading video...
Video Failed to Load
16,000 lines of code later, PolyMap polygon terrain editing plugin out now: Overview video: Discord for bugs / suggestions: PolyMap lets you automatically treat the parts in your place like an editable mesh.
156,293 views • 3 months ago •via X (Twitter)
46 Comments

🔥🔥🔥🔥🔥

🤯

YOU ARE A LIFE SAVER

Good plugin... For free? Was looking for copper, found gold on twitter

Please put your plugin's gui inside DockWidgetPluginGuis. For a plugin that has a lot of effort put into it, it lacks this very basic feature essential for plugin development which is DockWidgetPluginGui.

All my plugins already have this: That's what the arrow+square button at the top left does, move it into a docking panel.

I haven't noticed that, thank you very much as someone who uses your plugins.

"dad, who was Stravant?"

this is very nice plugin but would be possible to add similar tools as in terrain editor? cuz people that are used to using official terrain system could be more comfortable using your plugin

Normal terrain next?🤔

@Qb3rt__ OMG yes, please. The normal terrain tools are terrible when working on large surfaces. If you want to smooth or sculpt or wtv on a big area, it gets super laggy and takes forever to do what should be a simple task

@Qb3rt__ It also lacks modern world-building features like procedural terrain generation, node-based terrain editing, runtime terrain modification tools, and proper biome systems. Material painting is basic, with no real layer masks or smart blending.

@Qb3rt__ Alas, there's only so much of that I can fix with a plugin.

Stravant for POTUS

Stravant you're the goat I've been using your Gap Fill and Material Flip plugins for a while, this one's perfect too

When I Open Plugin

Fixed now if you update the plugin, I forgot to ignore normal Terrain from the terrain discovery lol.

🫶

.@Krissy3D

another blessing for the builders

And they said Jesus was dead...

For free is crazy.... Now I want to try building

OUR LIFE SAVER THANK YOU !!! \(^_^)/

Been using this for my next map and I can say that is interesting the way it works, but it’s a game changer. Thanks @Stravant !!

Any suggestions on how to make it better?

When parts are slightly separated, their polygons move independently with no way to connect or auto-blend them (even with tolerance). Adding a manual connect tool or auto-merge for nearby parts would be huge. 🦉

That's what the "Heal" tool at the end of the tool list does.

Oh, my bad the Heal tool is working perfectly now! Since that’s sorted, I have another suggestion: would it be possible to add a 'Draw' tool similar to the one in Roblox Studio? It would be amazing for generating randomized mountains and natural, walkable paths. 👀🌳

BRO UR LIKE THE WINRAR OF PLUGINS 😭

This is amazing, the GOAT back at it again!

First review! Keep up the amazing work Stravant you never fail to impress me and thousands of others!

Alr this is nice

AND ITS FREE!? THANK YOU

This is literally what so many people were asking for yet each method was too complicated Thank u for this bro

Oh my goddd 🔥

i want to have your child

Incredible work!

@Wishtap_ holy moly absolute legend

What in the world

How did you make Blender inside of Roblox Studio

ilysm for gapfill btw

you are a god 🙏

I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU I LOVE YOU

thank you for your service $RBLX

and its FREE

Looks great! Would especially love if you integrated AssetService so the terrain could be published to Roblox as a mesh
