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A playable MetaHuman in Unreal Engine whose animation comes from a real-time AI, on CPU. That's NVIDIA MotionBricks after the localai-org folks ported it to C++/GGML: a 0.73 GB model, free, running locally without a GPU. I wrote the Unreal plugin, wired up all 15 movement styles and fixed...

17,733 görüntüleme • 5 gün önce •via X (Twitter)

8 Yorum

Mike Roberts profil fotoğrafı
Mike Roberts4 gün önce

This is cool! You might be interested in SPEAR (spotlight oral at ECCV 2026) as a lightweight general-purpose bridge to control UE characters from Python in a live UE simulation. We have examples showing how to control rigs and animation blueprints 🤓

Aleksandar Janca profil fotoğrafı
Aleksandar Janca5 gün önce

0.73gb on cpu for real-time animation, what is the frame latency

Joelmz profil fotoğrafı
Joelmz4 gün önce

Have you used the unity CLI with codex? I’d like to hear your thoughts on it

Sebastiano Mandalà profil fotoğrafı
Sebastiano Mandalà4 gün önce

The problem is that motionbrick is designed for a specific skeleton, are you retargeting?

Alex Coulombe profil fotoğrafı
Alex Coulombe4 gün önce

Cooool

Morphys profil fotoğrafı
Morphys5 gün önce

Did you have time to explore animgen plugin? It sounds really promising

COBOX profil fotoğrafı
COBOX4 gün önce

Impressive 🔥

Ben Barrey profil fotoğrafı
Ben Barrey5 gün önce

Thank you sir

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