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💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub! MotionBricks generates real-time motion for game characters and humanoid robots. Give it a character's recent poses and the poses it should reach next, and it generates the movement in between, at 15,000 FPS with 2 ms latency....

179,211 views • 2 days ago •via X (Twitter)

37 Comments

Alvaro Bartolome's profile picture
Alvaro Bartolome2 days ago

Find the weights on the Hugging Face Hub, and start building with the MotionBricks framework today!

Alvaro Bartolome's profile picture
Alvaro Bartolome2 days ago

Or check their project page for more information, insights and deep-dives on the model and framework!

Toby VirtualFilmer's profile picture
Toby VirtualFilmer2 days ago

@NVIDIAAI @nvidia “Just”?? This was release months ago

Alvaro Bartolome's profile picture
Alvaro Bartolome2 days ago

@NVIDIAAI @nvidia They just released the *open weights* on the @huggingface Hub, as it reads in "💚 NVIDIA has released the MotionBricks weights on the Hugging Face Hub!"

Root's profile picture
Root2 days ago

@NVIDIAAI @nvidia Stil waaaaay off from a good hand crafted animation.

Alvaro Bartolome's profile picture
Alvaro Bartolome2 days ago

@NVIDIAAI @nvidia no machine can surpass hand crafted stuff, but some get really really close imo

Trying my best :-)'s profile picture
Trying my best :-)2 days ago

@NVIDIAAI @nvidia yeah the best body animations I have seen in a virtual environment by far.

ashen's profile picture
ashen2 days ago

@NVIDIAAI @nvidia yo @xikhar

Komm's profile picture
Komm2 days ago

@NVIDIAAI @nvidia looks better than gta6's locomotion system ngl. this looks promising.

Soran's profile picture
Soran2 days ago

@NVIDIAAI @nvidia finally euphoria for all!

Dominik's profile picture
Dominik2 days ago

@NVIDIAAI @nvidia one model driving both a game character and a unitree g1 is the interesting bit. does the same primitive set hold up on the real robot?

Nidal Nijm's profile picture
Nidal Nijm2 days ago

@NVIDIAAI @nvidia Amazing and this will not "kill" animators. Rather Animators will need to learn how to use these tools and adapt their workflow to survive and stand out.

ttywisp's profile picture
ttywisp2 days ago

@NVIDIAAI @nvidia can it hop on one leg

Mason Dudley's profile picture
Mason Dudley2 days ago

@NVIDIAAI @nvidia Thats actually really cool

Toby VirtualFilmer's profile picture
Toby VirtualFilmer2 days ago

@NVIDIAAI @nvidia @grok my understanding was that Nvidia released this many months ago- is there a new release now? Can you explain it?

₽ⱤΞΞ₮Ⱨ△M ₭Ɏ△И△M's profile picture
₽ⱤΞΞ₮Ⱨ△M ₭Ɏ△И△M2 days ago

@NVIDIAAI @nvidia This is highkey very very cool

Muhammad Subhan Imran's profile picture
Muhammad Subhan Imran2 days ago

@NVIDIAAI @nvidia @zaiggy007 Animations upgrade incoming

Owais's profile picture
Owais2 days ago

@NVIDIAAI @nvidia hey @grok can you check is it free and open source to use?

Adamanthys's profile picture
Adamanthys2 days ago

@NVIDIAAI @nvidia That looks RD2 level or better. No excuse for stiff animations anymore.

JL's profile picture
JL2 days ago

@NVIDIAAI @nvidia HOLY SMOKES

goktug's profile picture
goktug2 days ago

@NVIDIAAI @nvidia 15000 FPS?

PhantasyWave's profile picture
PhantasyWave2 days ago

@NVIDIAAI @nvidia What are the exportable formats? Or is it even possible to export animations? I will look into it anyways thanks for sharing

Rusty Shackleford's profile picture
Rusty Shackleford2 days ago

@NVIDIAAI @nvidia I prefer games having unrealistic but plausible movement over this slow ass "☝🤓 Technically more accurate" bullshit. Movie games are ass.

Æ̾̾̾̾̾̾̾x's profile picture
Æ̾̾̾̾̾̾̾x2 days ago

@NVIDIAAI @nvidia this is the coolest thing ever

Roberto Bifulco's profile picture
Roberto Bifulco2 days ago

@NVIDIAAI @nvidia I guess it is time for the next toy project then 😅

Chiki-Briki's profile picture
Chiki-Briki2 days ago

@NVIDIAAI @nvidia Круто, нас ждут игры с одинаковыми анимациями?)

Chron's profile picture
Chron2 days ago

@NVIDIAAI @nvidia Nvidia Single-Handedly will kill the gaming industry hardware wise and software wise

JOSEMAXIMUS2 🇪🇸🇪🇸's profile picture
JOSEMAXIMUS2 🇪🇸🇪🇸2 days ago

@NVIDIAAI @nvidia this is huge, now we need physics too

Six's profile picture
Six2 days ago

@NVIDIAAI @nvidia MotionBricks on the Hub is huge for realtime character/robot motion — 15k samples/s interpolation is wild for game NPCs.

Kuldeep Pisda's profile picture
Kuldeep Pisda2 days ago

@NVIDIAAI @nvidia for the G1 weights, is there a tracking controller in the release to turn poses into torques or is that bring your own?

Roman Kowalski's profile picture
Roman Kowalski2 days ago

@NVIDIAAI @nvidia i want my AC mod for gta5 do it cloude, make no mistakes

빚갚는 n잡러's profile picture
빚갚는 n잡러2 days ago

@NVIDIAAI @nvidia 이걸로 게임 다 만들겠습니다!

Micah's profile picture
Micah2 days ago

@NVIDIAAI @nvidia looks like assassins creed 2019 era

Zippy's profile picture
Zippy2 days ago

@NVIDIAAI @nvidia Ubisoft still gonna make it jank somehow.

zynx's profile picture
zynx2 days ago

@NVIDIAAI @nvidia how does it compare with ARDY?

Sebastiano Mandalà's profile picture
Sebastiano Mandalà2 days ago

@NVIDIAAI @nvidia this is old news right? Are these baked animation or selected at real time by the policy?

Orn's profile picture
Orn2 days ago

@NVIDIAAI @nvidia Any word on the UE5 plugin?

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