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skin-tokens.cpp is out. Auto-rigging, running locally on CPU or Vulkan, from the same group that ported Kimodo to C++. Drop in a static mesh, get back a skeleton and skin weights, export a rigged GLB. Non-humanoid meshes too, the demo ships a giraffe. With Trellis2 for the mesh and... show more
12,348 views • 13 days ago •via X (Twitter)
10 Comments

Repo: Original SkinTokens by VAST AI: And kimodo.cpp for the motion side:

Everything locally.... That's awesome. I've been trying for two weeks to get trellis or pixal3d working in comfyui, maybe today I will figure it out.

Nice, will try it with something I have done as a front-end for trellis.2!

i'd try this tonight if it takes a messy mesh. what size before it falls over

This is a pretty neat project! very cool to see how far along animation is coming, soon the full 3d game generation pipeline will be in place.

do you happen to know if they plan on advancing kimodo.cpp to feature parity with the nvidia python tooling?

Super cool!

local auto-rig that still trips over its own ankles at the end is the most honest demo possible.

That shows kimodo animations, there is an issue now. But I think author will fix that soon and I will make video

rough handoff footage ages better than a polished lie. 🙂
