Loading video...

Video Failed to Load

Go Home

A playable MetaHuman in Unreal Engine whose animation comes from a real-time AI, on CPU. That's NVIDIA MotionBricks after the localai-org folks ported it to C++/GGML: a 0.73 GB model, free, running locally without a GPU. I wrote the Unreal plugin, wired up all 15 movement styles and fixed...

17,733 views • 5 days ago •via X (Twitter)

8 Comments

Mike Roberts's profile picture
Mike Roberts5 days ago

This is cool! You might be interested in SPEAR (spotlight oral at ECCV 2026) as a lightweight general-purpose bridge to control UE characters from Python in a live UE simulation. We have examples showing how to control rigs and animation blueprints 🤓

Aleksandar Janca's profile picture
Aleksandar Janca5 days ago

0.73gb on cpu for real-time animation, what is the frame latency

Joelmz's profile picture
Joelmz5 days ago

Have you used the unity CLI with codex? I’d like to hear your thoughts on it

Sebastiano Mandalà's profile picture
Sebastiano Mandalà4 days ago

The problem is that motionbrick is designed for a specific skeleton, are you retargeting?

Alex Coulombe's profile picture
Alex Coulombe4 days ago

Cooool

Morphys's profile picture
Morphys5 days ago

Did you have time to explore animgen plugin? It sounds really promising

COBOX's profile picture
COBOX4 days ago

Impressive 🔥

Ben Barrey's profile picture
Ben Barrey5 days ago

Thank you sir

Related Videos