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Accelerate your creativity with Hermes Agent and Unreal Engine. Our new optional companion skill for the official Epic Games Store MCP helps Hermes discover tools, sequence calls safely, turn plain-English prompts into polished scenes, and verify results visually. Demo by 𝖒𝖆𝖈𝖇𝖊𝖙𝖍

160,105 次观看 • 3 个月前 •via X (Twitter)

34 条评论

Connor Hickey 的头像
Connor Hickey3 个月前

@UnrealEngine @EpicGames @macbethAI The videos you guys put out are probably my very favorite of any company. Who is responsible for those? Can I follow them too?

Eric ⚡️ Building... 的头像
Eric ⚡️ Building...3 个月前

@UnrealEngine @EpicGames @macbethAI Nice ive been using Unity + HermesAgent to build HermesWorld

mr-r0b0t 的头像
mr-r0b0t3 个月前

@UnrealEngine @EpicGames @macbethAI Hermes out here awakening the inner kids in everyone that used to want to be a game designer 🤯🤯

Anthony Cho 的头像
Anthony Cho3 个月前

@UnrealEngine @EpicGames @macbethAI What?? EpicGames MCP?!?!? Is this real

Tommy 的头像
Tommy3 个月前

@UnrealEngine @EpicGames @macbethAI unreal.

Ziwen 的头像
Ziwen3 个月前

@UnrealEngine @EpicGames @macbethAI It’s coooooking!! @Teknium you guys actually listened to all feedback 😆

mephisto 的头像
mephisto3 个月前

@UnrealEngine @EpicGames @macbethAI Hermes Soulslike here we go

Brosko 的头像
Brosko3 个月前

@UnrealEngine @EpicGames @macbethAI plain english to polished unreal scene is insane actually my 2026 game jam entry is just gonna be me yapping at hermes

Neo 的头像
Neo3 个月前

@UnrealEngine @EpicGames @macbethAI I cant wait to see what people do with Hermes and this!!

timdam 的头像
timdam3 个月前

@UnrealEngine @EpicGames @macbethAI very cool seeing gaming having a part too. btw will Godot get some love too?

R 的头像
R3 个月前

@UnrealEngine @EpicGames @macbethAI Soon the bottleneck won’t be building, it’ll be ideas.

Ivan Fioravanti ᯅ 的头像
Ivan Fioravanti ᯅ3 个月前

@UnrealEngine @EpicGames @macbethAI Love this one! THANKS THANKS THANKS!

Surf 的头像
Surf3 个月前

@UnrealEngine @EpicGames @macbethAI Do you have Kimi K3 through their api yet in Hermes agent yet perhaps?

Makaroni 的头像
Makaroni3 个月前

@UnrealEngine @EpicGames @macbethAI the skill is called 'discover tools' and im still finding new features in unreal from 2019 😐

𝖉𝖊𝖒𝖎 的头像
𝖉𝖊𝖒𝖎3 个月前

@UnrealEngine @EpicGames @macbethAI NOUS

Abdur 的头像
Abdur3 个月前

@UnrealEngine @EpicGames @macbethAI Okay, so now Hermes is moving towards becoming an unreal Agent.

Sachin Sagar Rai 的头像
Sachin Sagar Rai3 个月前

@UnrealEngine @EpicGames @macbethAI Just thinking of a world city to build, but nothing coming in my mind 😕

macintog 的头像
macintog3 个月前

@UnrealEngine @EpicGames @macbethAI holy shit

Macro Bombastic 的头像
Macro Bombastic3 个月前

@UnrealEngine @EpicGames @macbethAI Mate, this is fire. Epic Games x AI agents is the future of gamedev.

ᴘ̶ʀ̶ᴏ̶s̶s̶ᴀ̶ʀ̶x̶ 🎼 的头像
ᴘ̶ʀ̶ᴏ̶s̶s̶ᴀ̶ʀ̶x̶ 🎼3 个月前

@UnrealEngine @EpicGames @macbethAI schawweeeet !

Roso 的头像
Roso3 个月前

@UnrealEngine @EpicGames @macbethAI Amazone

h0dlboi 的头像
h0dlboi3 个月前

@UnrealEngine @EpicGames @macbethAI Bro this, and a CAD integration would be a endgame application for Hermes. This goes very hard!!

ᴍʏ ᴡɪʟʟᴏᴡ ᴍᴇᴍᴇꜱ🇺🇲 的头像
ᴍʏ ᴡɪʟʟᴏᴡ ᴍᴇᴍᴇꜱ🇺🇲3 个月前

@UnrealEngine @EpicGames @macbethAI godot next

Juled_Eagle 的头像
Juled_Eagle3 个月前

@UnrealEngine @EpicGames @macbethAI Being a 3d animator always was a dream of mine when I was a kid

Pawzard 的头像
Pawzard3 个月前

@UnrealEngine @EpicGames @macbethAI ngl the 'verify results visually' part is doing heavy lifting most agents just yap and hope fr 💀

Frosty40 的头像
Frosty403 个月前

@UnrealEngine @EpicGames @macbethAI so cool! i remember when he started that work, really a community driven tool.

Misato 的头像
Misato3 个月前

@UnrealEngine @EpicGames @macbethAI that scene looks so good

Synapse Brief 的头像
Synapse Brief3 个月前

@UnrealEngine @EpicGames @macbethAI Vibe coding directly inside Unreal Engine via MCP is insane. Turning natural language into fully rendered 3D environments completely eliminates months of tedious viewport layout. The barrier to indie game development just vanished.

Aurora Zhang 的头像
Aurora Zhang3 个月前

@UnrealEngine @EpicGames @macbethAI I did not expect this day will come when I shot a bagel 360 times for an asset and cried on my 12 UE crash in 2020. 🥹

Mark Rubin 的头像
Mark Rubin3 个月前

@UnrealEngine @EpicGames @macbethAI Yes! You guys drop stuff after I spend ten hours tinkering with it. Thanks!

RaoulDuke 的头像
RaoulDuke3 个月前

@UnrealEngine @EpicGames @macbethAI open source agents from nous are evolving quickly into powerful dev tools

Sam Wasserman 的头像
Sam Wasserman3 个月前

@UnrealEngine @EpicGames @macbethAI oh and @macbethAI great video!

Taymour Khan 的头像
Taymour Khan3 个月前

@UnrealEngine @EpicGames @macbethAI jesus christ, i just tried doing all this on codex and compared to setting it up on hermes. literally 100x easier on hermes. HERMES FOR LIFE.

安叫兽|Bird🕊️ 🔶 BNB 的头像
安叫兽|Bird🕊️ 🔶 BNB3 个月前

@UnrealEngine @EpicGames @macbethAI 把提示直接变场景这步挺省事

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YanXbt

32,680 次观看 • 4 个月前