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A new paper by Disney Research introduces a 2-stage technique for motion tracking in physics-based character animation, using a pretrained latent space and RL to control diverse and unseen motions on both virtual and real-world humanoid robots. Paper:
20,088 Aufrufe • vor 2 Jahren •via X (Twitter)
12 Kommentare

This bot dances better than I do

we're getting out-danced by our future overlords, and it's only 2024

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Disney and ETH Zurich!

there's no sim2real details in the paper. But these real-world results are far better than other related works except the Atlas dancing.

disney has an excellent robotics team i wouldnt be surprised if we see their animatronic characters walking around and interacting with people and the environment soon

Another tasty research paper. 📜 Their unique way of blending animation and robotics, best I've seen in output so far.

They are firmly placed on top of a toy opportunity gold mine. Toys: gateway to the mainstream.

💯 Toys -> Companion bots -> Helper bots.

Disney is cooking everybody in robotics research. lol

So the robot is moving like this?

@Ilir_AI The robot is executing the policies learned in simulation.
