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Added instancing support to Detis Engine and rendering dense foliage is finally possible. Also, profiling the implementation helped find some nasty CPU bottlenecks in the process. Likely locking this in for the upcoming alpha release.
14,227 views • 1 month ago •via X (Twitter)
20 Comments

Where do you get all these assets? This looks gorgeous

Thanks! Will be included for use with the engine:

Man that looks so good

CryEngine at home. 💯

😆

looks very real

This was so fast! 🫡

This terrain looks great!

Absolutely stunning!! Great work!!

Looking fantastic

Looking good. Would be nice to know what can of performance you get with your engine !

Currently around ~100fps at 1080p on a 5070, but not yet done with optimizations. That's actually my target for today, aiming to push it well above 120fps.

Looks fantastic. Congratulations

脚本采用什么会有c#吗

Gameplay is fully in Lua.

Love the water

This is so inspiring

Looks great.

Is this open source? I’d love to see how it handles an isometric environment

thought about adding a density field system?
