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✅ Added realistic rudder (turn), ailerons (roll), and elevator (pitch) movement now I'm not sure how to rotate a ThreeJS object not around its center, because would be nice if ailerons rotated from their edges but this is a start to make it the plane game more realistic
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Also added proper runway markings now! 42 |||| |||| Important!

I think you broke A10 Warthogs at the same time, just left you a bug report 😅

best game of 2025 !! I bet they'll bring this up multiple times during GDC in SF this week. you goin?

Did you try cannonJS for physics?

Love the ufo! it should spin though haha

when are you using proceeds to get a private pilot license ?

have it move the local axis for the aileron parts to the front edge. it will have to adjust the part placement to account for that.

facing trouble woth my pitchup and pitchdown @levelsio

I had a similar issue with pivot points for my ship rudder, and Claude attached an additional object to the rudder to act as the pivot point. So the whole rudder moves in reference the to pivot location

Make half of the object invisible so the center axis is where the visible rectangle begins
