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A voice interface has to accommodate a thought that isn’t finished yet. In Gakku.ai’s workshop, the learner moves from preferring movies to choosing books after weighing excitement against imagination with Raku. The opinion card changes, and the map reorganizes around reasons for reading. The interface gives that change of...

39,019 görüntüleme • 18 gün önce •via X (Twitter)

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MR ANDERSON profil fotoğrafı
MR ANDERSON16 gün önce

@gakkuai The shift matters because the learner isn’t just changing an answer; they’re working out what matters more to them and why.

Claire Bennett profil fotoğrafı
Claire Bennett16 gün önce

@gakkuai The opinion card and the map changing together help make the conversation feel connected to the learner’s evolving idea.

H A J R A profil fotoğrafı
H A J R A16 gün önce

@gakkuai That’s impressive

Roshni profil fotoğrafı
Roshni16 gün önce

@gakkuai So true! Voice AI really needs to handle those mid-sentence pauses.

Hamid AI profil fotoğrafı
Hamid AI16 gün önce

@gakkuai This is a good example of AI supporting a learner’s reasoning without deciding what their opinion should be.

Evelyn profil fotoğrafı
Evelyn16 gün önce

@gakkuai love how the map shifts along with the learner’s thinking 🧠

Lily Anderson profil fotoğrafı
Lily Anderson16 gün önce

@gakkuai The useful part isn’t that the learner chose books over movies; it’s that they had a chance to compare the reasons and explain their choice.

Alex Mercer profil fotoğrafı
Alex Mercer16 gün önce

@gakkuai A voice interface has to make room for half-formed thoughts, follow-up questions, and the occasional change of mind.

Victoria Blake profil fotoğrafı
Victoria Blake16 gün önce

@gakkuai I like how the visual map gives the learner a way to look back at their reasoning instead of relying on memory alone.

Benzer Videolar

The biggest mistake in AI education is automating the part where the child learns. The questions. The wrong turns. The “wait, let me try again.” That’s the part gakku is built around. Gakku.ai helps kids aged 6-16 practice writing, speaking and thinking through live conversations with Raku, its AI learning companion. What interests me from a product-design perspective is what happens when the child changes their mind. Having small kids myself, I know this happens a lot. A learner can interrupt, revise an idea or make a choice on screen. Raku has to adapt while keeping the conversation, visuals and mission progress in sync. The interface becomes part of the thinking. Ideas take shape on screen, and the child’s choices shape what happens next. That’s a much more interesting design problem than generating a good reply. The system has to follow the learner’s intent, remember what came before and decide when to ask, act or wait. For me, the design challenge is knowing how much help to give. Too little and the child gets stuck. Too much and the system takes over the decisions they need to practice making. The child still has to explain, choose and revise. The interesting bet here: the time spent thinking is the value of the product. When AI can generate almost any answer, helping someone develop their own becomes a lot more interesting. Currently trying this with my 6yo at home, will report back on how it goes.

Linus ✦ Ekenstam

66,137 görüntüleme • 17 gün önce