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43M triangles… on a MacBook Air M2?! #blender #b3d

34,230 次观看 • 1 年前 •via X (Twitter)

11 条评论

Thomas Marcos 的头像
Thomas Marcos1 年前

Many of you said this scene would crash a laptop. So I put it to the test. 😊🚀

Thomas Marcos 的头像
Thomas Marcos1 年前

Tested on a base MacBook Air M2 (8 CPU, 8 GPU, 8GB RAM, 256GB SSD). 43M polygons in Blender 4.3.1… and yes, it runs!

Thomas Marcos 的头像
Thomas Marcos1 年前

Of course, this was just a test. I wouldn’t recommend working on a machine that lacks the power for this kind of task. If you’re aiming for professional work, a powerful workstation is a must.

CASETiFY 的头像
CASETiFY1 年前

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LinusL 的头像
LinusL1 年前

Polygon counts ain’t that matter on Cycles because of how the path tracer works, complex shader and lightning impact performance the most. Still dope for a MacBook with only 8gb of unified memory though.

Thomas Marcos 的头像
Thomas Marcos1 年前

True, but an excessive polygon count can still max out VRAM, making the render impossible… Thanks!

Christian Gwiozda 的头像
Christian Gwiozda1 年前

I‘ve used a base m2 for a while on small to medium scenes while stuck with a older gpu on desktop that did not support cycles. And did render runs over night on low power mode, keeping the temp on nice 60deg. You don’t need high end hardware 😅

Joe Walker 的头像
Joe Walker1 年前

M series chips are no joke. M3 MBP is super fast.

Thomas Marcos 的头像
Thomas Marcos1 年前

I agree, M series chips are powerful, but a good Nvidia GPU still makes a big difference in comfort.

liev 的头像
liev1 年前

polygon is processed with gpu right?

Thomas Marcos 的头像
Thomas Marcos1 年前

Yes, VRAM determines the polygon limit, while textures can be managed by the RAM.

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