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We’re open-sourcing HY-World 2.0, a multimodal world model that generates, reconstructs, and simulates interactive *3D worlds* from text, images, and videos. Outputs can be integrated into game engines and embodied simulation pipelines. Key highlights: 🔹 One-click world generation Turn text or image into interactive 3D worlds automatically. 🔹 Pipeline-ready...

372,462 次观看 • 5 个月前 •via X (Twitter)

34 条评论

Howaboua 的头像
Howaboua5 个月前

Wow this is truly something. Running this on an RTX 5070 using PyTorch 2.7.1 + CUDA 12.8, BF16, and FlashAttention-2 instead of the repo’s recommended PyTorch 2.4.0 + CUDA 12.4 stack. Doable.

Sahil Panhotra | Indie Builder 的头像
Sahil Panhotra | Indie Builder5 个月前

wow its only 5GB

Alex Volkov 的头像
Alex Volkov5 个月前

Amazing! Finally a proper announcement! We will cover this on tomorrow's @thursdai_pod show!

Cygnos 的头像
Cygnos5 个月前

It's running on my computer😊 Used codex to install it for me🤪

Tencent AI 的头像
Tencent AI5 个月前

👏👏👏

Ellie 🎀 的头像
Ellie 🎀5 个月前

tencent owns stakes in epic, riot, and supercell. if world models actually worked for real game dev they'd be using this internally, not open sourcing it.

Mayank Choudhary 的头像
Mayank Choudhary5 个月前

Perfection

ata 的头像
ata5 个月前

i almost thought ‘ok they beat google’ until i realized it’s not open source

Rohan Paul 的头像
Rohan Paul5 个月前

Tremendous release. So much of progress depends of strong world models

Supersocks 的头像
Supersocks5 个月前

@llmgram

Dominick DeBellis 的头像
Dominick DeBellis5 个月前

This is so incredible. I've been waiting for this for a long time.

Zer0Z 的头像
Zer0Z5 个月前

Open source your most recent hy3d models with topology fixes instead.

Toran Bruce Richards 的头像
Toran Bruce Richards5 个月前

Please can we get this on @replicate? ❤️

Zhenwei (Zavier) Wang 的头像
Zhenwei (Zavier) Wang5 个月前

HY World 2 is coming!

Malcolm Chan 的头像
Malcolm Chan5 个月前

Tecnent native playing field fr

Broadstreet 的头像
Broadstreet5 个月前

Just in time for tax season

BenUsesAI 的头像
BenUsesAI5 个月前

everyone's chasing the next big model but i'm just waiting for one tool that renders 3d worlds without forcing a new pipeline every week. until then this is just another marketing slide promising physics-aware movement while your gpu burns out exporting meshes

Tencent RTC 的头像
Tencent RTC5 个月前

The first open-source world model that directly exports editable meshes and 3DGS into Unity and Unreal Engine!👍👍👍

Lukas 'David' 的头像
Lukas 'David'5 个月前

Genau das Richtige für meine Simulationen zuhause. Die sphärische Darstellung erinnert mich an meine letzte Nachthimmels-Aufnahme. 🤩

Pierrick Chevallier | IA 的头像
Pierrick Chevallier | IA5 个月前

Wow can't wait to test that

David Rittinghaus 的头像
David Rittinghaus5 个月前

not open source...

Nash 🥇💙 的头像
Nash 🥇💙5 个月前

@Scobleizer Super cool!

Captain Khan Studio 的头像
Captain Khan Studio5 个月前

Is this in response to Lyra 2.0 by Nvidia?

Mazrael.shib 的头像
Mazrael.shib5 个月前

Ouuuuuu much upgrade on1.5 will make something cool later or tomorrow with Ty.

Lionars 的头像
Lionars5 个月前

@AethericaX ready to build your 7 worlds? 😎

Saransh 的头像
Saransh5 个月前

@grok can I run it on my MacBook Pro m3 Max?

Hyper.AI 的头像
Hyper.AI5 个月前

This is a massive leap for 3D content creation! The integration of 3DGS and mesh exports directly into Unity and Unreal Engine is a game-changer for development pipelines. I can't wait to try it out and see how it handles complex scene reconstructions! 🚀

Sky Roaming 的头像
Sky Roaming5 个月前

Will end up with massive interesting game worlds!

Visitor 的头像
Visitor5 个月前

Sweet, thank you Hunyuan!

Elara 的头像
Elara5 个月前

HY-World 2.0 generating 3D worlds from text/images for game engines is revolutionary! Open-sourcing this multimodal model accelerates the democratization of world-building AI.

Entropy Hertz 的头像
Entropy Hertz5 个月前

@grok Can I fine tune this model?

Tencent Cloud International Developer 的头像
Tencent Cloud International Developer5 个月前

Bravo!🥳🥳🥳

John Petitte 的头像
John Petitte5 个月前

This is the smart way to do it. Will be much more useful than video in the short term.

Johan Huynh 的头像
Johan Huynh5 个月前

On my waitlist now!!!

相关视频

🚀 Announcing Echo — our new frontier model for 3D world generation. Echo turns a simple text prompt or image into a fully explorable, 3D-consistent world. Instead of disconnected views, the result is a single, coherent spatial representation you can move through freely. This is part of a bigger shift in AI: from generating pixels and tokens to generating spaces. Echo predicts a geometry-grounded 3D scene at metric scale, meaning every novel view, depth map, and interaction comes from the same underlying world — not independent hallucinations. Once generated, the world is interactive in real time. You control the camera, explore from any angle, and render instantly — even on low-end hardware, directly in the browser. High-quality 3D world exploration is no longer gated by expensive equipment. Under the hood, Echo infers a physically grounded 3D representation and converts it into a renderable format. For our web demo, we use 3D Gaussian Splatting (3DGS) for fast, GPU-friendly rendering — but the representation itself is flexible and can be easily adapted. Why this matters: consistent 3D worlds unlock real workflows — digital twins, 3D design, game environments, robotics simulation, and more. From a single photo or a line of text, Echo builds worlds that are reliable, editable, and spatially faithful. Echo also enables scene editing and restyling. Change materials, remove or add objects, explore design variations — all while preserving global 3D consistency. Editing no longer breaks the world. This is only the beginning. Echo is the foundation for future world models with dynamics, physical reasoning, and richer interaction — environments that don’t just look right, but behave right. Explore the generated worlds on our website and sign up for the closed beta. The era of spatial intelligence starts here. 🌍 #Echo #WorldModels #SpatialAI #3DFoundationModels Check it out:

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