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ABN Painterly Normals is now available on Gumroad!!🎨 A Substance Painter tool that reads albedo/brush-stroke data and turns it into controllable tangent-space normal detail, adding extra depth on top of your existing normals. Includes Auto and Manual workflows. I hope you find it useful in your projects!🥰 Link in...

20,741 Aufrufe • vor 4 Monaten •via X (Twitter)

9 Kommentare

Profilbild von Daplexy
Daplexyvor 4 Monaten

This is flipping insane. Bought it, tried it, and it works like a charm, thank you!!

Profilbild von Aysu Hoscan
Aysu Hoscanvor 4 Monaten

Ohhh super!!!! 😍😍😍😍🫶🏻

Profilbild von BlackOne
BlackOnevor 4 Monaten

100% getting this

Profilbild von LockyiDEV
LockyiDEVvor 2 Monaten

I cant believe this exists, tysmm!!!🙌

Profilbild von ZoppoSimone - Bespoke art & Design
ZoppoSimone - Bespoke art & Designvor 4 Monaten

I've been doing this by hand since 2019 lol, about time!

Profilbild von 𝗞𝗔𝗠𝗜 
𝗞𝗔𝗠𝗜 vor 4 Monaten

I really want to buy it, but it's says that not work on Substance Painter 11 😞

Profilbild von Aysu Hoscan
Aysu Hoscanvor 4 Monaten

It's not supported right now, but a new update will be coming in a few days and it will work in Substance Painter version 11 as well 🫶🏻

Profilbild von 𝗞𝗔𝗠𝗜 
𝗞𝗔𝗠𝗜 vor 4 Monaten

I can't wait for this to happen. Thank you so much !

Profilbild von Andy Lemoine (microCosmik)
Andy Lemoine (microCosmik)vor 3 Monaten

@wildpeaks I love it!

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Now that I am home and have access to my files I decided to do a quick test with one of my Vtubing avatars. It works way better with my larger iPad Pro (less crashing/more memory and more screen space) compared to the mini so I did want to bring that up. Importing the file over as GLB was more stable than just OBJ plus it kept the color info from the previous texture. I texture all my avatars on substance painter but have been looking at an alternative when I am out and about that is not on the computer and this actually hits all the right "wants". Adding a quick video of the way the app works for me. I like that it has layers, I can alter my brushes and even add stabilization when I am drawing (which I use that extensively on procreate so that was a huge plus). The stamp tools will come in handy as well but did not show it on this video. The file itself is imported as "one mesh" but each part is treated as their own separate piece which I show in the video. I do the same thing on substance painter making it really easy for me to texture. The app then exports the texture out for each object which is the same way I do so on substance. Overall I am extremely impressed with the work Sparseal has done on this application and see how useful this will be for my current work flow of texturing. I for one love the ability to be "portable" which is a big reason I sculpt so much with Nomad Sculpt on the iPad. Having the freedom to do your work away from a desk and if you feel like doing it outside is probable why I yearn for iPad apps so much like so. Give this app a look, it is free to try on the App Store (It is $19 to be able to export, but a one time buy). It is called "Wafer" for the iPad. I already use CozyBlanket from the same creator to do re topology so I expected this level of fantastic with this current app.

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