Загрузка видео...

Не удалось загрузить видео

На главную

4-6M DOLLARS. ROUGHLY WHAT THIS CLIFFSIDE RESIDENCE WOULD COST TO ACTUALLY BUILD. It starts with a mountain, shaped inside Revit's own site tools, floors and columns built level by level, human figures placed into the scene. From there the whole thing moves to 3ds Max for a full rebuild:...

24,308 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

3 HOURS OF MANUAL SETUP GOT AN AI BUILDING INSIDE REVIT. AUTODESK'S OWN VERSION STILL CAN'T. Revit is the software behind most MEP work, the mechanical, electrical, and plumbing systems planned out digitally before a single pipe goes into a real building. Autodesk released Revit 2027 in April 2026, then followed it in June with an official MCP server, Model Context Protocol, letting outside AI tools like Claude plug directly into a live model instead of guessing from screenshots. Claude Fable 5 connected without issue. It could read walls, ducts, pump schedules, dozens of parameters per object. It couldn't create a single wall, duct, or schedule, Tech Preview status, write access still locked on purpose. A beginner MEP engineer wanted more: three pumps, a chiller connection, basic ductwork, built by description instead of menu clicks. The official server couldn't do it. The fix was a community-built Revit MCP project instead, unofficial, 61 separate functions in total, including the ability to actually create and edit elements, the access Autodesk hasn't opened up yet. No official installer, no drag-and-drop, real technical setup before anything worked, close to 3 hours in this case. Once it was live, a small MEP layout that would've taken most of a workday to build by hand was finished in 40 minutes. Over in 3D art and design software, that gap doesn't exist. Blender's official MCP has had full read and write access since April 2026, backed by Anthropic as a funding partner of the Blender Foundation. Get a 3D scene wrong and you hit render again. Get a real pipe run wrong and you're filing a change order. That's the caution Autodesk is building into Revit.

Solvaix

96,637 просмотров • 1 месяц назад

Using Claude Fable 5, I built a model that predicts the entire 2026 FIFA world cup.. every single game, not just the final.. so let me break the whole thing down. what it does, how it works, and exactly how i built it.. #1 First what it does: it predicts all 104 games of the tournament. not just who lifts the trophy, but every group match, every knockout, the full path from the round of 32 to the final.. everything lands in one dashboard: > group stage, every match with each team's win % and the chance of a draw > standings, how all 12 groups are projected to finish > bracket, the full knockout tree with each team's odds of advancing > champion odds, who's most likely to actually win it all and it doesn't freeze after one prediction. the moment a real game is played, it locks that result in and re-runs everything around it. so the odds move live as the tournament goes, week by week you watch favorites rise and contenders collapse. #2. How it works: the core idea is simple. the model only ever predicts one thing, a single match. the real trick is the repetition. it learns from decades of match history, then plays the whole tournament out from the first game to the final, tens of thousands of times. each run it records who advanced and who won. do that enough and you stop getting one guess and start getting real odds, one team lifts the trophy in maybe 14% of the runs, another in 9%, and so on. #3. So, how i built it ? i didn't hand-write most of the code. i broke the project into 4 pieces, described each one to fable, and let it build while i focused on getting the football logic exactly right. - The data every international match going back over a century, around 50,000 games, plus each team's elo rating, which is the truest measure of strength, and the official 2026 schedule. garbage data means garbage predictions, so this part mattered most. - The features i turned that raw history into signals the model can learn from, the elo gap between the two teams, recent form, goals scored and conceded, and a home boost for the hosts, usa, canada and mexico. - The model for each match it predicts the expected goals for both sides, then turns that into win, draw and loss probabilities plus a likely scoreline. that's what feeds the simulation. - The tournament engine this was the hard part. the 2026 world cup is brand new, 48 teams, 12 groups, a round of 32 that's never existed before, and 8 "best third-placed" teams that slot into the bracket by a fixed fifa table. even the group tiebreakers changed this year, head to head now counts before goal difference. get any of it wrong and the whole bracket falls apart, so i built it carefully and tested the format until it was exact, then wrapped it in a simulation loop that plays the tournament out tens of thousands of times. and the last piece, the live part. as real results come in, they get locked, and only the unplayed games get re-simulated. that's what makes it a living model instead of a one-time prediction. all of it outputs to a clean dashboard you can actually read and screenshot.. right now, before kickoff, it already has a clear favorite to lift the trophy.. 👀 btw who's your pick to win the 2026 world cup?

Axel Bitblaze 🪓

63,796 просмотров • 3 месяцев назад

been playing with whop's new blueprints feature and a part of it changes the whole math on starting a business.. a blueprint is a full business ready to run. not a template you fill in. the actual site, the checkout, tracking, the whop pixel, analytics, all of it live from the first second. you pick a bluepint, name it and deploy, that's it. you're on a .whop.app url taking real payments with nothing left to wire up. i deployed one in the time it takes to read this and these aren't thin little landing pages. multi-page sites, customer accounts, carts, booking, subscriptions, reviews, checkout. full commercial sites out of the box, hosted on Whop for free. the analytics sit in the same dashboard. traffic, conversions, revenue, MRR, churn, ad spend, all in one place,you deploy and you can already see everything. but here's the part that actually that got me invested into it. instead of just building and deploying blueprints, it has other features in-built which can make the whole process easier and every business that gets onboarded through a blueprint you built earns you 10% of whop's gross profit from that business. recurring, per business, for as long as they run. so building a blueprint is its own business. you build one for a niche, put it out there, and every business that runs on it keeps paying you while you do nothing. i spent years thinking distribution was the hard part. build a good blueprint and the distribution is the business.

Sulfur

42,114 просмотров • 14 дней назад