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5001 lights in WebGPU (Shade). 1 directional shadowed light with CSM + 5000 sphere lights. Using clustered lighting, similar to Unreal, the screen is split into tiles of 32x32 pixels and then further split along the Z axis. Lights are culled and binned. Most of the time engines implement... show more
13,620 views • 6 months ago •via X (Twitter)
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