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A playable MetaHuman in Unreal Engine whose animation comes from a real-time AI, on CPU. That's NVIDIA MotionBricks after the localai-org folks ported it to C++/GGML: a 0.73 GB model, free, running locally without a GPU. I wrote the Unreal plugin, wired up all 15 movement styles and fixed... show more
17,733 Aufrufe • vor 5 Tagen •via X (Twitter)
8 Kommentare

Mike Robertsvor 4 Tagen
This is cool! You might be interested in SPEAR (spotlight oral at ECCV 2026) as a lightweight general-purpose bridge to control UE characters from Python in a live UE simulation. We have examples showing how to control rigs and animation blueprints 🤓

Aleksandar Jancavor 5 Tagen
0.73gb on cpu for real-time animation, what is the frame latency

Joelmzvor 4 Tagen
Have you used the unity CLI with codex? I’d like to hear your thoughts on it

Sebastiano Mandalàvor 4 Tagen
The problem is that motionbrick is designed for a specific skeleton, are you retargeting?

Alex Coulombevor 4 Tagen
Cooool

Morphysvor 4 Tagen
Did you have time to explore animgen plugin? It sounds really promising

COBOXvor 4 Tagen
Impressive 🔥

Ben Barreyvor 5 Tagen
Thank you sir
