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A small Eva traversal test. #UE5
173,652 Aufrufe • vor 1 Monat •via X (Twitter)
31 Kommentare

The screen shake and the footing the Eva leaves after stepping the ground IS what really sells the enormous size and weight, I'm taking notes on this one, good job dude

Please tell me this is gonna be made i to a game, i need it SO BAD

the camera shake and the ground breaking apart... i hope your meals are healthy and delicious

Big fan of the low angle perspective

They should make hack and slash games with this cam angle

Amazing work on the walking, it feels weighty and really helps make it feel larger. The running is also incredible, I love how it picks up speed too and has to put a lot of power in to stop itself. Great work all around!

@denyelol Mind’s already blown looking at this

holy shit this is peak

Go forth mecha!

It looks pretty big to me, maybe it's the camera angle?

I'll always consider it a disservice that they never made the Eva feet into actual sneakers irl. I would wear THE FUCK outta those

Gorgeous, the weight, the angle, the speed effect, the debris..insane 🙌

Is the camera animation created within UE, including the screen shake effect?

yes, everything related to camera is procedural in engine

did you come up with that first shot/camera_angle?? thats so good!!

An EVA game with that camera angle would go crazy actually

This looks really well made. Screen shake. FOV. Weight. Well done.

I can't stop watching this

We’ve won

@AsuraRaver Absolutely nailed the feeling of weight and size.

great but it feels like the braking distance should be longer

amazing!! How did you Create Eva’s asset?

how did you do your shading? Material based or using a post process volume?

would love to see a slow walk

this is SOOOO fucking cool

This is beyond cool. I'm getting goose

Por favor, faça um jogo!

😭

So awesome

Dude

Looks sick
