Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

✅ Added realistic rudder (turn), ailerons (roll), and elevator (pitch) movement now I'm not sure how to rotate a ThreeJS object not around its center, because would be nice if ailerons rotated from their edges but this is a start to make it the plane game more realistic

87,060 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von @levelsio
@levelsiovor 1 Jahr

Also added proper runway markings now! 42 |||| |||| Important!

Profilbild von Ben Katz
Ben Katzvor 1 Jahr

I think you broke A10 Warthogs at the same time, just left you a bug report 😅

Profilbild von 🐧 lalo adrian morales 𝕏
🐧 lalo adrian morales 𝕏vor 1 Jahr

best game of 2025 !! I bet they'll bring this up multiple times during GDC in SF this week. you goin?

Profilbild von Rodrigo Rocco 👨‍💻📈📗 from JobBoardSearch 🔎
Rodrigo Rocco 👨‍💻📈📗 from JobBoardSearch 🔎vor 1 Jahr

Did you try cannonJS for physics?

Profilbild von Charles Teh
Charles Tehvor 1 Jahr

Love the ufo! it should spin though haha

Profilbild von Vicente Silveira
Vicente Silveiravor 1 Jahr

when are you using proceeds to get a private pilot license ?

Profilbild von Dan O’Leary
Dan O’Learyvor 1 Jahr

have it move the local axis for the aileron parts to the front edge. it will have to adjust the part placement to account for that.

Profilbild von Pranav Agarwal
Pranav Agarwalvor 1 Jahr

facing trouble woth my pitchup and pitchdown @levelsio

Profilbild von Quardart Seisey
Quardart Seiseyvor 1 Jahr

I had a similar issue with pivot points for my ship rudder, and Claude attached an additional object to the rudder to act as the pivot point. So the whole rudder moves in reference the to pivot location

Profilbild von Ryan Vogel
Ryan Vogelvor 1 Jahr

Make half of the object invisible so the center axis is where the visible rectangle begins

Ähnliche Videos