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Added instancing support to Detis Engine and rendering dense foliage is finally possible. Also, profiling the implementation helped find some nasty CPU bottlenecks in the process. Likely locking this in for the upcoming alpha release.

14,227 次观看 • 1 个月前 •via X (Twitter)

20 条评论

Amélie Heinrich 的头像
Amélie Heinrich1 个月前

Where do you get all these assets? This looks gorgeous

Ioannis Koukourakis 的头像
Ioannis Koukourakis1 个月前

Thanks! Will be included for use with the engine:

Starkium 的头像
Starkium1 个月前

Man that looks so good

kinjal kishor 的头像
kinjal kishor1 个月前

CryEngine at home. 💯

Ioannis Koukourakis 的头像
Ioannis Koukourakis1 个月前

😆

Sanju Yadav 的头像
Sanju Yadav1 个月前

looks very real

Arukaihatsusha 的头像
Arukaihatsusha1 个月前

This was so fast! 🫡

Jeremy Henricks 的头像
Jeremy Henricks1 个月前

This terrain looks great!

Dominik ⋆ ✧ ˚ 🛸 | Indie Gamedev 的头像
Dominik ⋆ ✧ ˚ 🛸 | Indie Gamedev1 个月前

Absolutely stunning!! Great work!!

Mike Jenkin 的头像
Mike Jenkin1 个月前

Looking fantastic

Elseware Exp | Broken Pieces 的头像
Elseware Exp | Broken Pieces1 个月前

Looking good. Would be nice to know what can of performance you get with your engine !

Ioannis Koukourakis 的头像
Ioannis Koukourakis1 个月前

Currently around ~100fps at 1080p on a 5070, but not yet done with optimizations. That's actually my target for today, aiming to push it well above 120fps.

Samuele Panzeri 的头像
Samuele Panzeri1 个月前

Looks fantastic. Congratulations

hlfl1l1 的头像
hlfl1l11 个月前

脚本采用什么会有c#吗

Ioannis Koukourakis 的头像
Ioannis Koukourakis1 个月前

Gameplay is fully in Lua.

Andrea Buzzelli 的头像
Andrea Buzzelli1 个月前

Love the water

Višnevecki 的头像
Višnevecki1 个月前

This is so inspiring

BruteForce3D 的头像
BruteForce3D1 个月前

Looks great.

Faded_OneTTV 的头像
Faded_OneTTV1 个月前

Is this open source? I’d love to see how it handles an isometric environment

Tecsuke 的头像
Tecsuke1 个月前

thought about adding a density field system?

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