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A playable MetaHuman in Unreal Engine whose animation comes from a real-time AI, on CPU. That's NVIDIA MotionBricks after the localai-org folks ported it to C++/GGML: a 0.73 GB model, free, running locally without a GPU. I wrote the Unreal plugin, wired up all 15 movement styles and fixed...

17,733 Aufrufe • vor 5 Tagen •via X (Twitter)

8 Kommentare

Profilbild von Mike Roberts
Mike Robertsvor 4 Tagen

This is cool! You might be interested in SPEAR (spotlight oral at ECCV 2026) as a lightweight general-purpose bridge to control UE characters from Python in a live UE simulation. We have examples showing how to control rigs and animation blueprints 🤓

Profilbild von Aleksandar Janca
Aleksandar Jancavor 5 Tagen

0.73gb on cpu for real-time animation, what is the frame latency

Profilbild von Joelmz
Joelmzvor 4 Tagen

Have you used the unity CLI with codex? I’d like to hear your thoughts on it

Profilbild von Sebastiano Mandalà
Sebastiano Mandalàvor 4 Tagen

The problem is that motionbrick is designed for a specific skeleton, are you retargeting?

Profilbild von Alex Coulombe
Alex Coulombevor 4 Tagen

Cooool

Profilbild von Morphys
Morphysvor 4 Tagen

Did you have time to explore animgen plugin? It sounds really promising

Profilbild von COBOX
COBOXvor 4 Tagen

Impressive 🔥

Profilbild von Ben Barrey
Ben Barreyvor 5 Tagen

Thank you sir

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