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A new paper by Disney Research introduces a 2-stage technique for motion tracking in physics-based character animation, using a pretrained latent space and RL to control diverse and unseen motions on both virtual and real-world humanoid robots. Paper:

20,088 Aufrufe • vor 2 Jahren •via X (Twitter)

12 Kommentare

Profilbild von Rowan Cheung
Rowan Cheungvor 2 Jahren

This bot dances better than I do

Profilbild von The Humanoid Hub
The Humanoid Hubvor 2 Jahren

we're getting out-danced by our future overlords, and it's only 2024

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

Profilbild von SETI Park
SETI Parkvor 2 Jahren

Disney and ETH Zurich!

Profilbild von C Zhang
C Zhangvor 2 Jahren

there's no sim2real details in the paper. But these real-world results are far better than other related works except the Atlas dancing.

Profilbild von Oli
Olivor 2 Jahren

disney has an excellent robotics team i wouldnt be surprised if we see their animatronic characters walking around and interacting with people and the environment soon

Profilbild von Creative_Science💭
Creative_Science💭vor 2 Jahren

Another tasty research paper. 📜 Their unique way of blending animation and robotics, best I've seen in output so far.

Profilbild von Fabien Musty
Fabien Mustyvor 2 Jahren

They are firmly placed on top of a toy opportunity gold mine. Toys: gateway to the mainstream.

Profilbild von The Humanoid Hub
The Humanoid Hubvor 2 Jahren

💯 Toys -> Companion bots -> Helper bots.

Profilbild von Madman.Money
Madman.Moneyvor 2 Jahren

Disney is cooking everybody in robotics research. lol

Profilbild von Ilir Aliu - eu/acc
Ilir Aliu - eu/accvor 2 Jahren

So the robot is moving like this?

Profilbild von The Humanoid Hub
The Humanoid Hubvor 2 Jahren

@Ilir_AI The robot is executing the policies learned in simulation.

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