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A playable MetaHuman in Unreal Engine whose animation comes from a real-time AI, on CPU. That's NVIDIA MotionBricks after the localai-org folks ported it to C++/GGML: a 0.73 GB model, free, running locally without a GPU. I wrote the Unreal plugin, wired up all 15 movement styles and fixed...

17,733 просмотров • 5 дней назад •via X (Twitter)

Комментарии: 8

Фото профиля Mike Roberts
Mike Roberts4 дней назад

This is cool! You might be interested in SPEAR (spotlight oral at ECCV 2026) as a lightweight general-purpose bridge to control UE characters from Python in a live UE simulation. We have examples showing how to control rigs and animation blueprints 🤓

Фото профиля Aleksandar Janca
Aleksandar Janca5 дней назад

0.73gb on cpu for real-time animation, what is the frame latency

Фото профиля Joelmz
Joelmz4 дней назад

Have you used the unity CLI with codex? I’d like to hear your thoughts on it

Фото профиля Sebastiano Mandalà
Sebastiano Mandalà4 дней назад

The problem is that motionbrick is designed for a specific skeleton, are you retargeting?

Фото профиля Alex Coulombe
Alex Coulombe4 дней назад

Cooool

Фото профиля Morphys
Morphys5 дней назад

Did you have time to explore animgen plugin? It sounds really promising

Фото профиля COBOX
COBOX4 дней назад

Impressive 🔥

Фото профиля Ben Barrey
Ben Barrey5 дней назад

Thank you sir

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