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20,000 physics objects at 60 FPS in the next MineMogul update Explosion at the end of the video Objects required to drop below 60 FPS: Ryzen 9 9950X3D2: 20,000 objects Steam Machine: 10,000 objects Steam Deck: 2,400 objects
14,957 Aufrufe • vor 23 Tagen •via X (Twitter)
11 Kommentare

Actually a really good stress test. Do you hide the objects which are under other objects as well? Also, how much the stress map itself generates? (the one player plays on)

All the objects are still there, fully simulated. The map itself is very simple, pretty much non-existent in terms of cpu time

I think I have seen this game on that one guy channel called 'Lets game it out' - love this channel. The game also looks cool, I am gonna get it for sure, hits my vibe.

what physics engine

Box3D

niiice i've been using it for my game... its a BEAST!!!!!!!

I will say, for lesser consoles PC's or other weaker devices do you think an optimization option for the raw ores which are usually the most numerous. Able to toggle their appearance for possibly just a basic solid color square to reduce the load for people playing with/on 🥔's

damn man

who up mining they mogul

Actually insane considering most of them stay awake

Now this is damn awsome

