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43M triangles… on a MacBook Air M2?! #blender #b3d

34,190 views • 1 year ago •via X (Twitter)

11 Comments

Thomas Marcos's profile picture
Thomas Marcos1 year ago

Many of you said this scene would crash a laptop. So I put it to the test. 😊🚀

Thomas Marcos's profile picture
Thomas Marcos1 year ago

Tested on a base MacBook Air M2 (8 CPU, 8 GPU, 8GB RAM, 256GB SSD). 43M polygons in Blender 4.3.1… and yes, it runs!

Thomas Marcos's profile picture
Thomas Marcos1 year ago

Of course, this was just a test. I wouldn’t recommend working on a machine that lacks the power for this kind of task. If you’re aiming for professional work, a powerful workstation is a must.

CASETiFY's profile picture
CASETiFY1 year ago

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LinusL's profile picture
LinusL1 year ago

Polygon counts ain’t that matter on Cycles because of how the path tracer works, complex shader and lightning impact performance the most. Still dope for a MacBook with only 8gb of unified memory though.

Thomas Marcos's profile picture
Thomas Marcos1 year ago

True, but an excessive polygon count can still max out VRAM, making the render impossible… Thanks!

Christian Gwiozda's profile picture
Christian Gwiozda1 year ago

I‘ve used a base m2 for a while on small to medium scenes while stuck with a older gpu on desktop that did not support cycles. And did render runs over night on low power mode, keeping the temp on nice 60deg. You don’t need high end hardware 😅

Joe Walker's profile picture
Joe Walker1 year ago

M series chips are no joke. M3 MBP is super fast.

Thomas Marcos's profile picture
Thomas Marcos1 year ago

I agree, M series chips are powerful, but a good Nvidia GPU still makes a big difference in comfort.

liev's profile picture
liev1 year ago

polygon is processed with gpu right?

Thomas Marcos's profile picture
Thomas Marcos1 year ago

Yes, VRAM determines the polygon limit, while textures can be managed by the RAM.

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