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A playable MetaHuman in Unreal Engine whose animation comes from a real-time AI, on CPU. That's NVIDIA MotionBricks after the localai-org folks ported it to C++/GGML: a 0.73 GB model, free, running locally without a GPU. I wrote the Unreal plugin, wired up all 15 movement styles and fixed... show more
17,733 просмотров • 5 дней назад •via X (Twitter)
Комментарии: 8

Mike Roberts4 дней назад
This is cool! You might be interested in SPEAR (spotlight oral at ECCV 2026) as a lightweight general-purpose bridge to control UE characters from Python in a live UE simulation. We have examples showing how to control rigs and animation blueprints 🤓

Aleksandar Janca5 дней назад
0.73gb on cpu for real-time animation, what is the frame latency

Joelmz4 дней назад
Have you used the unity CLI with codex? I’d like to hear your thoughts on it

Sebastiano Mandalà4 дней назад
The problem is that motionbrick is designed for a specific skeleton, are you retargeting?

Alex Coulombe4 дней назад
Cooool

Morphys5 дней назад
Did you have time to explore animgen plugin? It sounds really promising

COBOX4 дней назад
Impressive 🔥

Ben Barrey5 дней назад
Thank you sir
