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a robot can recognize every object in a room and still not know how to open a single drawer knowing there's a cabinet is scene understanding. knowing which handle to grab, which direction to pull, and that it's a drawer not a door is affordance understanding almost no dataset...

18,702 views • 14 days ago •via X (Twitter)

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Dr Fei-Fei-Li explains with a simple example how everyday household chores are so extremely difficult for Robots. "If you tell a robot to open the top drawer and watch out for the vase, this is actually a really hard task for robots." because the robot must ground language into the real world. Words like "top", "drawer", and "vase" are abstract. The system has to map them to 3D locations, objects, and relations in a noisy scene. This requires robust perception, object recognition, and spatial reasoning under uncertainty. The robot also lacks human commonsense. "Watch out" implies predicting consequences, estimating clearances, and understanding that vases are fragile. Encoding such priors, like how heavy a drawer is or how a vase might tip, is very complex and difficult without rich world knowledge. Learning the behavior from rewards is tough. The success signal is very sparse here, so naive exploration almost never stumbles on a full success sequence. This makes policy learning sample inefficient and brittle, especially when the environment changes between training and deployment. A sparse reward situation is when the agent only gets a success signal at the very end, and gets little or no feedback along the way. If a robot must open a drawer without hitting a vase, it might get reward only if the drawer ends up open and the vase is intact. Every partial try before that looks the same to the learner, reward equals 0. --- From "DSAI by Dr. Osbert Tay" YT channel

Rohan Paul

342,553 views • 8 months ago

WOW. 😳 Apple just quietly won the 3D maps war at WWDC. Gaussian Splatting is coming to Apple Maps Flyover this fall. Apple Maps Flyover covers 300+ cities. Until yesterday, every single one was built on standard drone photogrammetry. The technology captures photos from the air and reconstructs 3D geometry from them. Gaussian Splatting does not reconstruct geometry. It represents the scene as millions of tiny 3D ellipsoids, each one carrying its own color and opacity information based on how light actually behaves in that location. The output is not a mesh model. It is a field of light. When you move through it, it does not crumble at the edges. The detail holds because it was never geometry to begin with. Apple has been hiring for this for years. Their SHARP model, published in research last year, generates photorealistic 3D scenes from a single image in under a second. Google has more sensor data than anyone. More Street View cars, more satellites, more capture history. On navigation accuracy and geodata depth, Google Maps is still ahead by most measures. But fidelity in 3D city rendering is a different competition, and Apple just set a bar in that. Most people will experience this in the fall without knowing the name of the technology. They will open Flyover, look at a city they know, and notice it looks different. Real, not rendered. That is the moment Gaussian Splatting stops being a research term and becomes something a billion people use. Bookmark this. It will look prescient by October.

Shruti

19,784 views • 1 month ago

Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields paper page: Editing a local region or a specific object in a 3D scene represented by a NeRF is challenging, mainly due to the implicit nature of the scene representation. Consistently blending a new realistic object into the scene adds an additional level of difficulty. We present Blended-NeRF, a robust and flexible framework for editing a specific region of interest in an existing NeRF scene, based on text prompts or image patches, along with a 3D ROI box. Our method leverages a pretrained language-image model to steer the synthesis towards a user-provided text prompt or image patch, along with a 3D MLP model initialized on an existing NeRF scene to generate the object and blend it into a specified region in the original scene. We allow local editing by localizing a 3D ROI box in the input scene, and seamlessly blend the content synthesized inside the ROI with the existing scene using a novel volumetric blending technique. To obtain natural looking and view-consistent results, we leverage existing and new geometric priors and 3D augmentations for improving the visual fidelity of the final result. We test our framework both qualitatively and quantitatively on a variety of real 3D scenes and text prompts, demonstrating realistic multi-view consistent results with much flexibility and diversity compared to the baselines. Finally, we show the applicability of our framework for several 3D editing applications, including adding new objects to a scene, removing/replacing/altering existing objects, and texture conversion.

AK

62,768 views • 3 years ago